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Updateable firing anim

  • In vanilla, firing anims is attached to the firer, but it won't update its type and location to fit the firer's facing. This is now customizable by the following flags.

In rulesmd.ini:

[AudioVisual]
FiringAnim.Update=false   ; boolean

[SOMEWEAPON]              ; WeaponType
Anim.Update=              ; boolean, default to [AudioVisual] -> FiringAnim.Update

@TaranDahl TaranDahl added ⚙️T1 T1 maintainer review is sufficient ❓Unhardcoding / Customization Make something more tweakable labels Jan 6, 2026
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⚙️T1 T1 maintainer review is sufficient Tested ❓Unhardcoding / Customization Make something more tweakable

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