Benchmak-Neko is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without status pref. A place to play with and experiment with GLSL shaders.
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sudo apt install haxe
or
$sudo pacman -S haxe
or
https://haxe.org/download/file/4.3.7/haxe-4.3.7-linux64.tar.gz/
$sudo haxelib setup
$sudo haxelib install openfl
$sudo haxelib run openfl setup
$sudo haxelib install actuate
$sudo haxelib install lime
$sudo openfl build android
$sudo openfl build html5
$sudo openfl build linux
$sudo openfl build neko
To compile a Neko application, run lime build neko.
To compile and launch a Neko application with one command, run lime test neko
To compile a Linux executable, run lime build linux. Add the -debug option to create a build that can connect to the HXCPP debugger.
To compile and launch a Linux executable with one command, run lime test linux.
$git clone https://github.com/N3oRay/Benchmark-Neko.git
$cd Benchmark-Neko
Haxe : https://haxe.org/ These shaders are taken from http://glsl.heroku.com
Openfl : https://github.com/openfl/openfl
More source of any "effect" on glsl.heroku.com.






