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OpenColonyShip/OpenColonyShip-Core

OpenColonyShip

OpenColonyShip is a game about resource management in space. You can build large ships, send them through space, and gather resources from planets, stars, and asteroids. It is heavily based in science and does not even have FTL drives - you play as an artificial intelligence that can speed up (or slow down) its perception of time when necessary.

Getting Started

This section will be added soon.

Prerequisites

The prerequisites for development are noted in the SOFTWARE.md document, under 'Required'. You may also wish to look at the other categories in the document.

Installing

Installation instructions will be added upon the 1st release.

Running the tests

This section will be added as soon as there is anything to test.

Break down into end to end tests

As will this one.

And coding style tests

And this...

Deployment

Use the Build function in Unity 3D.

Built With

OpenColonyShip is built with Unity 3D.

The art is done in Blender, Gimp, and Pixelmator.

Contributing

Please read CONTRIBUTING.md for the process for submitting pull requests to us, and CODE_OF_CONDUCT.md for details on our code of conduct.

Authors

  • Microlith57 - Initial work - Microlith57
  • Indigo Remeeus - Graphical Design 'or something' - TheDutchGamer
  • Norway Bob - 'I don't know what the project's about...' - No Github Yet
  • Darkmagicarp - Concept Art - Darkmagicarp
  • Sam S - Web Design - ShortCircuitSam

See also the list of contributors who participated in this project.

Testers

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgments

About

The C# core of OpenColonyShip

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