β
βββ Board/
β βββ Board.cs #Added variable `CellBottom`
β β #Added function `CreateBottomCells`
β β #Rewrote `Fill`
β β #Added `MoveCellToBottomCell(Cell cell, Action callback)`
β β #Added `MoveBottomCellToCell(CellBottom cellBottom, Action callback)`
β β #Remove unused functions
β β
β βββ Cell.cs #Added function `IsSameType(CellBottom other)`
β β
β βββ Item.cs #Added variable `CellBottom`
β β #Added function `SetCellBottom(CellBottom cellBottom)`
β β
β βββ Added CellBottom.cs
β
βββ Controllers/
β βββ GameManager.cs #Added public property 'LevelMode'
β β #Adjusted function `LoadLevel(eLevelMode mode)`
β β #Added `GameWin`
β β #Adjusted function `WaitBoardController(bool isWin)
β β
β βββ BoardController.cs #Added function `SetIsBusy`
β β #Added function `GetBoard`
β β #Added function `GetBoardSize`
β β #Adjusted `Update`
β β #Added function `IsTimerMode`
β β #Added function `CheckBottomCellMatch(Board board)`
β β #Added function `CheckLoseCondition(Board board)`
β β #Added function `ShiftBottomCells(Board board)`
β β #Remove unused functions
β β
β βββ LevelMoves.cs #Added variable `m_score`
β β #Added variable `m_targetScore`
β β #Adjusted function `Setup`
β β #Added function `OnScore()`
β β
β βββ LevelTime.cs #Added variable `m_score`
β β #Added variable `m_targetScore`
β β #Added variable `m_board`
β β #Adjusted function `Setup`
β β #Added function `OnScore()`
β β
β βββ Added AutoPlay.cs
β
βββ UI/
β βββ UIMainManager.cs #Adjusted function `OnGameStateChange`
β β #Added function `ShowGameMenuWithAuto()`
β β
β βββ UIPanelGame.cs #Added variable `btnAutoWin`
β β #Added variable `btnAutoLose`
β β #Added function `SetAutoPlay(AutoPlay autoPlay)`
β β #Added function `SetAutoButtonsVisible(bool visible)`
β β #Added function `OnClickAutoWin()`
β β #Added function `OnClickAutoLose()`
β β
β βββ UIPanelPause.cs #Adjusted function `OnClickClose()`
β
βββ ...
β
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