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@MustaphaTR
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Closes #94.

I didn't use the existing logo at mod folder but replaced it too in PR. I took the image used in the loadscreen (bigplan.cps). Cut the planet out, make it properly circular and resize as necessary.

Also added Website and WebIcon32 defitions to mod.yaml.

@evgeniysergeev
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evgeniysergeev commented Jan 1, 2019

The logo here looks great. But it taken from assets from .PAK files that user should get himself (preferably bye). I don’t think it is good idea to get image from bigplan.cps. This is why parser for cps file made and this is why current logo.png made: to not to use this one from original .PAK files

@MustaphaTR
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MustaphaTR commented Jan 1, 2019

You are overestimating possible copyright issues. This is heavily edited over the .cps file. Modlogo can't be gotten from the original files, and i don't think using a complately custom logo is a good idea for a mod that aims to be as close to original as possible.

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Highly possibly that I overestimate that. But I think better to create logo from scratch without using original assets. Current logo can be replaced of course, but really don’t want to use image from protected by copyright assets

@MustaphaTR
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If you can make something that is 128x128 at least but preferably 256x256, i can resize them and apply them to .ico/.icns files and update this PR.

@Mailaender
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You could use something stylized like

Dune Legacy logo

Also comes with https://github.com/katlogic/dunelegacy/blob/master/dunelegacy.svg a scalable version.

@evgeniysergeev
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evgeniysergeev commented Apr 28, 2020

You could use something stylized like

Dune Legacy logo

Also comes with https://github.com/katlogic/dunelegacy/blob/master/dunelegacy.svg a scalable version.

This look reasonable, but may be better to make own icon. I already set maximum priority to this issue. Will make something

@penev92
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penev92 commented Nov 14, 2021

@evgeniysergeev has there been progress on this? Will you make a logo? Shall we make a logo? Can we use one of the suggested?

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packaging/linux contains icons belonging to the SDK, ones belonging to this mod would be preferable

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