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667ee9a
[cn] update EBolt & FireAngle
DeathFishAtEase Mar 30, 2025
c70279f
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 3, 2025
c5e4211
[en & cn] update
DeathFishAtEase Apr 3, 2025
5d8196c
[en] fix / improve
DeathFishAtEase Apr 3, 2025
b15f562
[en] update -> develop
DeathFishAtEase Apr 3, 2025
ff25414
[cn] update
DeathFishAtEase Apr 3, 2025
669c149
[cn] fix
DeathFishAtEase Apr 3, 2025
bb8f1fd
[en] update
DeathFishAtEase Apr 4, 2025
6f65f51
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 7, 2025
ffe3570
Ì -> I
DeathFishAtEase Apr 7, 2025
bda4779
[cn] fix & improve
DeathFishAtEase Apr 7, 2025
c5c31d3
Dropdowns
DeathFishAtEase Apr 8, 2025
0477aea
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 12, 2025
8eb58f4
[cn] update
DeathFishAtEase Apr 12, 2025
79c0d99
[cn] AI enter bunker.etc
DeathFishAtEase Apr 12, 2025
80a3536
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 14, 2025
c2b56ba
push test
DeathFishAtEase Apr 14, 2025
f3c920c
[cn] update
DeathFishAtEase Apr 14, 2025
c650f57
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 21, 2025
ee10d07
Delete erroneous content introduced due to picking
DeathFishAtEase Apr 21, 2025
71fed44
[cn] update
DeathFishAtEase Apr 21, 2025
fc1a5ef
Merge branch 'release/v0.4' into r0.4-docs
DeathFishAtEase Apr 21, 2025
571eb03
[cn] normal fix
DeathFishAtEase Apr 17, 2025
cc2700e
Merge branch 'release/v0.4' into r0.4-docs
DeathFishAtEase Apr 24, 2025
d601ebd
[cn] update
DeathFishAtEase Apr 24, 2025
e476b86
[en&cn] #1539
DeathFishAtEase Apr 24, 2025
85940cb
import extension
DeathFishAtEase Apr 24, 2025
83adf37
sphinx-design version
DeathFishAtEase Apr 24, 2025
de38189
[cn] fix Units.RepairStep.etc
DeathFishAtEase Apr 24, 2025
7e29d72
[cn] fix
DeathFishAtEase Apr 24, 2025
d420b6e
Update ReadTheDocs requirements to align with the develop branch
DeathFishAtEase Apr 25, 2025
ec9f849
Sync
DeathFishAtEase Apr 27, 2025
8b585bf
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 27, 2025
b419917
[cn] index update complete
DeathFishAtEase Apr 27, 2025
b8102fb
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 1, 2025
dc2f908
The entire cycles of both the beginning and end are in release 0.4
DeathFishAtEase May 1, 2025
01e7e5c
[cn] update
DeathFishAtEase May 1, 2025
6f21d3d
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 6, 2025
e656896
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 6, 2025
e55117b
[cn] improve
DeathFishAtEase May 6, 2025
b4a7610
More in line with the current sorting rules.
DeathFishAtEase May 6, 2025
9431659
Move *Shrapnel enhancements* to FIxed-or-Improved-Logics
DeathFishAtEase May 10, 2025
0c6902b
In fact, italics are usually not used to emphasize in Chinese.
DeathFishAtEase May 11, 2025
b827489
minor text improve
DeathFishAtEase May 11, 2025
381fb5b
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 12, 2025
c6fcf31
[cn] update
DeathFishAtEase May 12, 2025
61f1308
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 12, 2025
3d4a4f1
minor fix
DeathFishAtEase May 12, 2025
ccf47ae
CanC4.AllowZeroDamage seems to have some errors
DeathFishAtEase May 12, 2025
28cb098
flag error
DeathFishAtEase May 14, 2025
b187d3d
[format] remove ```ini `xxx` ```
DeathFishAtEase May 18, 2025
e9ce38c
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 18, 2025
324d952
Ares’ -> Ares'
DeathFishAtEase May 18, 2025
0befa57
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 19, 2025
a808a15
[doc] update
DeathFishAtEase May 19, 2025
1d6c3da
[cn] Translation about "nightly build"
DeathFishAtEase May 24, 2025
92fb68b
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 25, 2025
e32d818
Temporarily handle the issue where # is treated as a comment symbol
DeathFishAtEase May 25, 2025
b38a937
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 26, 2025
3594f7c
[cn] update
DeathFishAtEase May 26, 2025
04a800a
[cn] better & fix
DeathFishAtEase May 26, 2025
70c03cc
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase May 27, 2025
e4ddb9c
[fix] DiskLaser.Radius=<int>
DeathFishAtEase May 27, 2025
7cd22ad
[cn] fix
DeathFishAtEase May 28, 2025
2403c4f
Waiting for the author's response.
DeathFishAtEase May 29, 2025
a3dcaa2
[en&cn] CanC4.AllowZeroDamage.
DeathFishAtEase May 29, 2025
3f1c209
[cn] Version switching instructions
DeathFishAtEase Jun 1, 2025
d8a2c69
[cn][fix] GatherWhenMCVDeploy
DeathFishAtEase Jun 1, 2025
c796a3b
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 1, 2025
dbb46d2
[cn] fix
DeathFishAtEase Jun 1, 2025
446bb92
[cn] "啧" -> "则"
DeathFishAtEase Jun 5, 2025
ff4613d
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 8, 2025
9ee368f
[cn] update
DeathFishAtEase Jun 8, 2025
9091f27
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 8, 2025
9e28ffb
[en&cn] how to downloads
DeathFishAtEase Jun 8, 2025
6f54dfb
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 16, 2025
307e1f6
[cn] update
DeathFishAtEase Jun 19, 2025
a1ddfa4
[cn] update
DeathFishAtEase Jun 19, 2025
b7b8af0
[cn] update
DeathFishAtEase Jun 19, 2025
9acfe07
[cn] update
DeathFishAtEase Jun 19, 2025
e9582e2
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 22, 2025
e926793
[en] Abnormal expression
DeathFishAtEase Jun 22, 2025
4c7ec14
[cn] fix tag name
DeathFishAtEase Jun 25, 2025
6a1e687
[en] Move essential flags to the Section line.
DeathFishAtEase Jun 29, 2025
15d6519
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 29, 2025
27200f6
initial
DeathFishAtEase Jun 29, 2025
938b7bc
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jun 30, 2025
9b70d08
[cn] update
DeathFishAtEase Jun 30, 2025
221f615
[en] improve
DeathFishAtEase Jul 7, 2025
2151f52
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 7, 2025
e1d930e
Repetitive description content.
DeathFishAtEase Jul 7, 2025
1841b8c
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 13, 2025
825c6b4
[cn] update
DeathFishAtEase Jul 13, 2025
8bebbfc
[cn] update
DeathFishAtEase Jul 13, 2025
d585ad3
A previously missed entry
DeathFishAtEase Jul 13, 2025
7117242
Fix the error introduced in # 1204.
DeathFishAtEase Jul 13, 2025
ec4683b
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 13, 2025
5b2ae86
by ststl ,FlyStar -> by ststl & FlyStar
DeathFishAtEase Jul 13, 2025
2b9539e
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 20, 2025
9b77dc1
[en] fix [cn] update
DeathFishAtEase Jul 20, 2025
2360a72
Two Example GIFs
DeathFishAtEase Jul 20, 2025
3724951
Fix(ed) the issue -> Fix(ed) an issue
DeathFishAtEase Jul 20, 2025
3ce43a7
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 20, 2025
a907974
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 23, 2025
fd637d3
[en] fix & [cn] update
DeathFishAtEase Jul 23, 2025
df6eeac
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 26, 2025
5efa7b1
add link
DeathFishAtEase Jul 26, 2025
0db6568
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Jul 27, 2025
263cb32
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 3, 2025
1352f99
[cn] update
DeathFishAtEase Aug 3, 2025
23d0bf5
Make 'and/or' more in line with Chinese customs.
DeathFishAtEase Aug 3, 2025
fe00e4a
Instructions for improving FlakScatter distance customization
DeathFishAtEase Aug 3, 2025
59d2046
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 3, 2025
ec06960
Add the missing equal sign in 147710
DeathFishAtEase Aug 9, 2025
00afa82
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 10, 2025
5aa75b4
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 15, 2025
73c0451
[cn] update
DeathFishAtEase Aug 15, 2025
a122669
hotkey: `热键` -> `快捷键`
DeathFishAtEase Aug 15, 2025
3afdffd
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 17, 2025
f1a13dd
[cn] update
DeathFishAtEase Aug 17, 2025
2036cd1
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 17, 2025
0c3b24e
Change the incorrectly used Chinese single quotation marks to English…
DeathFishAtEase Aug 17, 2025
6c21d42
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 25, 2025
8d92a18
[en] fix & improve
DeathFishAtEase Aug 31, 2025
d9723b0
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Aug 31, 2025
1d79c3a
`Type Conversion`->`单位转换`
DeathFishAtEase Sep 7, 2025
c4151fb
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Sep 12, 2025
a4adbbc
[cn] update
DeathFishAtEase Sep 12, 2025
d666021
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Sep 26, 2025
e3d27d9
Additional explanation of `[TechnoType] -> WarpAway`
DeathFishAtEase Sep 26, 2025
9a1c1ec
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Oct 5, 2025
cf56524
[cn] update
DeathFishAtEase Oct 5, 2025
7541029
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Oct 5, 2025
3c94796
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Oct 10, 2025
2370e4b
[cn] update
DeathFishAtEase Oct 10, 2025
9acd5a7
词汇 Trajectory:`轨迹` -> `弹道`
DeathFishAtEase Oct 12, 2025
9c9251f
[cn] improve
DeathFishAtEase Oct 19, 2025
1f08c83
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Oct 20, 2025
1d42a6f
[cn] update
DeathFishAtEase Oct 20, 2025
72c7a6f
[en & cn] Ares' InitialPayload has been fixed
DeathFishAtEase Oct 20, 2025
feb86cd
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Oct 25, 2025
26d43b7
[en] improve & [cn] update
DeathFishAtEase Oct 25, 2025
4955941
[en] `infantries` and `aircrafts`
DeathFishAtEase Oct 29, 2025
18955b5
same
DeathFishAtEase Oct 29, 2025
696491e
[en] `Fix` or `Fixed`
DeathFishAtEase Oct 29, 2025
9150c98
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Nov 2, 2025
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6 changes: 3 additions & 3 deletions CREDITS.md
Original file line number Diff line number Diff line change
Expand Up @@ -321,7 +321,7 @@ This page lists all the individual contributions to the project by their author.
- `ImmuneToCrit` for shields
- Forbidding parallel AI queues by type
- The option to allow `DieSound/VoiceDie` being played when grinding
- Allow iron-curtain effects on infantries
- Allow iron-curtain effects on infantry
- Break the mindcontrol link when capturing a mind-controlled building with engineer
- Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured
- Building LightSource tint S/L fix
Expand Down Expand Up @@ -352,7 +352,7 @@ This page lists all the individual contributions to the project by their author.
- Fix `AltNextScenario` not taking effect
- Fix `Hospital=yes` building can't kick out infantry after loading a save
- `600 The shield of the attached object is broken` bug fix for the triggered event
- Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully
- Fix an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully
- Second weapon with `ElectricAssault=yes` will not unconditionally attack your building with `Overpowerable=yes`
- Fix the issue where some units crashed after the deployment transformation
- Engineers can enter buildings normally when they don't need to be repaired (or you can force it by pressing Alt)
Expand Down Expand Up @@ -399,7 +399,7 @@ This page lists all the individual contributions to the project by their author.
- **Apollo** - Translucent SHP drawing patches
- **ststl**:
- Customizable `ShowTimer` priority of superweapons
- Iron Curtain effects customization on infantries and organic units
- Iron Curtain effects customization on infantry and organic units
- Use `CustomPalette` for animations with `Tiled=yes`
- Unlimited `AlternateFLH` entries
- Build limit group
Expand Down
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ Documentation

You can switch between versions (displays latest develop nightly version by default) in the bottom right corner, as well as download a PDF version.

The documentation is split by a few major categories, each represented with a page on the sidebar. Each page has its contents grouped into multiple subcategories, be it buildings, technotypes, infantries, superweapons or something else.
The documentation is split by a few major categories, each represented with a page on the sidebar. Each page has its contents grouped into multiple subcategories, be it buildings, technotypes, infantry, superweapons or something else.

### How to read code snippets

Expand Down
12 changes: 6 additions & 6 deletions docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -126,8 +126,8 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- It is now possible to enable `Verses` and `PercentAtMax` to be applied on negative damage by setting `ApplyModifiersOnNegativeDamage` to true on the Warhead.
- Attached animations on flying units now have their layer updated immediately after the parent unit, if on same layer they always draw above the parent.
- Fixed an issue where the powered anims of `Powered` / `PoweredSpecial` buildings cease to update when being captured by enemies.
- Fix a glitch related to incorrect target setting for missiles.
- Fix [EIP 00529A14](https://modenc.renegadeprojects.com/Internal_Error/YR#eip_00529A14) when attempting to read `[Header]` section of campaign maps.
- Fixed a glitch related to incorrect target setting for missiles.
- Fixed [EIP 00529A14](https://modenc.renegadeprojects.com/Internal_Error/YR#eip_00529A14) when attempting to read `[Header]` section of campaign maps.
- Units will no longer rotate its turret under EMP.
- Jumpjets will no longer wobble under EMP.
- Removed jumpjet units' deceleration when crashing onto buildings.
Expand All @@ -139,7 +139,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed units with Teleport, Tunnel or Fly locomotor being unable to be visually flipped like other locomotors do.
- Aircraft docking on buildings now respect `[AudioVisual] -> PoseDir` as the default setting and do not always land facing north or in case of pre-placed buildings, the building's direction.
- Spawned aircraft now align with the spawner's facing when landing.
- Fixed the bug that waypointing unarmed infantries with agent/engineer/occupier to a spyable/capturable/occupiable building triggers `EnteredBy` event by executing capture mission.
- Fixed the bug that waypointing unarmed infantry with agent/engineer/occupier to a spyable/capturable/occupiable building triggers `EnteredBy` event by executing capture mission.
- `PowerUpN` building animations can now use `Powered` & `PoweredLight/Effect/Special` keys.
- Fixed a desync potentially caused by displaying of cursor over selected `DeploysInto` units.
- Skipped drawing rally point line when undeploying a factory.
Expand All @@ -160,7 +160,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed `Temporal=true` Warheads potentially crashing game if used to attack `Slaved=true` infantry.
- Fixed some locomotors (Tunnel, Walk, Mech) getting stuck when moving too fast.
- Animations with `MakeInfantry` and `UseNormalLight=false` that are drawn in unit palette will now have cell lighting changes applied on them.
- Removed 0 damage effect on jumpjet infantries from `InfDeath=9` warhead.
- Removed 0 damage effect on jumpjet infantry from `InfDeath=9` warhead.
- Fixed Nuke & Dominator Level lighting not applying to AircraftTypes.
- Skip target scanning function calling for unarmed technos.
- Projectiles created from `AirburstWeapon` now remember the WeaponType and can apply radiation etc.
Expand Down Expand Up @@ -967,8 +967,8 @@ This may subject to further changes.

### Kill spawns on low power

- `Powered=yes` structures that spawns aircraft like Aircrafts Carriers will stop targeting the enemy if low power.
- Spawned aircrafts self-destruct if they are flying.
- `Powered=yes` structures that spawn aircraft like Aircraft Carriers will stop targeting the enemy if low power.
- Spawned aircraft self-destruct if they are flying.

In `rulesmd.ini`:
```ini
Expand Down
2 changes: 1 addition & 1 deletion docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -262,7 +262,7 @@ Laser trails are very resource intensive! Due to the game not utilizing GPU havi
### Shields

![image](_static/images/technoshield-01.gif)
*Buildings, Infantries and Vehicles with Shield in [Fantasy ADVENTURE](https://www.moddb.com/mods/fantasy-adventure)*
*Buildings, Infantry and Vehicles with Shield in [Fantasy ADVENTURE](https://www.moddb.com/mods/fantasy-adventure)*

In `rulesmd.ini`:
```ini
Expand Down
14 changes: 7 additions & 7 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -327,7 +327,7 @@ New:
- Shields can inherit Techno ArmorType (by Starkku)
- Income money flying-string display when harvesters or slaves are docking to refineries or when spies steal credits (by Trsdy)
- Allow random crates to be generated only on lands (by Trsdy)
- Iron-curtain effects on infantries and organic units (by ststl)
- Iron-curtain effects on infantry and organic units (by ststl)
- Custom `SlavesFreeSound` (by TwinkleStar)
- Allows jumpjet to crash without rotation (by TwinkleStar)
- Customizable priority of superweapons timer sorting(by ststl)
Expand Down Expand Up @@ -535,7 +535,7 @@ Vanilla fixes:
- Fixed teleport and drill units being unable to be visually flipped (by Trsdy)
- Aircraft docking on buildings now respect `[AudioVisual] -> PoseDir` as the default setting and do not always land facing north or in case of pre-placed buildings, the building's direction (by Starkku)
- Spawned aircraft now align with the spawner's facing when landing (by Starkku)
- Fixed infantries attempted to entering buildings when waypointing together with engineer/agent/occupier/etc (by Trsdy)
- Fixed infantry attempted to entering buildings when waypointing together with engineer/agent/occupier/etc (by Trsdy)
- Fixed jumpjet crash speed when crashing onto buildings (by NetsuNegi)
- Fixed a desync potentially caused by displaying of cursor over selected `DeploysInto` units (by Starkku)
- Skipped drawing the rally point line when undeploying a factory (by Trsdy)
Expand All @@ -553,7 +553,7 @@ Vanilla fixes:
- Fixed some locomotors (Tunnel, Walk, Mech) getting stuck when moving too fast (by NetsuNegi)
- Animations with `MakeInfantry` and `UseNormalLight=false` that are drawn in unit palette will now have cell lighting changes applied on them (by Starkku)
- Fixed Nuke & Dominator Level lighting not applying to AircraftTypes (by Starkku)
- Removed the 0 damage effect from `InfDeath=9` warheads to in-air infantries (by Trsdy)
- Removed the 0 damage effect from `InfDeath=9` warheads to in-air infantry (by Trsdy)
- Projectiles created from `AirburstWeapon` now remember their WeaponType and can apply radiation etc. (by Starkku)
- Fixed damaged aircraft not repairing on `UnitReload=true` docks unless they land on the dock first (by Starkku)
- Certain global tileset indices (`ShorePieces`, `WaterSet`, `CliffSet`, `WaterCliffs`, `WaterBridge`, `BridgeSet` and `WoodBridgeSet`) can now be toggled to be parsed for lunar theater (by Starkku)
Expand Down Expand Up @@ -786,7 +786,7 @@ New:
- Customizable projectile gravity (by secsome)
- Gates can now link with walls correctly via `NSGates` or `EWGates` (by Uranusian)
- Per-warhead toggle for decloak of damaged targets (by Starkku)
- `DeployFireWeapon=-1` now allows the deployed infantries using both weapons as undeployed (by Uranusian)
- `DeployFireWeapon=-1` now allows the deployed infantry using both weapons as undeployed (by Uranusian)
- Power delta (surplus) counter for sidebar (by Morton)
- Added Production and Money to Dump Object Info command (by FS-21)
- `EnemyUIName=` Now also works for other TechnoTypes (by Otamaa)
Expand Down Expand Up @@ -914,8 +914,8 @@ Non-DLL:
Phobos fixes:
- Fixed shield type info not saving properly (by Uranusian)
- Fixed extended building upgrades logic not properly interacting with Ares' BuildLimit check (by Uranusian)
- Fix more random crashes for `CameoPriority` (by Uranusian)
- Fix aircraft weapons causing game freeze when burst index was not correctly reset after firing (by Starkku)
- Fixed more random crashes for `CameoPriority` (by Uranusian)
- Fixed aircraft weapons causing game freeze when burst index was not correctly reset after firing (by Starkku)
```


Expand Down Expand Up @@ -1010,7 +1010,7 @@ Vanilla fixes:
- Map previews with zero size won't crash the game anymore (by Kerbiter & Belonit)
- Tileset 255+ bridge fix (by E1 Elite)
- Fixed fatal errors when `Blowfish.dll` couldn't be registered in the system properly due to missing admin rights (by Belonit)
- Fix to take Burst into account for aircraft weapon shots beyond the first one (by Starkku)
- Fixed to take Burst into account for aircraft weapon shots beyond the first one (by Starkku)
- Fixed the bug when units are already dead but still in map (for sinking, crashing, dying animation, etc.), they could die again (by Uranusian)
- Fixed the bug when cloaked Desolator was unable to fire his deploy weapon (by Otamaa)
- Fixed the bug when `InfiniteMindControl` with `Damage=1` will auto-release the victim to control new one (by Uranusian)
Expand Down
6 changes: 3 additions & 3 deletions docs/locale/zh_CN/LC_MESSAGES/CREDITS.po
Original file line number Diff line number Diff line change
Expand Up @@ -1258,7 +1258,7 @@ msgid "The option to allow `DieSound/VoiceDie` being played when grinding"
msgstr "允许在被回收时播放 `DieSound/VoiceDie`"

#: ../../../CREDITS.md:325
msgid "Allow iron-curtain effects on infantries"
msgid "Allow iron-curtain effects on infantry"
msgstr "允许在步兵上使用铁幕效果"

#: ../../../CREDITS.md:326
Expand Down Expand Up @@ -1391,7 +1391,7 @@ msgstr "对 `600 对象护盾被摧毁...` 触发条件的修复"

#: ../../../CREDITS.md:356
msgid ""
"Fixed an issue where a portion of Ares's trigger event 75/77 was "
"Fix an issue where a portion of Ares's trigger event 75/77 was "
"determined unsuccessfully"
msgstr "修复了 Ares 触发条件 75/77 有时判定不成功的问题"

Expand Down Expand Up @@ -1631,7 +1631,7 @@ msgid "Customizable `ShowTimer` priority of superweapons"
msgstr "自定义超武 `ShowTimer` 优先级"

#: ../../../CREDITS.md:403
msgid "Iron Curtain effects customization on infantries and organic units"
msgid "Iron Curtain effects customization on infantry and organic units"
msgstr "自定义对步兵和有机体的铁幕效果"

#: ../../../CREDITS.md:404
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12 changes: 6 additions & 6 deletions docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po
Original file line number Diff line number Diff line change
Expand Up @@ -799,12 +799,12 @@ msgid ""
msgstr "修复了 `Powered`/`PoweredSpecial` 的建筑在被敌人占领时其受电力影响的动画不再更新的问题。"

#: ../../Fixed-or-Improved-Logics.md:129
msgid "Fix a glitch related to incorrect target setting for missiles."
msgid "Fixed a glitch related to incorrect target setting for missiles."
msgstr "修复了有关于导弹目标设置不正确的问题。"

#: ../../Fixed-or-Improved-Logics.md:130
msgid ""
"Fix [EIP "
"Fixed [EIP "
"00529A14](https://modenc.renegadeprojects.com/Internal_Error/YR#eip_00529A14)"
" when attempting to read `[Header]` section of campaign maps."
msgstr ""
Expand Down Expand Up @@ -867,7 +867,7 @@ msgstr "现在生成的子机在降落时会与其母舰的朝向对正。"

#: ../../Fixed-or-Improved-Logics.md:142
msgid ""
"Fixed the bug that waypointing unarmed infantries with "
"Fixed the bug that waypointing unarmed infantry with "
"agent/engineer/occupier to a spyable/capturable/occupiable building "
"triggers `EnteredBy` event by executing capture mission."
msgstr "修复了在路径点中为间谍/工程师/可驻军步兵设置目标为可渗透/占领/驻军的建筑执行行为时会触发 `被...进入` 条件的 Bug。"
Expand Down Expand Up @@ -1003,7 +1003,7 @@ msgid ""
msgstr "现在使用 `MakeInfantry` 和 `UseNormalLight=false` 并使用单位色盘绘制的动画将正常应用单元格的亮度变化。"

#: ../../Fixed-or-Improved-Logics.md:163
msgid "Removed 0 damage effect on jumpjet infantries from `InfDeath=9` warhead."
msgid "Removed 0 damage effect on jumpjet infantry from `InfDeath=9` warhead."
msgstr "移除了 `InfDeath=9` 的弹头对 Jumpjet 步兵只能造成 0 伤害的效果。"

#: ../../Fixed-or-Improved-Logics.md:164
Expand Down Expand Up @@ -3072,12 +3072,12 @@ msgstr "断电时击杀子机"

#: ../../Fixed-or-Improved-Logics.md:970
msgid ""
"`Powered=yes` structures that spawns aircraft like Aircrafts Carriers "
"`Powered=yes` structures that spawn aircraft like Aircraft Carriers "
"will stop targeting the enemy if low power."
msgstr "像航空母舰那样生成子机的 `Powered=yes` 结构将在断电时停止攻击敌人。"

#: ../../Fixed-or-Improved-Logics.md:971
msgid "Spawned aircrafts self-destruct if they are flying."
msgid "Spawned aircraft self-destruct if they are flying."
msgstr "被生成的战机如果正在飞行那么会自毁。"

#: ../../Fixed-or-Improved-Logics.md:979
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2 changes: 1 addition & 1 deletion docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po
Original file line number Diff line number Diff line change
Expand Up @@ -786,7 +786,7 @@ msgstr "护盾"

#: ../../New-or-Enhanced-Logics.md:264
msgid ""
"![image](_static/images/technoshield-01.gif) *Buildings, Infantries and "
"![image](_static/images/technoshield-01.gif) *Buildings, Infantry and "
"Vehicles with Shield in [Fantasy ADVENTURE](https://www.moddb.com/mods"
"/fantasy-adventure)*"
msgstr ""
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14 changes: 7 additions & 7 deletions docs/locale/zh_CN/LC_MESSAGES/Whats-New.po
Original file line number Diff line number Diff line change
Expand Up @@ -603,7 +603,7 @@ msgid "Allow random crates to be generated only on lands (by Trsdy)"
msgstr "允许随机工具箱仅生成在陆地(by Trsdy)"

#: ../../Whats-New.md:330
msgid "Iron-curtain effects on infantries and organic units (by ststl)"
msgid "Iron-curtain effects on infantry and organic units (by ststl)"
msgstr "允许在步兵和生物单位上使用铁幕效果(by ststl)"

#: ../../Whats-New.md:331
Expand Down Expand Up @@ -1701,7 +1701,7 @@ msgstr "现在生成的子机在降落时会与其母舰的朝向对正(by Sta

#: ../../Whats-New.md:538
msgid ""
"Fixed infantries attempted to entering buildings when waypointing "
"Fixed infantry attempted to entering buildings when waypointing "
"together with engineer/agent/occupier/etc (by Trsdy)"
msgstr "修复了步兵在与间谍/工程师/可驻军步兵等一起进入路径点时会尝试进入建筑的 Bug(by Trsdy)"

Expand Down Expand Up @@ -1815,7 +1815,7 @@ msgstr "修复了核弹和心灵支配的光照等级未应用于战机类别的
#: ../../Whats-New.md:556
msgid ""
"Removed the 0 damage effect from `InfDeath=9` warheads to in-air "
"infantries (by Trsdy)"
"infantry (by Trsdy)"
msgstr "移除了 `InfDeath=9` 的弹头对 Jumpjet 步兵只能造成 0 伤害的效果(by Trsdy)"

#: ../../Whats-New.md:557
Expand Down Expand Up @@ -3086,7 +3086,7 @@ msgstr "自定义被伤害目标解除隐形(by Starkku)"

#: ../../Whats-New.md:789
msgid ""
"`DeployFireWeapon=-1` now allows the deployed infantries using both "
"`DeployFireWeapon=-1` now allows the deployed infantry using both "
"weapons as undeployed (by Uranusian)"
msgstr "现在 `DeployFireWeapon=-1` 可以让部署状态的步兵像未部署的步兵那样使用两种武器(by Uranusian)"

Expand Down Expand Up @@ -3698,12 +3698,12 @@ msgid ""
msgstr "修复了拓展的建筑加载物逻辑与 Ares 的 BuildLimit 检查交互异常的问题(by Uranusian)"

#: ../../Whats-New.md:917
msgid "Fix more random crashes for `CameoPriority` (by Uranusian)"
msgid "Fixed more random crashes for `CameoPriority` (by Uranusian)"
msgstr "修复了更多由 `CameoPriority` 导致的随机崩溃问题(by Uranusian)"

#: ../../Whats-New.md:918
msgid ""
"Fix aircraft weapons causing game freeze when burst index was not "
"Fixed aircraft weapons causing game freeze when burst index was not "
"correctly reset after firing (by Starkku)"
msgstr "修复了战机开火后 Burst 索引未能正确重置导致的游戏卡死问题(by Starkku)"

Expand Down Expand Up @@ -3957,7 +3957,7 @@ msgstr "修复了由于确实管理员权限导致 `Blowfish.dll` 无法正确

#: ../../Whats-New.md:1013
msgid ""
"Fix to take Burst into account for aircraft weapon shots beyond the first"
"Fixed to take Burst into account for aircraft weapon shots beyond the first"
" one (by Starkku)"
msgstr "修复了战机扫射武器仅有第一发考虑 `Burst` 的问题(by Starkku)"

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2 changes: 1 addition & 1 deletion docs/locale/zh_CN/LC_MESSAGES/index.po
Original file line number Diff line number Diff line change
Expand Up @@ -358,7 +358,7 @@ msgstr "你可以在右下角切换版本(默认显示最新开发的每夜构
msgid ""
"The documentation is split by a few major categories, each represented "
"with a page on the sidebar. Each page has its contents grouped into "
"multiple subcategories, be it buildings, technotypes, infantries, "
"multiple subcategories, be it buildings, technotypes, infantry, "
"superweapons or something else."
msgstr "文档分为几个大类,每类在侧边栏上都有一个页面。每个页面的内容又分为多个子类别,包括建筑、科技类型、步兵、超级武器或其他。"

Expand Down