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project.xml
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52 lines (31 loc) · 1.45 KB
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<?xml version="1.0" encoding="utf-8"?>
<project
xmlns="http://lime.openfl.org/project/1.0.4"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<set name="red" />
<window background="#FF0000" if="red" />
<define name="fullscreen" />
<window fullscreen="true" if="fullscreen" />
<meta title="Benchmark N3oray" package="org.openfl.benchmarkN3R" version="1.0.0" company="n3r" />
<app file="BenchmarkN3R" main="Main" path="Export" preloader="Preloader_FF"/>
<window require-shaders="true" />
<source path="Source" />
<haxelib name="openfl" />
<haxelib name="actuate" />
<assets path="bin/assets" rename="assets" />
<library name="preloader" id="preloader" embed="true" />
//limite max 200 fps
<window vsync="false" fps="200"/>
//stage.window.frameRate = 30;
<window fullscreen="false" resizable="true" borderless="false" vsync="false" />
<!-- Target platforms -->
<window width="800" height="600" unless="mobile" fps="200" />
<window orientation="landscape" if="mobile" />
<window background="#000000" hardware="true" depth-buffer="true" stencil-buffer="false" />
<!-- Request OpenGL core profile for newer GLSL support -->
<haxedef name="lime_opengl_profile" value="core" />
<!-- OpenFL and Lime dependencies -->
<dependency name="openfl" />
<dependency name="lime" />
</project>