A Minecraft Resource Pack that uses CTM to allow textures too big for a 1m block. It is primarily made with free and public domain textures, but most have been heavily modified to fit minecrafts style. Shaders used below are Kappa, BSL, and SEUS PTGI-HRR. For more screenshots, see media.
Requirements:
- 
Options > Video > Quality:
- Connected Textures: Fast or Fancy.
 - Better Grass: off.
 
 - 
A shader supporting PBR materials, ie:
- LabPBR: such BSL, Complementary, Kappa, MollyVX, etc
 - LegacyPBR: "Old" format, such as Seus Renewed/PTGI
 - Enable POM (_paralax occlusion mapping)
 - Disable POM Self-Shadows
 
 
You can use this resource pack as-is in either legacy PBR or LabPBR [1.3] encoding; both in 512x, 256x, 128x, & 64x resolution variants. You can find them under Assets in the Releases section.
If you do not already have it, you will first want to download a copy of PixelGraph. Links to CLI and UI can be found under Assets. To avoid publishing repository resources, ~/src is used as the root content directory.
Textures not owned by me; each is licensed separately.


