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Mitchell Skaggs edited this page Dec 1, 2016 · 6 revisions

Autonomous List

Each autonomous has a Red and a Blue variant, with angles reflected. We use a CommonAutonomous class to store actions that we do multiple times, so if we change one value, every autonomous is updated with the corrected value. This drastically reduces time to code a specific autonomous and makes the overall code more streamlined and harder to confuse.

Name Function Expected Points
Tile 1 to Ball Starts in the first tile, knocks the cap ball off, and parks on the center 10 points
Tile 2 to Ball Starts in the second tile, knocks the cap ball off, and parks on the center 10 points
Tile 3 to Ball Starts in the third tile, knocks the cap ball off, and parks on the center 10 points
Tile 1 to Beacons Starts in the first tile, presses both beacons, knocks the cap ball off, and parks on the center 70 points
Tile 2 to Beacons Starts in the second tile, presses both beacons, knocks the cap ball off, and parks on the center 70 points
Tile 3 to Beacons Starts in the third tile, presses both beacons, knocks the cap ball off, and parks on the center 70 points

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