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Caching used recipes when updating the client-side inventory reduces client freezes when there are a lot of recipes registered.
Reduces freezing upon opening a crafter when there is a large number of recipes registered.
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When playing on the ATM9 modpack I noticed every time I opened a crafter with a bunch of recipes my game froze for a moment. The same happened when a
ClientboundContainerSetContentPacketwas sent (i.e. when shift-clicking and moving multiple items into the crafter at once) although the pause took longer in this case.Commit b1ef472 fixes the second issue, while 49e53f2 the first one