Using this repository to store the prototypes made during Unity's Create With Code: Summer 2020 course
| Prototype 1 |
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| This is a simple third person driving prototype where two players are able to move their cars around an obstacle course. |
| I did the Easy, Medium, Hard, and Expert bonus features for the prototype. |
| Additionally, I also added a feature at the end of the obstacle course where the cars do a jump at the end and the player loses control of the car. |
| Optional Challenge 1 |
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| A Simple sideview flying game where the player controls the plane using the up and down arrow keys to navigate throught the obstacle course. |
| I fixed all 8 parts of this optional challenge. |
| Prototype 2 |
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| This is a simple topdown game where the player must feed the animals running forward with cookies. Each animal has a "hunger meter" that they must fill up and the player has a number of "hit points" before they lose. |
| I did the Easy, Medium, Medium, and Expert bonus features for the prototype. |
| Additionally, I also added a "Game Over" screen when the player loses all of their hitpoints. |
| Optional Challenge 2 |
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| A sideview ball-catching game where the player strategically spawns dogs that run to catch balls that continuously fall from specific locations in the sky. |
| I fixed all 8 parts of this optional challenge |
| Prototype 3 |
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| This is a simple sidescrolling infinite autorunner where the player can only control jumping over obstacles they are running towards. |
| I did the Easy, Medium, Medium, and Expert bonus features for the prototype. |
| Aditionally, I added a feature where it shows the player score. The score increases by 10 each time the player jumps over an obstacle (20 if holding B to for the "super speed" ability") |
| Optional Challenge 3 |
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| A sidescrolling balloon jumper where the player holds down the spacebar to make a balloon float higher to dodge bombs or collect money. |
| I fixed all 8 parts of this optional challenge |
| Prototype 4 |
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| A top down sumo-like game where the player controls a ball and has to knock increasingly difficult endless waves of enemies of enemy balls off the platform. |
| I am having trouble finding the Easy, Medium, Medium, and Expert bonus features for the prototype... |
| Optional Challenge 4 |
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| not attempted yet |
| Personal Project (Veggierena) |
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| A top-down Zelda-like arena fighter where the player controls a tomatoe and fights off increasingly difficult endless waves of vegitables by chopping them up. |
| https://docs.google.com/document/d/1x6qP_hiF3EEe25by6niOt32D_yAkATl_Nrew-UtOKMc/edit?usp=sharing |
| In progress... |