Skip to content
This repository was archived by the owner on Apr 8, 2023. It is now read-only.

Releases: Nirv-git/VRMods

PhysBoneAdjMod v0.2 | ImmobilizePlayerMod v0.4.6

20 Jul 02:20

Choose a tag to compare

PhysBoneAdjMod v0.2

Better resolves bone name if root transform not set

ImmobilizePlayerMod

Updated Risky function check URL

HideCameraIndicatorsMod v0.3.1 | CameraFlashMod v1.1.1

24 Jun 02:45

Choose a tag to compare

Added a Null check cause some mods are bad and call SavePrefs in OnAppStart

PhysBoneAdjust v0.1

12 Jun 17:50

Choose a tag to compare

PhysBoneAdjust

This adds a menu for locally adjusting physbone parameters in game.
This was made just for 'I want to tune this very specifically and wiggling it in Unity isnt enough'
Menu is accessable from the Settings QuickMenu UIX menu.

image

IKTpresets v0.1.7 | ToggleIKTAnim v0.0.0.2

31 May 04:59

Choose a tag to compare

IKTpresets v0.1.7

  • Updated for IKT v2

ToggleIKTAnim v0.0.0.2

  • Fixed for IKTv2

PlayerSpeedAdjSlower v1.34

31 May 04:59

Choose a tag to compare

Pre-release

Why still update this old and silly mod? Because!

ImmobilizePlayerMod v0.4.5

26 May 14:09

Choose a tag to compare

ImmobilizePlayerMod v0.4.5

Minor fixes for VRC 1201
Changed default for allowAutoForFBTnoIKT to True, since chest rotation issue seem no more with IK2

LocalLightMod | MirrorLayers | ImmobilizePlayerMod | DisableControllerOverlayMod

03 Apr 00:10

Choose a tag to compare

LocalLightMod v0.4.2

Minor updates
Have you ever thought "This world's lighting sucks" or "It's too dark" well I have the solution for you! This mod lets you configure and spawn local (Spot|Point|Directional) light sources and provides functionality for saving and loading presets.
You can access this mod's features with the 'Light Menu' button on the UIX QuickMenu

image

MirrorLayers v0.3.1

Updated 'Full' to exclude reserved2(UI)

ImmobilizePlayerMod 0.4.4

Pressing the Immobilize button on the QM will now pause auto immobile till it is pressed again. This is so you can stop your movement easy without having to shutoff auto immobile and then pressing Immobilize.

Added a (default disabled) option to limit use of the mod if IKT is not installed and enabled (otherwise you will see chest bone issues)

DisableControllerOverlayMod v0.9.6

Changed from waiting for Controller container to init to waiting for QM.
Before if we checked for the Controller container to init, and people started their controllers after starting the game, it wouldn't disable their overlays, cause they hadn't been created yet. I assume now people would have their controllers on before opening the QM

ImmobilizePlayerMod v0.4.3 | NearClippingPlaneAdjuster v1.64 | IKTpresets v0.1.6

26 Feb 21:10

Choose a tag to compare

ImmobilizePlayerMod

Added option to allow non FBT VR players to Auto Immobilize
Apparently this doesn't break foot positioning anymore!

NearClippingPlaneAdjuster

Added a check in case the blacklist file is malformed (or I put extra new lines at the end)

IKTpresets

Support for ElbowKneeChest Goal Offsets

ImmobilizePlayerMod v0.4.1 | FLuxMod v0.4

25 Feb 04:17
8436cf2

Choose a tag to compare

ImmobilizePlayerMod v0.4.1

Now has an option to auto set the Immobilize flag if you are not moving, you can enable the toggle button for this in Mod Settings with the preference "Put Auto Toggle Button on Quick Menu"

* This will only trigger if using VR and FBT and world is not a game world.

FLuxMod

Adds VRChat Flux Bloom Removal Shader with controls via ActionMenuAPI
This is normally intended to go on an avatar to be used to limit bloom, bright highlights and other visual adjustments.
Included are 6 save slots for presets. Slot names can be changed in Mod Settings.
Due to how AMAPI handles radials I made it so at 97% the puppets are maxed out.
image
Location position options:
image

IKTpresets v0.1.5

08 Feb 03:42

Choose a tag to compare

Added an option to customize what "IKT Animations Disabled" will toggle between.
Misc wording changes