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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

namespace PlayFab.PfEditor
Expand Down Expand Up @@ -43,7 +44,23 @@ private static void DrawApiSubPanel()
{
using (new UnityVertical(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1")))
{
var curDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
#if UNITY_2021_2_OR_NEWER
#if UNITY_SERVER
NamedBuildTarget buildTarget = NamedBuildTarget.Server;
#else
BuildTarget activeBuildTarget = EditorUserBuildSettings.activeBuildTarget;
BuildTargetGroup targetGroup = BuildPipeline.GetBuildTargetGroup(activeBuildTarget);
NamedBuildTarget buildTarget = NamedBuildTarget.FromBuildTargetGroup(targetGroup);
#endif
#else
BuildTargetGroup buildTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
#endif

#if UNITY_2021_2_OR_NEWER
var curDefines = PlayerSettings.GetScriptingDefineSymbols(buildTarget);
#else
var curDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTarget);
#endif
var changedFlags = false;
var allFlags = new Dictionary<string, PfDefineFlag>(PlayFabEditorHelper.FLAG_LABELS);
var extraDefines = new HashSet<string>(curDefines.Split(' ', ';'));
Expand All @@ -69,7 +86,12 @@ private static void DrawApiSubPanel()

if (changedFlags)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, curDefines);
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols(buildTarget, curDefines);
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTarget, curDefines);
#endif

Debug.Log("Updating Defines: " + curDefines);
AssetDatabase.Refresh();
}
Expand Down