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I'm not sure if this will be backwards compatible (ABI-wise), so you should keep the legacy EVENT type equal to previous one (Keep interface methods on old one and make Player extend it) |
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Currently, we only have an event for block being broken by a player, but there is no way to detect block being broken for other reasons.
I added the
BlockBreakEvent#WORLDevent to detect any block being broken for any reason. The previous event has been marked as deprecated as it has been renamedBlockBreakEvent#PLAYERfor clarity.