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2847da1
Fix null reference when processing light probe
pmavridis Apr 15, 2020
91adc7d
Fix black screen in XR when HDRP package is present but not used
fabien-unity Apr 15, 2020
edae0c2
[8.x.x Backport] Fixed an issue with the specularFGD term being used …
anisunity Apr 16, 2020
448183d
Added support for rasterized area light shadows in StackLit + slight …
slunity Apr 16, 2020
7894820
fix Stacklit.hlsl after merge
sebastienlagarde Apr 16, 2020
6173e4d
Update the scripting API for FrameSettings, FrameSettingsOverrideMask…
RSlysz Apr 16, 2020
a41f7a5
Vfx/docs/bulk review continued (#78)
JordanL8 Apr 14, 2020
9bfbc94
Added baked GI rp support caveat and made setting shadow filter quali…
JordanL8 Apr 16, 2020
e139982
Pospow and SG triplanar fix (#144)
sebastienlagarde Apr 16, 2020
0b856a4
Merge 8.x.x/hd/staging [Skip CI] (#141)
sebastienlagarde Apr 16, 2020
c8cfc92
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Apr 16, 2020
0a0c477
Fix for white flash happening when changing lighting condition (like …
sebastienlagarde Apr 16, 2020
59d426d
Fix issue with metal shader and raytracing
sebastienlagarde Mar 27, 2020
4c23027
Fix default volume profile collapse
Apr 16, 2020
b58176a
Update AxF-Shader.md (#152)
JordanL8 Apr 16, 2020
78a614f
Disabling speedtree warning about pow and vector truncation (#147)
ellioman Apr 16, 2020
27d2abf
Bind missing buffer #159
victor-unity Apr 16, 2020
2a4aa3f
Merge 8.x.x/hd/staging (#153)
sebastienlagarde Apr 16, 2020
80d69dd
[8.x.x backport] Add support for lighting decomposition debug mode (+…
sebastienlagarde Apr 16, 2020
d83f96c
fix changelog after bad merge
sebastienlagarde Apr 16, 2020
5d5bcb6
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Apr 16, 2020
f76f6eb
safe default resources ( and no more assetdatabase asserts) (#100) (#…
iTris666 Apr 16, 2020
02ffea0
Fix custom mesh support in the Master Preview (#161)
marctem Apr 16, 2020
b22888a
Update templates (#160)
julienf-unity Apr 17, 2020
065ceea
Fixed shader warning on Xbox for ResolveStencilBuffer.compute #163
FrancescoC-unity Apr 17, 2020
a9d6d69
Update PULL_REQUEST_TEMPLATE.md (#168)
sophiaaar Apr 17, 2020
d48434a
update manifest for template for 8.1.0 + fix issue in hdrp template (…
sebastienlagarde Apr 18, 2020
19a40bb
Enable Light Baking Cookies by default + Warning #79
skhiat Apr 17, 2020
0f446dd
Fix compil issue with Enable BakeCookie
sebastienlagarde Apr 17, 2020
6f7cbbb
Enable Light Baking Cookies by default + Warning - part 3 #79
sebastienlagarde Apr 18, 2020
378378b
AxF fix: Use CALCULATE_TEXTURE2D_LOD macro for future cross platform …
slunity Apr 17, 2020
65e98a8
Merge 8.x.x/hd/staging (#176)
sebastienlagarde Apr 18, 2020
4b14d19
Fix HDRP Wizard windows not compatible with "preview" package version…
sebastienlagarde Apr 19, 2020
8e4a015
[Backport 8.x.x] Diffusion Profile and Material references in HDRP ma…
JulienIgnace-Unity Apr 20, 2020
bbd06fa
Change Spotlight cookie size to 256x256 in HDRP template
sebastienlagarde Apr 20, 2020
41b0ffe
Fix cookie atlas alloc for cone spot lights #187
Apr 20, 2020
ab22c9a
Update changelog (#191)
sebastienlagarde Apr 21, 2020
2e3b6f5
fix changelog (#193)
sebastienlagarde Apr 21, 2020
0eab889
Fixed case 1226208 (#25)
aleks01010101 Apr 21, 2020
81d6b75
Fix URP backwards compatibility function calls itself (backport 6517)…
Si1ver Apr 21, 2020
1f5b0fb
update registry (#200)
sophiaaar Apr 21, 2020
273b6e3
Dont remove suboutputs objects if it cannot be deserialized (#205)
julienf-unity Apr 22, 2020
37b7639
Backport of Unity-Technologies/ScriptableRenderPipeline#6376 (#197)
ellioman Apr 22, 2020
974048c
8.x.x/universal/backport/doc 1735 (#212)
oleks-k Apr 22, 2020
dfadc99
Fixed issue when toggling anything in HDRP asset that will produce an…
sebastienlagarde Apr 22, 2020
17b5f8a
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Apr 22, 2020
a692cd5
Add range attenuation to box-shaped spotlights [Skip CI] #101
adrien-de-tocqueville Apr 20, 2020
5ddc82d
Contact shadow min distance + fix scalarization code #150
FrancescoC-unity Apr 21, 2020
5d0d74c
Hdrp/combine material samples with shader samples [Skip CI] #117
sebastienlagarde Apr 22, 2020
e074f2f
Fixing change log issue that happened with #197 backport PR (#217)
ellioman Apr 22, 2020
0bb7955
DOC-1734 Back-porting the upgrade guidelines for 7.4, 8.1, 9.0. (#219)
oleks-k Apr 22, 2020
b0352a1
merge 8.x.x/hd/staging (#223)
sebastienlagarde Apr 22, 2020
289e645
Update manifests
Apr 22, 2020
842ad1b
[8.x.x] bump version to 8.2.0 (#281)
sebastienlagarde Apr 27, 2020
cb6f292
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Apr 27, 2020
b3aac52
[8.x.x backport] Fix quality settings UI and shadow mask UI [Depends …
sebastienlagarde Apr 27, 2020
3f6c2f2
Update CHANGELOG.md
sebastienlagarde Apr 27, 2020
e350965
Backport of #270 (#276)
ellioman Apr 27, 2020
baea73a
Backport of #146 (#261)
ellioman Apr 27, 2020
7aec08b
[8.x.x Backport] Improved EditorResourceAsset loading and shader null…
ellioman Apr 27, 2020
2d4c4f3
[8.x.x] remove npm urls (#293)
sophiaaar Apr 28, 2020
b10c697
[8.x.x Backport] isSceneCamera changed to property, isPreviewCamera a…
ellioman Apr 28, 2020
86d143c
[8.x.x] Fixing an API breakage regarding isSceneViewCamera. (#323)
ellioman Apr 29, 2020
6807a4d
Doc fixes for April 2020 docs quality week (#240)
sharlenet Apr 29, 2020
6ade7f7
Reverting PR #261 (#335)
ellioman Apr 30, 2020
990903f
[8.x.x Backport] Fix pre/post pass sg properties #82 (#86)
May 5, 2020
4141355
- Fixed the indirect diffuse texture not being ignored when it should…
anisunity May 5, 2020
407d7ec
Fixed a performance issue with stochastic ray traced area shadows. (#…
anisunity May 5, 2020
1b9cdc2
[Backport 8.x.x] Updated raytracing async compute warning. (#305)
JulienIgnace-Unity May 6, 2020
102ce99
[Backport 8.x.x] Fixed a null ref exception in static sky when the de…
JulienIgnace-Unity May 6, 2020
1f9ee66
[Backport 8.x.x] Fixed an error about procedural sky being logged by …
JulienIgnace-Unity May 6, 2020
0b29892
[Backport 8.x.x] Hdrp/public static sky (#309)
JulienIgnace-Unity May 6, 2020
75644fd
[8.x.x][URP][Backport] Camera stacking tests (#343)
sophiaaar May 6, 2020
80ea1a3
[Backport 8.x.x] Added a function to reset the reference size of RTHa…
JulienIgnace-Unity May 6, 2020
d861f7a
[Backport 8.x.x] Fix flickering lighting in the scene and game view w…
JulienIgnace-Unity May 6, 2020
b25af4a
[8.x.x Backport] Fix issue with ambient probe not being correct with …
FrancescoC-unity May 6, 2020
efc6353
Fixes for 3 cases of undo not working (#369)
alindmanUnity May 6, 2020
f0db349
[8.x.x] Backport #126 (#431)
rainsing May 14, 2020
fad3d64
backport of #349 case(1240895) (#403)
martint-unity May 14, 2020
31b0f52
[Backport 8.x.x] Fixed some gcalloc in the debug window (#465)
JulienIgnace-Unity May 14, 2020
da8c76d
[Backport 8.x.x] Hdrp/small ui update (#467)
JulienIgnace-Unity May 14, 2020
1668c2b
[Backport 8.x.x] PBR Sky renderer now shares its internal precomputat…
JulienIgnace-Unity May 14, 2020
9c412ab
[Backport 8.x.x] New tooltip for camera background and fixed exposure…
JulienIgnace-Unity May 14, 2020
df6775b
[Backport 8.x.x] Fixed asset preview being rendered white because of …
JulienIgnace-Unity May 14, 2020
2b73695
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde May 14, 2020
ff8c499
Fix scene view draw mode in URP & HDRP (#314) (#376)
May 14, 2020
e5697ea
URP: Switch to 1920x1080 default standalone resolution (#280)
aras-p Apr 27, 2020
5ba40db
HD: Switch to 1920x1080 default standalone resolution (#279)
aras-p Apr 27, 2020
77b09ac
[8.x.x Backport] Fix issue with corrupted values with Layer Lit when …
FrancescoC-unity May 14, 2020
859ce07
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde May 15, 2020
5b4620c
fix issue with ShowPrePassAndPostPass
sebastienlagarde May 12, 2020
d8a65b0
[Backport 8.x.x] Fix NaN cause when a 0-length normal is generated an…
FrancescoC-unity May 17, 2020
30b24c5
[8.x.x backport] backporting https://github.com/Unity-Technologies/Gr…
oleks-k May 19, 2020
dc96ed7
[8.x.x] backport #471 preset issue (#496)
martint-unity May 22, 2020
ff8601d
Fix an issue in reading the gbuffer for ray traced subsurface scatter…
anisunity May 22, 2020
3b309c6
[8.x.x backport] Change exposure compensation in the default volume p…
FrancescoC-unity May 22, 2020
5104948
[8.x.x] Fix cookie compilation after last C++ (#585)
sebastienlagarde May 23, 2020
429eb95
[Yamato] replace buildfarm image with package-ci/mac:stable for packa…
May 25, 2020
7becfb0
fix hd attributes struct (#616)
alindmanUnity May 26, 2020
919a053
8.x.x/packport/gles3 shader error (#556)
kaychang-unity May 27, 2020
26be20f
[8.x.x] Backports (#420)
phi-lira May 27, 2020
b56da1a
All shader features are now taken into consideration (#408)
Nzollner May 27, 2020
9705028
backport of fix #575 unique names in camera stack (#576)
martint-unity May 27, 2020
8190ab0
Fixed performance problem of ShaderPreprocessor (#470) (#500) (#625)
phi-lira May 27, 2020
8f043ac
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde May 27, 2020
c895648
Fix Look Dev default profile not updating correctly #630
JulienIgnace-Unity May 27, 2020
4f1dda1
[10.x.x] Fix issue with Lookdev not compiling in player
sebastienlagarde May 27, 2020
159dfa8
[8.x.x] backport #375 Add adaptive performance as optional dependency…
rjonaitis May 28, 2020
ec93dbf
backport #647 and #664 (#668)
sophiaaar May 29, 2020
ac330b5
[8.x.x] Update reference screenshots for HDRP test after change of ma…
sebastienlagarde May 31, 2020
d002424
Disable scene 119 for Android Vulkan (#696)
tomzig16 Jun 2, 2020
e2148c3
bump versions (#614)
FrancescoC-unity Jun 6, 2020
8badebc
[8.x.x] universal backports old repo (#631)
phi-lira Jun 9, 2020
b561b78
[8.x.x backport] 8.x.x/universal/backport/main tex attributes (#768)
eh-unity Jun 9, 2020
47cac75
Disabling test 126_RendererFeatureActive for now because of instabili…
ellioman Jun 11, 2020
1de9730
disable test 035 (#844)
sophiaaar Jun 11, 2020
ed10bac
Fix spelling error (#675)
rjonaitis Jun 12, 2020
f228559
Fix nullref in material inspector (#909)
Jun 15, 2020
25ce2cb
[Backport 8.x.x] Fixed an issue where manipulating the color wheels i…
JulienIgnace-Unity Jun 19, 2020
3b8cd8d
[Backport 8.x.x] Fixed an issue where static sky lighting would not b…
JulienIgnace-Unity Jun 19, 2020
65b6ce5
fix Mac platform detection to handle new major version (11.0) properl…
aet Jun 25, 2020
1ea8fa2
[backport] [8.x.x] ruamel refactor (#1029)
Jun 30, 2020
e496c69
Update 8.x.x stereo tests from LegacyXR to XRSDK (backport PR 267) (#…
DennisDeRykeUnity Jul 2, 2020
332213d
[Backport 8.x.x] Add defines guards around shadows hlsl files (#1092)
FrancescoC-unity Jul 2, 2020
9d05c2e
[Backport 8.x.x] Fix issue with light layers > 7 in the deferred path…
FrancescoC-unity Jul 2, 2020
78daa43
[Backport 8.x.x] Fix decal being duplicated in prefab isolation mode.…
JulienIgnace-Unity Jul 2, 2020
b8665ce
[8.x.x backport] case 1250602 (#942)
eh-unity Jul 2, 2020
a92b5da
Fixed the valid TRS test failing due to variable not being initialize…
anisunity Jul 3, 2020
ff44528
[VFX] 8.2 backports (#1134)
julienf-unity Jul 6, 2020
ba14e7d
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 6, 2020
f00125c
Backport of #339 (#515)
ellioman Jul 6, 2020
e37db95
Update CHANGELOG.md
sebastienlagarde Jul 6, 2020
18435b8
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 6, 2020
705f0bb
[8.x.x] Merge 8.x.x/hd/staging [Skip CI] (#642)
sebastienlagarde Jul 6, 2020
2bf57a4
Changed UI name, tooltip, and doc for maximum decals on screen (#232)
JordanL8 Apr 23, 2020
f28fccc
Update Custom-Post-Process.md (#233)
JordanL8 Apr 24, 2020
58be3b8
Update HDRP-Features.md (#235)
JordanL8 Apr 24, 2020
5f0ba2e
Hdrp/reflection probe scale perf #252
fredericv-unity3d May 7, 2020
8632bf4
Add missing documentation for AOV API params #254
pmavridis Apr 24, 2020
cd4e03d
Update HDAdditionalLightData.Migration.cs (#269)
sebastienlagarde Apr 25, 2020
a6a989e
[9.x.x] Axf measurements into tilings #289
slunity May 7, 2020
97b9eb1
Fix cookie srgb #297
May 6, 2020
21e3e76
Fix Motion Vectors written by transparent when rendering with MSAA #315
FrancescoC-unity May 6, 2020
6f5ade6
Makes sure quaternion is normalized and valid before converting to ma…
eturquin May 14, 2020
fa17711
Enable "MSAA Within Forward" Camera Frame Setting by default when new…
TomasKiniulis May 22, 2020
4d365b7
Updated forward and deferred rendering definitions (#350)
JordanL8 May 4, 2020
e9e4df1
Update Light-Component.md (#357)
JordanL8 May 14, 2020
26f1503
Hd/add layer modification on generated emissive mesh for area light #364
RSlysz May 11, 2020
0c91c39
Update Look-Dev-Environment-Library.md (#365)
JordanL8 May 14, 2020
14c54a6
Update Volumetric-Lighting.md (#402)
JordanL8 May 11, 2020
081c342
Hd/fix targets used in ongui in decalcomponent #413
RSlysz May 13, 2020
bedd547
Hd/fix nullref while removing decal component #416
RSlysz May 12, 2020
e433ac2
Fix issue when switching back to custom sensor type in physical camer…
pmavridis May 13, 2020
6610ad2
Fix custom pass prefabs #419
May 19, 2020
6afff4b
Fix issue with the resolve of motion vectors (#421)
FrancescoC-unity May 13, 2020
87649c5
Delete HDRenderPipeline.cs.orig
sebastienlagarde Jul 6, 2020
6c0a557
Update HDRenderPipeline.RenderGraph.cs
sebastienlagarde Jul 6, 2020
90358ae
Fixed API breakage. (#524)
JulienIgnace-Unity May 18, 2020
88ac97d
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
da91b06
Fix issue with Uber Post process shader when alpha is enabled #422
FrancescoC-unity May 12, 2020
ba31f50
Fix the bug (#430)
skhiat May 13, 2020
6219a87
Save scene-view camera settings in Editor prefs #440
pmavridis May 13, 2020
187be6d
Fix issue causing not all baked reflection probes to be deleted #441
FrancescoC-unity May 14, 2020
ec1d314
Fix Light overlap #444
May 18, 2020
62c2cd2
Fixed null reference exception in LookDev when setting the SRP to Non…
pmavridis May 15, 2020
77c5bd5
Check reflection probe null pointer before use. (case 1244047) #456
fredericv-unity3d May 15, 2020
572eaf7
Update 2002_Light_DynamicMix.unity
sebastienlagarde Jul 7, 2020
a8d7a7d
Fix few multi-editing issues with Emission UI #473
FrancescoC-unity May 15, 2020
4b3611d
Updated Decal Projector doc (#477)
JordanL8 May 14, 2020
3c5804f
Look Dev docs refactor 2 #484
JordanL8 May 14, 2020
c368948
Re-enable cubemap thumbnail gen only for d3d11 #487
FrancescoC-unity May 15, 2020
7a86fe3
Hd/fix undo environmentlibrary lookdev #490
RSlysz May 15, 2020
09dd4b6
Clone in the Asset folder when the original volume profile is in a re…
fredericv-unity3d May 19, 2020
2d2981b
Added system requirements and frame settings api docs (#510)
JordanL8 May 15, 2020
4fbd0aa
Remove max atlas probe alloc size in HDRP asset (#458)
May 15, 2020
e0f625b
Improve transition between LOD for lit and layeredLit tessellation #517
sebastienlagarde Jun 8, 2020
03f53e1
[9.x.x] Fix Microshadow not working properly with LightLayers enabled…
sebastienlagarde May 18, 2020
3c0f629
Use path relative to package for depth of field #523
FrancescoC-unity May 18, 2020
736858c
Add support for batchmode (#542)
sebastienlagarde May 18, 2020
0e9793d
Update Reflection-Probes-Intro.md (#548)
JordanL8 May 19, 2020
8b84ee2
Hd/fix wizard defaultvolumeprofile creation #565
RSlysz May 22, 2020
ff5acb9
Added note on decal emission on transparent surfaces (#567)
JordanL8 May 22, 2020
ad2885b
Added terrain lit doc (#573)
JordanL8 May 22, 2020
e25bebf
Fixed light layers not correctly disabled when the lightlayers is set…
sebastienlagarde May 23, 2020
facd3bd
Hdrp/fix camera switcher #591
JulienIgnace-Unity May 25, 2020
6d1b966
Added Lit master node doc (#613)
JordanL8 May 26, 2020
21ccf27
Hdrp/docs/volumetric lighting format fix (#628)
JordanL8 Jun 6, 2020
320da20
Adds mention of fidelityfx-cas as requested by AMD (#629)
JordanL8 Jun 6, 2020
97221a8
* Updated XR mirrorview logic to use `TryGetAdditionalCameraDataOrDef…
thomas-zeng Jun 6, 2020
1fbe59d
Revert: Fixed an error about procedural sky being logged by mistake. …
sebastienlagarde Jul 7, 2020
a2f4d60
[8.x.x] Merge hd/staging [Skip CI] (#1159)
sebastienlagarde Jul 7, 2020
8f1b09a
Merge branch '8.x.x/release' into 8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
9a240c6
Update CHANGELOG.md
sebastienlagarde Jul 7, 2020
038e322
Merge pull request #1163 from Unity-Technologies/8.x.x/hd/staging
sebastienlagarde Jul 7, 2020
eb98cbb
[backport] 8.x.x/yamato/joint backports [skip ci] (#1145)
Jul 7, 2020
9b535fc
[8.x.x] Backport git hooks (#1174)
Jul 7, 2020
8e33241
[8.x.x] Merge hd/staging[Skip CI] (#1164)
sebastienlagarde Jul 7, 2020
68fe81d
[8.x.x][Shader Graph] Fix StackLit Normal Slot (#1079)
alindmanUnity Jul 7, 2020
0fa2956
Update PropertyRM.uss (#1182)
iTris666 Jul 7, 2020
b600395
Workaround for an issue with local keyword and shadergraph preview ma…
sebastienlagarde Jul 7, 2020
1669e1c
[8.x.x backport] doc multiple backports (#1177)
oleks-k Jul 7, 2020
80aedb3
[8.x.x] Merge 8.x.x/hd/staging (#1183)
sebastienlagarde Jul 7, 2020
5d141cb
Copy Color pass executes after skybox. (#184) (#1178)
phi-lira Jul 8, 2020
c085f4b
Edited CHANGELOG.md (#1195)
oleks-k Jul 8, 2020
d421dc8
Add date to changelog
Jul 8, 2020
fa4f2d8
Remove orphan file
Jul 8, 2020
bc6d68d
Backport of shadow-fix (#1196)
unity-cchu Jul 8, 2020
2aaf9d1
Update package description to reflect VFX Graph preview state with UR…
julienf-unity Jul 8, 2020
9af489a
[8.x.x] Merge 8.x.x/hd/staging (#1205)
sebastienlagarde Jul 8, 2020
32749aa
[8.x.x] search windows context entries bugfix (#1210)
elizabeth-legros Jul 9, 2020
1ace8b6
[8.x.x][backport] PR workflow changes (#1223)
sophiaaar Jul 9, 2020
f3a0af5
[8.x.x][Shader Graph] Fix Custom Function node object selector (#1208)
alindmanUnity Jul 9, 2020
1f5c615
[8.x.x] Merge 8.x.x/hd/staging [Skip CI] (#1231)
sebastienlagarde Jul 9, 2020
414f9cb
packages path fix (#1045) (#1189)
Jul 10, 2020
5a37d77
[Yamato] allow high-level virtual jobs (#1244)
Jul 10, 2020
4ad03e7
Bump min engine version to 20.1.0b15 (#1266)
marctem Jul 13, 2020
b1cfabb
[Backport 8.x.x] Add setting to skip smallest bloom pyramid levels (#…
skerys Jul 15, 2020
f8fc975
[HDRP template] Fix m_SerializeInlineMappingsOnOneLine in EditorSettings
sebastienlagarde Jul 15, 2020
081cb53
Fixing merge conflicts on 8.1.x (#1046)
Sam-Unity Jul 17, 2020
f5bc957
backport fix for webgl depth texture (#1335)
brendan-duncan Jul 20, 2020
a464e13
Allow underscores in branch names (#1292)
Jul 20, 2020
ec86bd6
bump version to 8.3 (#1388)
sebastienlagarde Jul 23, 2020
9ccd57f
[8.x.x] Backport #1319 (#1381)
rainsing Jul 24, 2020
68ef60a
[8.x.x] Fixed using PostFX and Camera stacking together results in gr…
thomas-zeng Jul 24, 2020
9f594c4
[8xx] Joint backports related to Tools/CI (#1400)
Jul 28, 2020
2491ff3
Backport of fix for physics2d dependency issue (#1429)
unity-cchu Jul 29, 2020
1f6106e
[8.x.x][Yamato] fix downloader cmd (#1436)
sophiaaar Jul 29, 2020
f554c2e
[Backport-8.x.x] Fix terrain shader upgrade for URP. Add upgraders fo…
nerites Jul 31, 2020
3bc8127
Handle some edge cases when installing hooks (#1433) (#1457)
Jul 31, 2020
d76e3ee
[8.x.x] Update reference images for LDR tests on Android (#1451)
tomzig16 Aug 4, 2020
82d1180
[Yamato] Remove duplicated command for standalones (editor download) …
Aug 5, 2020
d67a25f
[HDRP] Enable dx12 & Vulkan standalone tests for windows (#1171)
Aug 5, 2020
a0f0b3c
Python refactor for hooks (#1525)
Aug 6, 2020
0f98342
[Yamato] add downloader cmd back to playmode jobs (#1543)
sophiaaar Aug 6, 2020
0537ab6
[8.x.x backport] Backporting PR: https://github.com/Unity-Technologie…
oleks-k Aug 7, 2020
f470983
[8.x.x Backport] Fixing an issue with ShaderPathID and logic errors i…
ellioman Aug 7, 2020
39c3fdd
[8.x.x][Shader Graph] Fix Node Creation Request callback (#1300)
alindmanUnity Aug 7, 2020
e34516e
[8.x.x] Add exit 0 to mklink command on Android automated builds (#1552)
tomzig16 Aug 10, 2020
4d29835
[8.x.x] [backport] Yamato joint backports (#1567)
Aug 12, 2020
41a5b0c
(PR #3) Adds an extra flag in the render pipeline to move tonemapping…
Kleptine Jul 14, 2020
e0eef88
(PR #3) If we do tonemapping in the forward pass, we don't need an HD…
Kleptine Jul 14, 2020
d6d41b3
(PR #3) Don't create an intermediate texture, or run the post process…
Kleptine Jul 14, 2020
98c756d
(PR #3) Moves the color grading and tone mapping to the forward pass,…
Kleptine Jul 14, 2020
7cf8439
(PR #3) Moves the color grading and tone mapping to the forward pass,…
Kleptine Aug 20, 2020
6b6a61f
(PR #3) Adds color grading in the forward pass to shader graph lit sh…
Kleptine Aug 13, 2020
15b5de3
(PR #2) Adds specular lighting based on the directionality of the bak…
Kleptine Jul 13, 2020
87329d5
(PR #3) (Separate) Adds a hook to allow non SRP code to add additiona…
Kleptine Aug 12, 2020
7be49fb
(PR #5) ColorGradingLutPass should have its color attachment set to t…
Kleptine Jul 17, 2020
df95d12
(PR #6) Adds a property to Volume that controls which render layers i…
Kleptine Aug 15, 2020
2eef53e
(PR #6) Separate color grading for different rendering layers.
Kleptine Aug 17, 2020
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2 changes: 2 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
* text=auto

# Unity assets are always serialized using lf endings
LightingData.asset binary
*.unitypackage filter=lfs diff=lfs merge=lfs -text
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1 change: 1 addition & 0 deletions .github/CODEOWNERS
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
# Test systems
/.yamato/ @Unity-Technologies/gfx-sdets
/katana-ci/ @Unity-Technologies/gfx-sdets
/Tools/ @Unity-Technologies/gfx-sdets
/com.unity.testframework.graphics/ @Unity-Technologies/gfx-sdets

# LWRP (Legacy)
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11 changes: 9 additions & 2 deletions .github/PULL_REQUEST_TEMPLATE.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
**DONT FORGET TO ADD A CHANGELOG**
# **Please read;**
## **PR Workflow for the Graphics repository:**
* **All PRs must be opened as draft initially**
* Reviewers can be added while the PR is still in draft
* The PR can be marked as “Ready for Review” once the reviewers have confirmed that **no more changes are needed**
* Tests will start automatically after the PR is marked as “Ready for Review”
* **Do not use [skip ci]** - this can break some of our tooling
* Read the [Graphics repository & Yamato FAQ](http://go/graphics-yamato-faq).

### Checklist for PR maker
- [ ] Have you added a backport label (if needed)? For example, the `need-backport-2019.3` label. After you backport the PR, the label changes to `backported-2019.3`.
Expand All @@ -25,7 +32,7 @@ Why is this PR needed, what hard problem is it solving/fixing?
**Automated Tests**: What did you setup? (Add a screenshot or the reference image of the test please)

**Yamato**: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/78-ScriptableRenderPipeline
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?

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20 changes: 20 additions & 0 deletions .github/workflows/draft.yml
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@@ -0,0 +1,20 @@
name: Draft reminder

on:
pull_request:
types: [opened]

jobs:
draft_reminder:
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false && github.event.pull_request.ready_for_review == false
steps:
- uses: thollander/actions-comment-pull-request@1.0.0
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
message: |
It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!
1 change: 0 additions & 1 deletion .github/workflows/labeler.yml
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Expand Up @@ -7,7 +7,6 @@ jobs:
label:

runs-on: ubuntu-latest
if: github.event.pull_request.draft == false
steps:
- uses: actions/labeler@v2
with:
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3 changes: 3 additions & 0 deletions .gitignore
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Expand Up @@ -30,9 +30,12 @@
*.sublime-workspace
*.suo
*.userprefs
*.log
.npmrc
ShaderGraph/DebugOutput.meta
ShaderGraph/DebugOutput/**
ShaderGraph/Testing/IntegrationTests/.Failed
TestProjects/*/ProjectSettings/ProjectVersion.txt

TestProjects/VisualEffectGraph_HDRP/GraphViz/
node_modules
350 changes: 350 additions & 0 deletions .yamato/_abv.yml

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280 changes: 280 additions & 0 deletions .yamato/_editor.yml
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@@ -0,0 +1,280 @@

# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

editor:priming:2020.1:macos:
name: '[2020.1,macos] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:fast-2020.1:macos:
name: '[fast-2020.1,macos] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 --fast -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:CUSTOM-REVISION:macos:
name: '[CUSTOM-REVISION,macos] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u $CUSTOM_REVISION -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:2020.1:android:
name: '[2020.1,android] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:fast-2020.1:android:
name: '[fast-2020.1,android] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 --fast -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:CUSTOM-REVISION:android:
name: '[CUSTOM-REVISION,android] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u $CUSTOM_REVISION -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:2020.1:windows:
name: '[2020.1,windows] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:fast-2020.1:windows:
name: '[fast-2020.1,windows] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 --fast -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:CUSTOM-REVISION:windows:
name: '[CUSTOM-REVISION,windows] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u $CUSTOM_REVISION -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:2020.1:linux:
name: '[2020.1,linux] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:fast-2020.1:linux:
name: '[fast-2020.1,linux] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 --fast -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:CUSTOM-REVISION:linux:
name: '[CUSTOM-REVISION,linux] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u $CUSTOM_REVISION -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:2020.1:ios:
name: '[2020.1,ios] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:fast-2020.1:ios:
name: '[fast-2020.1,ios] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u 2020.1 --fast -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
editor:priming:CUSTOM-REVISION:ios:
name: '[CUSTOM-REVISION,ios] Editor priming'
agent:
type: Unity::VM
image: cds-ops/ubuntu-16.04-base:stable
flavor: b1.small
skip_checkout: true
variables:
PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin
DISPLAY: ":0"
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- pip install unity-downloader-cli --user --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -u $CUSTOM_REVISION -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt
artifacts:
unity_revision.zip:
paths:
- "unity_revision.txt"
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