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Miscellaneous Features
- Particles not on screen will be culled (prevented from rendering)
- Completely transparent particles are also culled. This can, however, cause problems with particles from other mods, such as Particular's falling leaves
- Particles now have a render distance config that will prevent rendering particles a certain number of chunks away (defaults to 5). Certain particles will ignore this config depending on how they are spawned in the world such as campfire smoke
Wearing a mob skull on your head will apply the spectator mob view shader. By default, this effect is applied to the Creeper head and the Ender Dragon head, but more can be added with a resource pack. See Mob Skull Shaders
Name tags now render at the top of an entity's head when it's in bed, rather than above the entity. This is so that it doesn't get in the way of snoring particles. This mainly affects the players and villagers, but could affect other entities.
Changes the color of all vanilla water related particles to match the water color of the biome they're in.
Changes the rain color to match the water color of the biome your in. This does not need the Biome Color Water Particles Resource Pack enabled. If you are experiencing issues with rain while using a shader, try disabling this feature.