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Game AI by Buckland - implementation of some examples in Java (LibGDX for graphics)

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Implementation of algorithms from chapter 3 of book "Programming Game AI by Example, Mat Buckland"

Project requirements

  • Obstacle Avoidance - Iza
  • Seek, Arrive, wander - Kamil
  • Wall avoidance - Iza
  • Bots should not intersect with other bots - Iza
  • Hide - Kamil
  • Flocking - Iza
  • Shooting should kill enemies - Kamil
  • Combining Behaviours

Resources

Book

https://unisalesianogames.files.wordpress.com/2011/08/programming-game-ai-by-example-mat-buckland2.pdf

Demos from book

http://samples.jbpub.com/9781556220784/Buckland_AIExecutables.zip

Java version of code

http://www.sallyx.org/sally/en/download.php?file=game-ai%2Fgame-ai-by-example.zip Note: In this project we used Vector2D class and utils from this source code

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Game AI by Buckland - implementation of some examples in Java (LibGDX for graphics)

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