DisplayEntityUtils makes handling customizable entities simpler.
- Block Displays
- Text Displays
- Item Displays
- Interactions
- Mannequins
- BDEngine is a modeling and animation engine designed for display entities, without the need for resource packs or mods
- The created models and animations can be transferred into your game world and reused with DisplayEntityUtils.
DISCLAIMER: I DO NOT OWN BDEngine! ALL ISSUES AND SUGGESTIONS RELATED TO THAT PROJECT SHOULD BE BROUGHT TO THE OWNER, ILLYSTRAY, IN THE BDENGINE DISCORD FOUND HERE
- Manipulate Display, Interaction, Mannequin Entities
- Save and load BDEngine models
- Manipulate entities in a model/group
- Save/Load/Play BDEngine Animations
- Interaction entity click commands
- Intergration with MythicMobs
- Create Animation State Machines
- Save groups and animations through Local Storage, MySQL, or MongoDB
- Integration with Skript
- And so much more!
-
Models as equipment
-
Animation State Machines (DisplayControllers)
Dodo Bird Model and Animations by Yegor_Mechanic
API for v3.3.0+
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependency>
<groupId>com.github.PZDonny.DisplayEntityUtils</groupId>
<artifactId>api</artifactId>
<version>PLUGIN-VERSION</version>
<scope>provided</scope>
</dependency>API for v3.3.0 and earlier
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependency>
<groupId>com.github.PZDonny</groupId>
<artifactId>DisplayEntityUtils</artifactId>
<version>PLUGIN-VERSION</version>
<scope>provided</scope>
</dependency>

