Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,7 @@ When checking for collisions between multiple objects, testing every object agai
1. Broad Phase: A quick, simple check to rule out objects that definitely are not colliding.
2. Narrow Phase: A more precise check only performed on objects that passed the broad phase.

For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance. Later in this tutorial series we will implement an algorithm called spatial hashing to perform broad phase checks.
For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance.

> [!NOTE]
> Time to get back to the code! The fun starts again here.
Expand Down