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DisplayEntityUtils

Jitpack releases

Discord | NEW WIKI

DisplayEntityUtils makes handling customizable entities simpler.

Supported Entities

  • Block Displays
  • Text Displays
  • Item Displays
  • Interactions
  • Mannequins

Dependencies

BDEngine

  • BDEngine is a modeling and animation engine designed for display entities, without the need for resource packs or mods
  • The created models and animations can be transferred into your game world and reused with DisplayEntityUtils.

DISCLAIMER: I DO NOT OWN BDEngine! ALL ISSUES AND SUGGESTIONS RELATED TO THAT PROJECT SHOULD BE BROUGHT TO THE OWNER, ILLYSTRAY, IN THE BDENGINE DISCORD FOUND HERE

Features

  • Manipulate Display, Interaction, Mannequin Entities
  • Save and load BDEngine models
  • Manipulate entities in a model/group
  • Save/Load/Play BDEngine Animations
  • Interaction entity click commands
  • Intergration with MythicMobs
  • Create Animation State Machines
  • Save groups and animations through Local Storage, MySQL, or MongoDB
  • Integration with Skript

SkriptHubViewTheDocs

  • And so much more!

Showcases

  • Models as equipment

    a zombie and wither skeleton wearing display entity equipment

  • Animation State Machines (DisplayControllers)

    A dodo bird model animating based on it's controlling entity's state

    Dodo Bird Model and Animations by Yegor_Mechanic

API

API for v3.3.0+

<repositories>
  <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
  </repository>
</repositories>

<dependency>
  <groupId>com.github.PZDonny.DisplayEntityUtils</groupId>
  <artifactId>api</artifactId>
  <version>PLUGIN-VERSION</version>
  <scope>provided</scope>
</dependency>

API for v3.3.0 and earlier

<repositories>
    <repository>
        <id>jitpack.io</id>
        <url>https://jitpack.io</url>
    </repository>
</repositories>

<dependency>
<groupId>com.github.PZDonny</groupId>
<artifactId>DisplayEntityUtils</artifactId>
<version>PLUGIN-VERSION</version>
<scope>provided</scope>
</dependency>

About

PaperMC plugin to easily handle Display Entity Models and display/interaction/mannequin entities

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