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Pull requests: MegaMek/megamek
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Cluster artillery logic for when it doubles was poor
#8150
opened Mar 31, 2026 by
TenkawaBC
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Move Searchlights default option to game options. Allow turning off searchlights in lobby
#8148
opened Mar 31, 2026 by
TenkawaBC
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Implement Chainsaw and Dual Saw woods clearing, building bonus damage, and vehicle charge per TO:AR
AI Generated Fix
AI-generated fix. Requires human testing and review before merging.
Needs Player Testing
PR lacks actual play testing.
#8147
opened Mar 31, 2026 by
HammerGS
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Implement correct Ghost Targets rules per Tac Ops AR - pg 100
AI Generated Fix
AI-generated fix. Requires human testing and review before merging.
AI ready for Review
Indicates that is has been in game tested and is ready for review as it can be
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#8123
opened Mar 24, 2026 by
HammerGS
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Implement Industrial Elevators
AI Generated Fix
AI-generated fix. Requires human testing and review before merging.
Draft
Work in Progress
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
In Development (Draft)
An additional way to mark something as a draft. Make it stand out more.
Needs Player Testing
PR lacks actual play testing.
Princess Intelligent Hidden Unit Reveal
AI Generated Fix
AI-generated fix. Requires human testing and review before merging.
In Development (Draft)
An additional way to mark something as a draft. Make it stand out more.
Needs Player Testing
PR lacks actual play testing.
Princess/AI
Issues or PR that relate to the current Bot AI
Pr#6554 add accurate/stabilized clubs
CGL clarification Required
This covers any issues that require CGL errata or clarification for us to fix.
Add processing of multiple fluff images (WIP)
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
#5490
opened May 20, 2024 by
SJuliez
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