Releases: Nirv-git/VRMods
PhysBoneAdjMod v0.2 | ImmobilizePlayerMod v0.4.6
PhysBoneAdjMod v0.2
Better resolves bone name if root transform not set
ImmobilizePlayerMod
Updated Risky function check URL
HideCameraIndicatorsMod v0.3.1 | CameraFlashMod v1.1.1
Added a Null check cause some mods are bad and call SavePrefs in OnAppStart
PhysBoneAdjust v0.1
IKTpresets v0.1.7 | ToggleIKTAnim v0.0.0.2
IKTpresets v0.1.7
- Updated for IKT v2
ToggleIKTAnim v0.0.0.2
- Fixed for IKTv2
PlayerSpeedAdjSlower v1.34
Why still update this old and silly mod? Because!
ImmobilizePlayerMod v0.4.5
ImmobilizePlayerMod v0.4.5
Minor fixes for VRC 1201
Changed default for allowAutoForFBTnoIKT to True, since chest rotation issue seem no more with IK2
LocalLightMod | MirrorLayers | ImmobilizePlayerMod | DisableControllerOverlayMod
LocalLightMod v0.4.2
Minor updates
Have you ever thought "This world's lighting sucks" or "It's too dark" well I have the solution for you! This mod lets you configure and spawn local (Spot|Point|Directional) light sources and provides functionality for saving and loading presets.
You can access this mod's features with the 'Light Menu' button on the UIX QuickMenu
MirrorLayers v0.3.1
Updated 'Full' to exclude reserved2(UI)
ImmobilizePlayerMod 0.4.4
Pressing the Immobilize button on the QM will now pause auto immobile till it is pressed again. This is so you can stop your movement easy without having to shutoff auto immobile and then pressing Immobilize.
Added a (default disabled) option to limit use of the mod if IKT is not installed and enabled (otherwise you will see chest bone issues)
DisableControllerOverlayMod v0.9.6
Changed from waiting for Controller container to init to waiting for QM.
Before if we checked for the Controller container to init, and people started their controllers after starting the game, it wouldn't disable their overlays, cause they hadn't been created yet. I assume now people would have their controllers on before opening the QM
ImmobilizePlayerMod v0.4.3 | NearClippingPlaneAdjuster v1.64 | IKTpresets v0.1.6
ImmobilizePlayerMod
Added option to allow non FBT VR players to Auto Immobilize
Apparently this doesn't break foot positioning anymore!
NearClippingPlaneAdjuster
Added a check in case the blacklist file is malformed (or I put extra new lines at the end)
IKTpresets
Support for ElbowKneeChest Goal Offsets
ImmobilizePlayerMod v0.4.1 | FLuxMod v0.4
ImmobilizePlayerMod v0.4.1
Now has an option to auto set the Immobilize flag if you are not moving, you can enable the toggle button for this in Mod Settings with the preference "Put Auto Toggle Button on Quick Menu"
* This will only trigger if using VR and FBT and world is not a game world.
FLuxMod
Adds VRChat Flux Bloom Removal Shader with controls via ActionMenuAPI
This is normally intended to go on an avatar to be used to limit bloom, bright highlights and other visual adjustments.
Included are 6 save slots for presets. Slot names can be changed in Mod Settings.
Due to how AMAPI handles radials I made it so at 97% the puppets are maxed out.

Location position options:

IKTpresets v0.1.5
Added an option to customize what "IKT Animations Disabled" will toggle between.
Misc wording changes

