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Autonomous
Mitchell Skaggs edited this page Dec 1, 2016
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Each autonomous has a Red and a Blue variant, with angles reflected. We use a CommonAutonomous class to store actions that we do multiple times, so if we change one value, every autonomous is updated with the corrected value. This drastically reduces time to code a specific autonomous and makes the overall code more streamlined and harder to confuse.
| Name | Function | Expected Points |
|---|---|---|
| Tile 1 to Ball | Starts in the first tile, knocks the cap ball off, and parks on the center | 10 points |
| Tile 2 to Ball | Starts in the second tile, knocks the cap ball off, and parks on the center | 10 points |
| Tile 3 to Ball | Starts in the third tile, knocks the cap ball off, and parks on the center | 10 points |
| Tile 1 to Beacons | Starts in the first tile, presses both beacons, knocks the cap ball off, and parks on the center | 70 points |
| Tile 2 to Beacons | Starts in the second tile, presses both beacons, knocks the cap ball off, and parks on the center | 70 points |
| Tile 3 to Beacons | Starts in the third tile, presses both beacons, knocks the cap ball off, and parks on the center | 70 points |