Edit Array[Vector2] and PackedVector2Array directly in the editor as if they were polygons—no extra nodes, no complex setup. Just enable, drag, add, or remove points right on the canvas.
- Easy to use - simply install, enable and you are ready to go!
- Edit
Array[Vector2]andPackedVector2Arraywith power of polygons editing - support for CanvasItem nodes (Node2D, Control and any of their subtype)
- Doesn't impact project performance or complexity
- Godot 4.2 or higher
- Open the
AssetLibtab in Godot with your project open. - Search for "Vector2 array editor" and install the plugin by Mero.
- Open project settings -> plugins, and enable the plugin
Vector2ArrayEditor. - Done!
Warning
Make sure to check Troubleshooting section
# in your Node2D script
@export var arr1: Array[Vector2]
@export var arr2: PackedVector2Array-
select any node in your scene with exported
Array[Vector2]orPackedVector2Arrayproperty type -
click "Edit in 2D view" button in the inspector right above your property to enter edit mode
- if there is less then 3 items in your array the button will add missing points (it won't override existing ones)
- plugin support only CanvasItem nodes, e.g. Node2D, Control and any of their subtype. For all the other the edit btn will be blocked
- plugin support only
Array[Vector2]orPackedVector2Arraytypes and won't work if you have like array ofVector2without explicit type - if the node was already in focus before enabling the plugin - refocus it to see the edit buttons


