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Benchmak-Neko is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without status pref. A place to play with and experiment with GLSL shaders.

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Install Haxe

sudo apt install haxe

or

$sudo pacman -S haxe

or

https://haxe.org/download/file/4.3.7/haxe-4.3.7-linux64.tar.gz/

Install & Config on linux

$sudo haxelib setup

Install OpenFL

$sudo haxelib install openfl

$sudo haxelib run openfl setup

Install Actuate

$sudo haxelib install actuate

Install Lime

$sudo haxelib install lime

Build&RUN android

$sudo openfl build android

Build&RUN for HTML5

$sudo openfl build html5

Build&RUN for Linux

$sudo openfl build linux

Build&RUN for Windows

$sudo openfl build neko

Run compile with lime

To compile a Neko application, run lime build neko.

To compile and launch a Neko application with one command, run lime test neko

To compile a Linux executable, run lime build linux. Add the -debug option to create a build that can connect to the HXCPP debugger.

To compile and launch a Linux executable with one command, run lime test linux.

Clone repository and submodules

$git clone https://github.com/N3oRay/Benchmark-Neko.git
$cd Benchmark-Neko

Info

Haxe : https://haxe.org/ These shaders are taken from http://glsl.heroku.com

Openfl : https://github.com/openfl/openfl

More source of any "effect" on glsl.heroku.com.

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