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Closing this PR as the issue has been fixed more comprehensively in PR #382 (merged July 2025). The current master code now uses a vectorized PCG hash approach with Thank you @baogorek for identifying this issue and proposing an initial fix! |
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What this fixes and how it's fixed
Fixes #363. Moving from instantiating a different generator per entity to a single random number sequence seeded by the minimum entity id saves about 10 seconds. As long as entity id is not negative, our seed will not be negative.