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cb471dd
[cn] update
DeathFishAtEase Jun 7, 2025
c026910
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
6a36ab8
[cn] update
DeathFishAtEase Jun 8, 2025
2e91341
[cn] update
DeathFishAtEase Jun 8, 2025
0a69f9c
[cn] update
DeathFishAtEase Jun 8, 2025
a8ff50b
[en&cn] improve
DeathFishAtEase Jun 8, 2025
9374ffa
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
b9ee4ae
[cn] update
DeathFishAtEase Jun 8, 2025
783a0d0
[cn] update
DeathFishAtEase Jun 8, 2025
8d2bc03
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 8, 2025
68ea43d
[en&cn] how to downloads
DeathFishAtEase Jun 8, 2025
f643130
[en&cn] Alignment issue
DeathFishAtEase Jun 8, 2025
1afe1fc
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 9, 2025
6aa6785
[cn] update
DeathFishAtEase Jun 9, 2025
987ee41
[en&cn] fix / update
DeathFishAtEase Jun 9, 2025
e0e5734
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 15, 2025
40d74f5
[cn] update
DeathFishAtEase Jun 15, 2025
3e9de1e
[cn] update
DeathFishAtEase Jun 15, 2025
a54e10c
[cn] update
DeathFishAtEase Jun 15, 2025
5f9eade
[cn] update
DeathFishAtEase Jun 15, 2025
1a17f5e
[cn] update
DeathFishAtEase Jun 15, 2025
edec14d
[cn] update
DeathFishAtEase Jun 15, 2025
a555bdc
[cn] Update manual build instructions
DeathFishAtEase Jun 15, 2025
a6e453d
[cn] Fix credits for airstrike visual improvements
DeathFishAtEase Jun 15, 2025
523d68e
[cn] update
DeathFishAtEase Jun 15, 2025
5067822
[en&cn] improve
DeathFishAtEase Jun 15, 2025
9552afe
[en] move content
DeathFishAtEase Jun 15, 2025
7763ec2
In-depth explanation focusing on the significance and application of …
DeathFishAtEase Jun 15, 2025
108cbdb
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 15, 2025
8f1df1c
[en] fix
DeathFishAtEase Jun 15, 2025
792800a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 16, 2025
28fd4a6
[cn] update
DeathFishAtEase Jun 19, 2025
c698e32
Synchronize YRpp
DeathFishAtEase Jun 19, 2025
9831343
Merge branch 'develop' into dev-docs
DeathFishAtEase Jun 19, 2025
0038da9
[en] improve [cn] update
DeathFishAtEase Jun 19, 2025
1f84d6b
[cn] update
DeathFishAtEase Jun 19, 2025
970a374
[cn] update
DeathFishAtEase Jun 19, 2025
2cbd630
[cn] update
DeathFishAtEase Jun 19, 2025
b4c438c
[cn] update
DeathFishAtEase Jun 19, 2025
03191ec
[en&cn] fix format
DeathFishAtEase Jun 19, 2025
5f9303d
[en&cn] SWSidebar Alignment issue
DeathFishAtEase Jun 19, 2025
ac4a8b7
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 22, 2025
ca40d56
[cn] update
DeathFishAtEase Jun 22, 2025
68e84a4
[en] improve
DeathFishAtEase Jun 22, 2025
53d1dc2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 22, 2025
5b625ef
[en] Abnormal expression
DeathFishAtEase Jun 22, 2025
a290581
[cn] fix tag name
DeathFishAtEase Jun 25, 2025
8856653
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 28, 2025
654862e
[en] format fix
DeathFishAtEase Jun 28, 2025
1940038
[en] Move essential flags to the Section line.
DeathFishAtEase Jun 28, 2025
5d0850e
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
badfd9d
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
13c3242
[en] fix & [cn] update
DeathFishAtEase Jun 28, 2025
a1370ea
[cn] update
DeathFishAtEase Jun 28, 2025
0222804
[cn] update
DeathFishAtEase Jun 28, 2025
670ec25
[cn] update
DeathFishAtEase Jun 28, 2025
f220b24
[cn] update PR#1741
DeathFishAtEase Jun 29, 2025
8d587bb
[en&cn][improve] #1717, Image from the original author of PR#1117
DeathFishAtEase Jun 29, 2025
fbd35b4
[cn][fix] mod by @user
DeathFishAtEase Jun 29, 2025
c8c1c0a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 29, 2025
1ab7ac3
normal clean
DeathFishAtEase Jun 29, 2025
c5dced9
[cn] improve
DeathFishAtEase Jun 30, 2025
9237760
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 30, 2025
5cca079
[en] improve [cn] update
DeathFishAtEase Jun 30, 2025
b254a86
[cn] update
DeathFishAtEase Jun 30, 2025
1939c50
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jun 30, 2025
a22691b
[cn] update
DeathFishAtEase Jun 30, 2025
3ac823c
[en] move note block
DeathFishAtEase Jun 30, 2025
404623e
[en][improve] Move the fixed default value rules to the ini-block
DeathFishAtEase Jun 30, 2025
8a14aa8
[en][fix] Insignias Alignment issue
DeathFishAtEase Jun 30, 2025
e213bc5
+
DeathFishAtEase Jun 30, 2025
fd83638
[cn] update
DeathFishAtEase Jun 30, 2025
9808a5e
[cn] fix
DeathFishAtEase Jul 2, 2025
0757658
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 6, 2025
bc4adeb
[cn] update
DeathFishAtEase Jul 6, 2025
ca2549f
[cn] update
DeathFishAtEase Jul 6, 2025
d65b7a1
[cn] update
DeathFishAtEase Jul 6, 2025
c41e97d
[cn] update
DeathFishAtEase Jul 6, 2025
26e7a8c
[cn]
DeathFishAtEase Jul 6, 2025
9ed69a7
[en] improve & fix [cn] update
DeathFishAtEase Jul 6, 2025
dafa060
[cn] update
DeathFishAtEase Jul 7, 2025
aac3391
[en] improve
DeathFishAtEase Jul 7, 2025
6e0ca3e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
b4174b0
[Warhead] -> SplashList= ; default to ...
DeathFishAtEase Jul 7, 2025
b45c272
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
7aa32aa
[cn] fix
DeathFishAtEase Jul 8, 2025
963f985
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 8, 2025
4388df4
[cn] update
DeathFishAtEase Jul 8, 2025
e54597c
[cn] fix
DeathFishAtEase Jul 9, 2025
a89e614
[cn] fix
DeathFishAtEase Jul 13, 2025
8f37788
Fix the error introduced in # 1204.
DeathFishAtEase Jul 13, 2025
3231e79
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
9888335
[cn] update
DeathFishAtEase Jul 13, 2025
5d6a290
[cn] update
DeathFishAtEase Jul 13, 2025
73fdbdc
[cn] update
DeathFishAtEase Jul 13, 2025
4261b64
[cn] update
DeathFishAtEase Jul 13, 2025
640af2b
[cn] update
DeathFishAtEase Jul 13, 2025
87b3d2c
[en] fix [cn] update
DeathFishAtEase Jul 13, 2025
33b30ed
[cn] update
DeathFishAtEase Jul 13, 2025
b7f7dd2
[en] & [cn] improve
DeathFishAtEase Jul 13, 2025
6fff327
Update Fixed-or-Improved-Logics.md
TaranDahl Jul 13, 2025
544b3d2
[cn] improve
DeathFishAtEase Jul 13, 2025
27bda78
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
95ea2df
[en] Some entries have just been added to release 0.4 version
DeathFishAtEase Jul 13, 2025
8e0085b
[en] and more
DeathFishAtEase Jul 13, 2025
24a463f
[cn] fix
DeathFishAtEase Jul 16, 2025
dea7744
[cn] fix
DeathFishAtEase Jul 18, 2025
a7aedb1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 19, 2025
0a863d4
[cn] update
DeathFishAtEase Jul 19, 2025
bf64131
[cn] update
DeathFishAtEase Jul 20, 2025
f9c4e91
[en] improve [cn] update
DeathFishAtEase Jul 20, 2025
2bc0cc0
[cn] update
DeathFishAtEase Jul 20, 2025
e529ec1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
55171d7
Fix(ed) the issue -> Fix(ed) an issue
DeathFishAtEase Jul 20, 2025
2083200
[en] fix [cn] update
DeathFishAtEase Jul 20, 2025
8afaac0
Four Example GIFs
DeathFishAtEase Jul 20, 2025
36e1903
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
1513565
Attempt to add attachments
DeathFishAtEase Jul 22, 2025
5363490
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 23, 2025
1929086
[en] fix & [cn] update
DeathFishAtEase Jul 23, 2025
ac77bb2
try *Attempt to add attachments* again
DeathFishAtEase Jul 23, 2025
785cefc
Update `VoxelLightSourceComparison2.png` to an uncompressed version (…
DeathFishAtEase Jul 23, 2025
8d0a8c4
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 26, 2025
a839237
add link
DeathFishAtEase Jul 26, 2025
022c61f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 27, 2025
bfc0ada
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 1, 2025
b5b8d25
[cn] update
DeathFishAtEase Aug 1, 2025
809cc89
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
e33bfd0
[cn] update
DeathFishAtEase Aug 3, 2025
4a64fdc
Make 'and/or' more in line with Chinese customs.
DeathFishAtEase Aug 3, 2025
307ce46
Alignment issue
DeathFishAtEase Aug 3, 2025
4b72afb
Instructions for improving FlakScatter distance customization
DeathFishAtEase Aug 3, 2025
189583e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
49c4d78
[cn] update
DeathFishAtEase Aug 3, 2025
6d7e670
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
1e738c1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 9, 2025
eeb7184
[en&cn][Fix] Add missing equal sign in iniblock.
DeathFishAtEase Aug 9, 2025
c0f8a66
[cn] update
DeathFishAtEase Aug 9, 2025
05691e0
[cn] update
DeathFishAtEase Aug 9, 2025
f95d94e
[cn] fix
DeathFishAtEase Aug 9, 2025
f86e256
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
b16d037
[en] add link [cn] update
DeathFishAtEase Aug 10, 2025
c778156
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
58636db
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 15, 2025
f5e101a
[cn] update
DeathFishAtEase Aug 15, 2025
57713ef
[cn] update
DeathFishAtEase Aug 15, 2025
cb56b39
[cn] update
DeathFishAtEase Aug 15, 2025
1cc71dd
Move `Turret Response` to the correct location
DeathFishAtEase Aug 15, 2025
b4e67f1
fix - #1808
DeathFishAtEase Aug 16, 2025
ee7b32f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
3e77f4a
[cn] update
DeathFishAtEase Aug 17, 2025
55de27c
[cn] update
DeathFishAtEase Aug 17, 2025
6dfb66f
[cn] update
DeathFishAtEase Aug 17, 2025
45adfbe
[cn] update
DeathFishAtEase Aug 17, 2025
12efbe2
`The logic below` -> `The logic above`
DeathFishAtEase Aug 17, 2025
12d7020
[en] Correct sorting and [Sync] YRpp
DeathFishAtEase Aug 17, 2025
7a7e938
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
ef15a3c
Change the incorrectly used Chinese single quotation marks to English…
DeathFishAtEase Aug 17, 2025
56d3407
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 24, 2025
7cd926f
[cn] update
DeathFishAtEase Aug 25, 2025
17e106b
[cn] update
DeathFishAtEase Aug 25, 2025
ef7340c
[en] fix & [cn] update
DeathFishAtEase Aug 25, 2025
754aaff
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 25, 2025
18d84f9
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
3a7bbe3
[cn] update
DeathFishAtEase Aug 31, 2025
7aea419
[en] fix & improve
DeathFishAtEase Aug 31, 2025
d113450
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
1f88622
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 7, 2025
87042db
[en] fix
DeathFishAtEase Sep 7, 2025
a381f57
[cn] update
DeathFishAtEase Sep 7, 2025
1e27cf4
[cn] update
DeathFishAtEase Sep 7, 2025
cd5e3c9
[cn] update
DeathFishAtEase Sep 7, 2025
9c6d43a
[cn] update
DeathFishAtEase Sep 7, 2025
5227a5c
[cn] update
DeathFishAtEase Sep 7, 2025
ebbfbac
[cn] update
DeathFishAtEase Sep 7, 2025
6f24215
[cn] update
DeathFishAtEase Sep 7, 2025
a4261cf
[cn] update
DeathFishAtEase Sep 7, 2025
f1e4a6e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 7, 2025
c4c9516
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 12, 2025
8358fbe
Add couple of missing phobos fixes to changelog
DeathFishAtEase Sep 12, 2025
47f4762
customized warp anim tweak
DeathFishAtEase Sep 12, 2025
c1303da
Refactor IsSimpleDeployer pathfinding/cursor checks
DeathFishAtEase Sep 12, 2025
bcad452
[cn] update
DeathFishAtEase Sep 12, 2025
85380d0
[cn] update
DeathFishAtEase Sep 12, 2025
9747394
[cn] update
DeathFishAtEase Sep 12, 2025
c8818f0
[cn] update
DeathFishAtEase Sep 14, 2025
942dd4b
[cn] update
DeathFishAtEase Sep 14, 2025
9139c56
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 14, 2025
745e094
[cn] update
DeathFishAtEase Sep 14, 2025
a97f936
[cn] update
DeathFishAtEase Sep 14, 2025
6f1b8f1
[cn] update
DeathFishAtEase Sep 14, 2025
a6a5e7a
[cn] update
DeathFishAtEase Sep 14, 2025
41675bb
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 14, 2025
9174615
Format correction
DeathFishAtEase Sep 22, 2025
10a0dc1
Add migration information related to `[TechnoType] -> WarpAway`
DeathFishAtEase Sep 22, 2025
2de9eb2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 22, 2025
dd3f81b
`Unlimbo Detonate (Warhead)` -> `去虚拟化弹头`
DeathFishAtEase Sep 25, 2025
ae60827
Notes related to the file format used by SelectBox
DeathFishAtEase Sep 25, 2025
5a4e624
Change the description object of the `[TechnoType] -> WarpAway=` migr…
DeathFishAtEase Sep 26, 2025
41dc237
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 28, 2025
985e610
[en] *Phobos fixes* should not be mentioned in Fixed-or-Improved-Logics
DeathFishAtEase Sep 28, 2025
67e3965
[cn] update
DeathFishAtEase Sep 28, 2025
3f01a1d
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 5, 2025
94944e2
[cn] update
DeathFishAtEase Oct 5, 2025
98747ff
[cn] update
DeathFishAtEase Oct 5, 2025
780dbfd
[cn] update
DeathFishAtEase Oct 5, 2025
db65b89
[cn] fix
DeathFishAtEase Oct 5, 2025
ae50f01
[cn] update
DeathFishAtEase Oct 5, 2025
6b302e7
[cn] update
DeathFishAtEase Oct 5, 2025
bdf6207
Merge branch 'develop' into dev-docs
DeathFishAtEase Oct 5, 2025
734dbd2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 12, 2025
f412c25
[en] improve & fix [cn] update
DeathFishAtEase Oct 12, 2025
5448404
[cn] update
DeathFishAtEase Oct 12, 2025
cbf3e47
[cn] update
DeathFishAtEase Oct 12, 2025
9fd782f
[cn] update
DeathFishAtEase Oct 12, 2025
30cb17d
[en] improve & fix [cn] update
DeathFishAtEase Oct 12, 2025
d86822c
[cn] update
DeathFishAtEase Oct 12, 2025
a51bb77
[cn] update
DeathFishAtEase Oct 12, 2025
9070313
[cn] update
DeathFishAtEase Oct 12, 2025
fb8b5a5
词汇:Trajectory:`轨迹` -> `弹道`
DeathFishAtEase Oct 12, 2025
7509af4
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 18, 2025
6ec3fcf
[cn] update
DeathFishAtEase Oct 18, 2025
ad9a7fe
[en] fix [cn] update
DeathFishAtEase Oct 18, 2025
a24eade
[cn] improve
DeathFishAtEase Oct 19, 2025
90913b0
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 20, 2025
a28bfc0
[cn] update
DeathFishAtEase Oct 20, 2025
8676b3a
[en] fix [cn] update
DeathFishAtEase Oct 20, 2025
58d5a77
[en & cn] Ares' InitialPayload has been fixed
DeathFishAtEase Oct 20, 2025
d8e4c9a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 20, 2025
d94a888
[en] fix [cn] update
DeathFishAtEase Oct 20, 2025
15f07f7
"Hide health bars"->"Custom health bars display"
DeathFishAtEase Oct 21, 2025
0a1e504
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 22, 2025
1a77336
[cn] update
DeathFishAtEase Oct 22, 2025
8bd41dd
[cn] update
DeathFishAtEase Oct 22, 2025
91e8952
[en] fix `evevything`→`everything`
DeathFishAtEase Oct 23, 2025
7cd4b71
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 25, 2025
89fd9eb
[cn] update
DeathFishAtEase Oct 25, 2025
d6b14d6
[en] improve & [cn] update
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ce906dc
[en] improve & [cn] update
DeathFishAtEase Oct 25, 2025
7370189
[cn] update
DeathFishAtEase Oct 25, 2025
c36a200
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 29, 2025
af1bd71
[cn] update
DeathFishAtEase Oct 29, 2025
3d5010d
[en] `infantries` and `aircrafts`
DeathFishAtEase Oct 29, 2025
7ed0156
structures that spawn~~s~~
DeathFishAtEase Oct 29, 2025
8913894
[en] The respawn logic takeover to reduce lags is included in v0.4.
DeathFishAtEase Oct 29, 2025
eb5fc67
same
DeathFishAtEase Oct 29, 2025
7226783
[cn] fix
DeathFishAtEase Oct 29, 2025
c8d39bd
[en] `Fix` or `Fixed`
DeathFishAtEase Oct 29, 2025
91c779a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 2, 2025
3eb78bb
[cn] fix
DeathFishAtEase Nov 2, 2025
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10 changes: 5 additions & 5 deletions CREDITS.md
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,7 @@ This page lists all the individual contributions to the project by their author.
- `ImmuneToCrit` for shields
- Forbidding parallel AI queues by type
- The option to allow `DieSound/VoiceDie` being played when grinding
- Allow iron-curtain effects on infantries
- Allow iron-curtain effects on infantry
- Break the mindcontrol link when capturing a mind-controlled building with engineer
- Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured
- Building LightSource tint S/L fix
Expand Down Expand Up @@ -453,11 +453,11 @@ This page lists all the individual contributions to the project by their author.
- Fix the bug that techno unit will draw with ironcurtain and airstrike color and intensity who disguised as terrain or overlay
- Iron Curtain/Custom Tint Support for SHP Turreted Vehicles
- Allow setting whether `AlternateFLH` applies to vehicle passengers in the transport unit
- Fix the bug that vehicle fall on infantries will make all cell content has been removed
- Fix the bug that vehicle fall on infantry will make all cell content has been removed
- **Apollo** - Translucent SHP drawing patches
- **ststl**:
- Customizable `ShowTimer` priority of superweapons
- Iron Curtain effects customization on infantries and organic units
- Iron Curtain effects customization on infantry and organic units
- Use `CustomPalette` for animations with `Tiled=yes`
- Unlimited `AlternateFLH` entries
- Build limit group
Expand Down Expand Up @@ -624,8 +624,8 @@ This page lists all the individual contributions to the project by their author.
- Fix an issue that jumpjets in air can not correctly spawn missiles
- Customize the chained damage of the wall
- Fix an issue that jumpjet vehicles can not stop correctly when assigned a target in range
- Fix an issue that jumpjet infantries stop incorrectly when assigned a target out of range
- Fix an issue that jumpjet infantries' shadow is always drawn even if they are cloaked
- Fix an issue that jumpjet infantry stop incorrectly when assigned a target out of range
- Fix an issue that jumpjet infantry' shadow is always drawn even if they are cloaked
- Fix an issue that technos head to building's dock even they are not going to dock
- Fix an issue that the jumpjet vehicles cannot stop correctly after going berserk
- Attack and damage technos underground
Expand Down
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ Documentation

You can switch between versions (displays latest develop nightly version by default) in the bottom right corner, as well as download a PDF version.

The documentation is split by a few major categories, each represented with a page on the sidebar. Each page has its contents grouped into multiple subcategories, be it buildings, technotypes, infantries, superweapons or something else.
The documentation is split by a few major categories, each represented with a page on the sidebar. Each page has its contents grouped into multiple subcategories, be it buildings, technotypes, infantry, superweapons or something else.

### How to read code snippets

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18 changes: 9 additions & 9 deletions docs/Fixed-or-Improved-Logics.md
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Expand Up @@ -125,8 +125,8 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- It is now possible to enable `Verses` and `PercentAtMax` to be applied on negative damage by setting `ApplyModifiersOnNegativeDamage` to true on the Warhead.
- Attached animations on flying units now have their layer updated immediately after the parent unit, if on same layer they always draw above the parent.
- Fixed an issue where the powered anims of `Powered` / `PoweredSpecial` buildings cease to update when being captured by enemies.
- Fix a glitch related to incorrect target setting for missiles.
- Fix [EIP 00529A14](https://modenc.renegadeprojects.com/Internal_Error/YR#eip_00529A14) when attempting to read `[Header]` section of campaign maps.
- Fixed a glitch related to incorrect target setting for missiles.
- Fixed [EIP 00529A14](https://modenc.renegadeprojects.com/Internal_Error/YR#eip_00529A14) when attempting to read `[Header]` section of campaign maps.
- Units will no longer rotate its turret under EMP.
- Jumpjets will no longer wobble under EMP.
- Removed jumpjet units' deceleration when crashing onto buildings.
Expand All @@ -138,7 +138,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed units with Teleport, Tunnel or Fly locomotor being unable to be visually flipped like other locomotors do.
- Aircraft docking on buildings now respect `[AudioVisual] -> PoseDir` as the default setting and do not always land facing north or in case of pre-placed buildings, the building's direction.
- Spawned aircraft now align with the spawner's facing when landing.
- Fixed the bug that waypointing unarmed infantries with agent/engineer/occupier to a spyable/capturable/occupiable building triggers `EnteredBy` event by executing capture mission.
- Fixed the bug that waypointing unarmed infantry with agent/engineer/occupier to a spyable/capturable/occupiable building triggers `EnteredBy` event by executing capture mission.
- `PowerUpN` building animations can now use `Powered` & `PoweredLight/Effect/Special` keys.
- Fixed a desync potentially caused by displaying of cursor over selected `DeploysInto` units.
- Skipped drawing rally point line when undeploying a factory.
Expand All @@ -159,7 +159,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed `Temporal=true` Warheads potentially crashing game if used to attack `Slaved=true` infantry.
- Fixed some locomotors (Tunnel, Walk, Mech) getting stuck when moving too fast.
- Animations with `MakeInfantry` and `UseNormalLight=false` that are drawn in unit palette will now have cell lighting changes applied on them.
- Removed 0 damage effect on jumpjet infantries from `InfDeath=9` warhead.
- Removed 0 damage effect on jumpjet infantry from `InfDeath=9` warhead.
- Fixed Nuke & Dominator Level lighting not applying to AircraftTypes.
- Skip target scanning function calling for unarmed technos.
- Projectiles created from `AirburstWeapon` now remember the WeaponType and can apply radiation etc.
Expand Down Expand Up @@ -269,7 +269,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed an issue that the techno with weapon with `AA=yes` and `AG=no` would not auto targeting units that are falling, such as paratroopers.
- Iron Curtain/Custom Tint Support for SHP Turreted Vehicles.
- Reactivate unused trigger events 2, 53, and 54.
- Fixed the bug that vehicle fall on infantries will make all cell content has been removed.
- Fixed the bug that vehicle fall on infantry will make all cell content has been removed.

## Fixes / interactions with other extensions

Expand Down Expand Up @@ -298,8 +298,8 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- The game also automatically copies `spawn.ini` to the save folder as `spawnSG.ini` when saving a game.
- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle`.
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range.
- Fixed an issue that jumpjet infantries stop incorrectly when assigned a target out of range.
- Fixed an issue that jumpjet infantries' shadow is always drawn even if they are cloaked.
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range.
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked.
- Fixed an issue that technos head to building's dock even they are not going to dock.
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect.
Expand Down Expand Up @@ -1373,8 +1373,8 @@ This may subject to further changes.

### Kill spawns on low power

- `Powered=yes` structures that spawns aircraft like Aircrafts Carriers will stop targeting the enemy if low power.
- Spawned aircrafts self-destruct if they are flying.
- `Powered=yes` structures that spawn aircraft like Aircraft Carriers will stop targeting the enemy if low power.
- Spawned aircraft self-destruct if they are flying.

In `rulesmd.ini`:
```ini
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8 changes: 4 additions & 4 deletions docs/New-or-Enhanced-Logics.md
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Expand Up @@ -292,7 +292,7 @@ Laser trails are very resource intensive! Due to the game not utilizing GPU havi
### Shields

![image](_static/images/technoshield-01.gif)
*Buildings, Infantries and Vehicles with Shield in [Fantasy ADVENTURE](https://www.moddb.com/mods/fantasy-adventure)*
*Buildings, Infantry and Vehicles with Shield in [Fantasy ADVENTURE](https://www.moddb.com/mods/fantasy-adventure)*

In `rulesmd.ini`:
```ini
Expand Down Expand Up @@ -869,7 +869,7 @@ Trajectory.Speed=100.0 ; floating point value
- `Trajectory.Straight.ProximityMedial` controls whether to detonate `Trajectory.Straight.ProximityWarhead` at the bullet's location rather than the proximity target's location. If `Trajectory.Straight.ProximityDirect` is set to true, this will only affect the calculation result of `Trajectory.Straight.EdgeAttenuation`.
- `Trajectory.Straight.ProximityAllies` controls whether allies will also trigger the proximity fuse.
- `Trajectory.Straight.ProximityFlight` controls whether to count units in the air.
- `Trajectory.Straight.ThroughVehicles` controls whether the projectile will not be obstructed by vehicles or aircrafts on the ground. When it is obstructed, it will be directly detonated at its location. If it still have `Trajectory.Straight.ProximityImpact` times, it will also detonate a `Trajectory.Straight.ProximityImpact` at the location of the obstacle.
- `Trajectory.Straight.ThroughVehicles` controls whether the projectile will not be obstructed by vehicles or aircraft on the ground. When it is obstructed, it will be directly detonated at its location. If it still have `Trajectory.Straight.ProximityImpact` times, it will also detonate a `Trajectory.Straight.ProximityImpact` at the location of the obstacle.
- `Trajectory.Straight.ThroughBuilding` controls whether the projectile will not be obstructed by buildings. When it is obstructed, it will be directly detonated at its location. If it still have `Trajectory.Straight.ProximityImpact` times, it will also detonate a `Trajectory.Straight.ProximityImpact` at the location of the obstacle.
- `Trajectory.Straight.SubjectToGround` controls whether the projectile should explode when it hits the ground. Note that this will not make AI search for suitable attack locations.
- `Trajectory.Straight.ConfineAtHeight` controls the height above ground that projectile will try to travel as it can. It can not move down from the cliff by setting `SubjectToCliffs=true`. It can be cancelled by setting as a non positive integer. It will be forcibly cancelled by setting `Trajectory.Speed` above 256.
Expand Down Expand Up @@ -1020,7 +1020,7 @@ Trajectory.Parabola.AxisOfRotation=0,0,1 ; integer - Forward,Lateral,Heig
```

```{note}
- Compared to vanilla `Arcing`, this can also be used for aircrafts and airburst weapon.
- Compared to vanilla `Arcing`, this can also be used for aircraft and airburst weapon.
- Certainly, `Gravity` can also affect the trajectory.
```

Expand Down Expand Up @@ -2594,7 +2594,7 @@ Burst.FireWithinSequence=false ; boolean

### Burst without delay

- In vanilla, vehicles and infantries will only fire once in one frame, even if their `ROF` or `BurstDelay` is set to 0. Now you can force units to fire all bursts in one frame by setting the `Burst.NoDelay` to true.
- In vanilla, vehicles and infantry will only fire once in one frame, even if their `ROF` or `BurstDelay` is set to 0. Now you can force units to fire all bursts in one frame by setting the `Burst.NoDelay` to true.

In `rulesmd.ini`:
```ini
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20 changes: 10 additions & 10 deletions docs/Whats-New.md
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Expand Up @@ -478,7 +478,7 @@ Vanilla fixes:
- `DeployingAnim` using unit drawer now also tint accordingly with the unit (by Starkku)
- Jumpjets in air now can correctly spawn missiles (by TaranDahl)
- Fixed an issue that the currently hovered planning node not update up-to-date, such as using hotkeys to select technos (by CrimRecya)
- Fixed an issue that jumpjet infantries' shadow is always drawn even if they are cloaked (by TaranDahl)
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked (by TaranDahl)
- Fixed an issue that technos head to building's dock even they are not going to dock (by TaranDahl)
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk (by TaranDahl)
- Fixed an issue that infantry walking through a cell containing a tree would cause it to be impassable to other houses (by TaranDahl)
Expand All @@ -487,7 +487,7 @@ Vanilla fixes:
- Fixed an issue that the techno with weapon with `AA=yes` and `AG=no` would not auto targeting units that are falling, such as paratroopers (by TaranDahl)
- Iron Curtain/Custom Tint Support for SHP Turreted Vehicles (by NetsuNegi & FlyStar)
- Reactivate unused trigger events 2, 53, and 54 (by FlyStar)
- Fixed the bug that vehicle fall on infantries will make all cell content has been removed (by NetsuNegi)
- Fixed the bug that vehicle fall on infantry will make all cell content has been removed (by NetsuNegi)

Phobos fixes:
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
Expand All @@ -503,7 +503,7 @@ Phobos fixes:
- Fixed `SkirmishUnlimitedColors` not being checked if Phobos runs without Ares active (by Starkku)
- Fixed number of `*.ApplyFirepowerMult` options (f.ex anim damage, crit) ignoring veterancy firepower modifier (by Starkku)
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range (by TaranDahl)
- Fixed an issue that jumpjet infantries stop incorrectly when assigned a target out of range (by TaranDahl)
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range (by TaranDahl)
- Fixed an issue where the 77 trigger event in Ares was not functioning properly (by NetsuNegi)
- Fixed an interaction error between the engineer and the Ares rubble (by FlyStar)
- Fixed the projection location of selectbox when over elevated bridge (by NetsuNegi)
Expand Down Expand Up @@ -535,7 +535,7 @@ New:
- Shields can inherit Techno ArmorType (by Starkku)
- Income money flying-string display when harvesters or slaves are docking to refineries or when spies steal credits (by Trsdy)
- Allow random crates to be generated only on lands (by Trsdy)
- Iron-curtain effects on infantries and organic units (by ststl)
- Iron-curtain effects on infantry and organic units (by ststl)
- Custom `SlavesFreeSound` (by TwinkleStar)
- Allows jumpjet to crash without rotation (by TwinkleStar)
- Customizable priority of superweapons timer sorting(by ststl)
Expand Down Expand Up @@ -743,7 +743,7 @@ Vanilla fixes:
- Fixed teleport and drill units being unable to be visually flipped (by Trsdy)
- Aircraft docking on buildings now respect `[AudioVisual] -> PoseDir` as the default setting and do not always land facing north or in case of pre-placed buildings, the building's direction (by Starkku)
- Spawned aircraft now align with the spawner's facing when landing (by Starkku)
- Fixed infantries attempted to entering buildings when waypointing together with engineer/agent/occupier/etc (by Trsdy)
- Fixed infantry attempted to entering buildings when waypointing together with engineer/agent/occupier/etc (by Trsdy)
- Fixed jumpjet crash speed when crashing onto buildings (by NetsuNegi)
- Fixed a desync potentially caused by displaying of cursor over selected `DeploysInto` units (by Starkku)
- Skipped drawing the rally point line when undeploying a factory (by Trsdy)
Expand All @@ -761,7 +761,7 @@ Vanilla fixes:
- Fixed some locomotors (Tunnel, Walk, Mech) getting stuck when moving too fast (by NetsuNegi)
- Animations with `MakeInfantry` and `UseNormalLight=false` that are drawn in unit palette will now have cell lighting changes applied on them (by Starkku)
- Fixed Nuke & Dominator Level lighting not applying to AircraftTypes (by Starkku)
- Removed the 0 damage effect from `InfDeath=9` warheads to in-air infantries (by Trsdy)
- Removed the 0 damage effect from `InfDeath=9` warheads to in-air infantry (by Trsdy)
- Projectiles created from `AirburstWeapon` now remember their WeaponType and can apply radiation etc. (by Starkku)
- Fixed damaged aircraft not repairing on `UnitReload=true` docks unless they land on the dock first (by Starkku)
- Certain global tileset indices (`ShorePieces`, `WaterSet`, `CliffSet`, `WaterCliffs`, `WaterBridge`, `BridgeSet` and `WoodBridgeSet`) can now be toggled to be parsed for lunar theater (by Starkku)
Expand Down Expand Up @@ -998,7 +998,7 @@ New:
- Customizable projectile gravity (by secsome)
- Gates can now link with walls correctly via `NSGates` or `EWGates` (by Uranusian)
- Per-warhead toggle for decloak of damaged targets (by Starkku)
- `DeployFireWeapon=-1` now allows the deployed infantries using both weapons as undeployed (by Uranusian)
- `DeployFireWeapon=-1` now allows the deployed infantry using both weapons as undeployed (by Uranusian)
- Power delta (surplus) counter for sidebar (by Morton)
- Added Production and Money to Dump Object Info command (by FS-21)
- `EnemyUIName=` Now also works for other TechnoTypes (by Otamaa)
Expand Down Expand Up @@ -1127,8 +1127,8 @@ Non-DLL:
Phobos fixes:
- Fixed shield type info not saving properly (by Uranusian)
- Fixed extended building upgrades logic not properly interacting with Ares' BuildLimit check (by Uranusian)
- Fix more random crashes for `CameoPriority` (by Uranusian)
- Fix aircraft weapons causing game freeze when burst index was not correctly reset after firing (by Starkku)
- Fixed more random crashes for `CameoPriority` (by Uranusian)
- Fixed aircraft weapons causing game freeze when burst index was not correctly reset after firing (by Starkku)

```

Expand Down Expand Up @@ -1224,7 +1224,7 @@ Vanilla fixes:
- Map previews with zero size won't crash the game anymore (by Kerbiter & Belonit)
- Tileset 255+ bridge fix (by E1 Elite)
- Fixed fatal errors when `Blowfish.dll` couldn't be registered in the system properly due to missing admin rights (by Belonit)
- Fix to take Burst into account for aircraft weapon shots beyond the first one (by Starkku)
- Fixed to take Burst into account for aircraft weapon shots beyond the first one (by Starkku)
- Fixed the bug when units are already dead but still in map (for sinking, crashing, dying animation, etc.), they could die again (by Uranusian)
- Fixed the bug when cloaked Desolator was unable to fire his deploy weapon (by Otamaa)
- Fixed the bug when `InfiniteMindControl` with `Damage=1` will auto-release the victim to control new one (by Uranusian)
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