Fix spawners to recover after island world unload #140
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Summary
Fix spawner recovery in setups where island worlds are frequently unloaded/reloaded (e.g., SuperiorSkyblock2 + AdvancedSlimePaper/Slime worlds). Previously, spawner runtime objects could remain in memory across world unloads, keeping stale World references and leaving holograms/tasks unable to recover after the world was loaded again.
What changed
On WorldUnloadEvent, spawners in that world are removed from runtime indexes and marked as pending reload.
On WorldLoadEvent, pending spawners for that world are reloaded from file and re-indexed, ensuring holograms and spawner tasks start fresh in the new world context.
Result
No offline production is introduced (spawners remain inactive while the world is unloaded).
When players return and the world loads, spawners and holograms reliably resume.