This document outlines the security policy for the Robotech: Macross Era (TBS) project. As a personal fan project and open-source Unity game, we take security seriously to protect contributors and users.
Security updates are provided for the following versions:
| Version | Supported | Status |
|---|---|---|
| main | ✅ | Active Development |
| dev | ✅ | If branch exists |
| < 1.0 | ❌ | Pre-release (no guarantees) |
Note: This is a personal project in early development. Security updates will be applied on a best-effort basis.
If you discover a security vulnerability in this project, please follow these steps:
- Navigate to the repository's Security tab
- Click "Report a vulnerability"
- Fill out the form with as much detail as possible
- Submit confidentially
Link: https://github.com/MatthewSnow2/Robotech-tbs/security/advisories/new
If you prefer not to use GitHub Security Advisories, you can contact the maintainer directly:
- GitHub: @MatthewSnow2
- Through GitHub: Send a direct message via GitHub
When reporting a vulnerability, please include:
- Description of the vulnerability
- Steps to reproduce the issue
- Potential impact of the vulnerability
- Suggested fix (if you have one)
- Unity version and platform where you found the issue
- Any relevant code snippets or screenshots
Please DO NOT create public GitHub issues for security vulnerabilities. This includes:
- Authentication bypasses
- Code execution vulnerabilities
- Data exposure issues
- Access control problems
- Any vulnerability that could be exploited maliciously
Public disclosure should only happen after the vulnerability has been patched.
If you're contributing to this project, please follow these security guidelines:
- Never commit API keys, passwords, or credentials
- Use
.envfiles for local secrets (already in.gitignore) - Use Unity's
PlayerPrefsorScriptableObjectsfor configuration
- All pull requests should be reviewed for security issues
- Look for potential vulnerabilities like:
- Hardcoded credentials
- Insecure random number generation
- Potential save file tampering
- Network security issues (if multiplayer is added)
- Keep Unity and packages up to date
- Review security advisories for Unity and third-party assets
- Only use trusted Unity Asset Store packages
- Always validate user input
- Sanitize file paths for save/load operations
- Validate network messages (if multiplayer is added)
- ✅ Comprehensive
.gitignore- Prevents accidental commit of sensitive files - ✅ No hardcoded credentials - All configurations use proper Unity patterns
- ✅ Secure code patterns - No SQL injection, command injection, or deserialization risks
- ✅ Clean git history - No accidentally committed secrets
As the project grows, we plan to implement:
- Save file integrity validation
- Secure multiplayer communication (if added)
- Mod sandboxing (if modding support is added)
- Anti-cheat measures (if competitive multiplayer is added)
This project is in early development and currently has:
- No network communication - Offline single-player game
- No save file system - Not yet implemented
- No user authentication - Not applicable for single-player
- No external API calls - Pure Unity/C# project
As these features are added, appropriate security measures will be implemented.
If these features are added, we will address:
-
Multiplayer Security
- Authoritative server model
- Input validation
- Cheat detection
- Rate limiting
-
Save File Security
- Integrity checking
- Tampering detection
- Encryption for sensitive data
-
Modding Security
- Mod validation
- Sandboxed execution
- Allowlist-based permissions
-
Analytics/Telemetry
- Privacy-respecting data collection
- User consent
- Data anonymization
| Date | Type | Findings | Status |
|---|---|---|---|
| 2025-10-21 | Automated Scan | No critical issues | ✅ Clear |
| 2025-10-21 | Code Review | Minor code quality improvements | ✅ Fixed |
When you report a security vulnerability:
- Acknowledgment: Within 48 hours
- Initial Assessment: Within 7 days
- Fix Timeline: Varies by severity
- Critical: Immediate (within 24-48 hours)
- High: Within 1 week
- Medium: Within 2 weeks
- Low: Within 30 days or next release
Note: As a personal project, these timelines are best-effort estimates.
We follow coordinated disclosure:
- Vulnerability is reported privately
- We confirm and investigate the issue
- We develop and test a fix
- We release the fix
- Public disclosure occurs after the fix is available
We request that reporters:
- Give us reasonable time to fix the issue (typically 90 days)
- Avoid exploiting the vulnerability
- Avoid public disclosure until the fix is released
Security updates will be announced via:
- GitHub Releases - For version updates with security fixes
- GitHub Security Advisories - For critical vulnerabilities
- README.md - For important security notices
For security concerns or questions about this policy:
- GitHub: @MatthewSnow2
- Security Advisories: https://github.com/MatthewSnow2/Robotech-tbs/security/advisories
This project is a non-commercial fan project for the Robotech IP.
- No warranty is provided for the security or functionality of this software
- Use at your own risk
- See LICENSE file for full terms
We appreciate responsible security researchers who help keep this project safe:
- Your name could be here!
If you report a security vulnerability, we'll acknowledge your contribution (with your permission) after the fix is released.
Last Updated: 2025-10-21
Policy Version: 1.0
Thank you for helping keep Robotech: Macross Era secure!