Implementation of algorithms from chapter 3 of book "Programming Game AI by Example, Mat Buckland"
- Obstacle Avoidance - Iza
- Seek, Arrive, wander - Kamil
- Wall avoidance - Iza
- Bots should not intersect with other bots - Iza
- Hide - Kamil
- Flocking - Iza
- Shooting should kill enemies - Kamil
- Combining Behaviours
http://samples.jbpub.com/9781556220784/Buckland_AIExecutables.zip
http://www.sallyx.org/sally/en/download.php?file=game-ai%2Fgame-ai-by-example.zip Note: In this project we used Vector2D class and utils from this source code