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Zelda 4D VR App - Unit 0 Examples

This repository demonstrates how I would use skills learned in Unit 0 of LaunchCode to build a VR application inspired by Zelda: Breath of the Wild. The examples include creating and manipulating arrays, objects, strings, and applying control structures and logic.

Application Idea

The application is a VR/4D version of Zelda: Breath of the Wild. Players can feel the environment: wind, temperature, eating food, running, and other immersive interactions.

Skills & Examples

1. Values, Data Types, and Operations

We track player stats, health, stamina, and environmental factors.

let playerHealth = 100;
let playerStamina = 50;
let windSpeed = 10;

playerHealth -= 5; // player takes damage
console.log("Player Health:", playerHealth);

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