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New port harmonist #2235
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New port harmonist #2235
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Changes to be committed: new file: ports/harmonist/Harmonist.sh new file: ports/harmonist/README.md new file: ports/harmonist/cover.png new file: ports/harmonist/gameinfo.xml new file: ports/harmonist/harmonist/conf/.gitkeep new file: ports/harmonist/harmonist/harmonist.aarch64 new file: ports/harmonist/harmonist/harmonist.gptk new file: ports/harmonist/harmonist/harmonist.x86_64 new file: ports/harmonist/harmonist/harmonist_LICENSE.txt new file: ports/harmonist/port.json new file: ports/harmonist/screenshot.png
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either github is being weird but a screenshot needs to be 640x480
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Oh and that isnt a screenshot of the gameplay
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Must be a screenshot of gameplay as it appears on a 4:3 handheld. Perhaps ask if somebody can provide one (in the Discord testing thread) if you're unsure how to obtain one :)
EDIT: Here's a link to our screenshot tool: https://portmaster.games/packaging.html#screenshot
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either github is being weird but a screenshot needs to be 640x480
I thought it was supposed to 1024 x 768 (Was it in the past?) I'll create a new one
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Must be a screenshot of gameplay as it appears on a 4:3 handheld. Perhaps ask if somebody can provide one (in the Discord testing thread) if you're unsure how to obtain one :)
EDIT: Here's a link to our screenshot tool: https://portmaster.games/packaging.html#screenshot
I don't have a 4:3 handheld? I also thought screenshots were 1024x768. I can see it is 640x480 I do know how to use Cebion's on device screenshot tool though,
It is an actual screenshot. It's the opening title screen. I have now created an action shot in game instead on my laptop and will scale to 640x480
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Is a cover needed when we got a screenshot?
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This can remain a cover. But we'll need an appropriate screenshot, please.
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Must be a screenshot of gameplay as it appears on a 4:3 handheld. Perhaps ask if somebody can provide one (in the Discord testing thread) if you're unsure how to obtain one :)
EDIT: Here's a link to our screenshot tool: https://portmaster.games/packaging.html#screenshot
ports/harmonist/README.md
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| ## Notes | ||
| Thanks to [anaseto](https://codeberg.org/anaseto) for creating this game. | ||
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| [https://codeberg.org/anaseto/harmonist]](https://codeberg.org/anaseto/harmonist) |
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| [https://codeberg.org/anaseto/harmonist]](https://codeberg.org/anaseto/harmonist) | |
| [https://codeberg.org/anaseto/harmonist](https://codeberg.org/anaseto/harmonist) |
ports/harmonist/README.md
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| | A | Start/wait | | ||
| | B | Inventory | | ||
| | X | Examine | | ||
| | Y | Interact(Equip/Activate) | |
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| | Y | Interact(Equip/Activate) | | |
| | Y | Interact (Equip/Activate) | |
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This can remain a cover. But we'll need an appropriate screenshot, please.
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Do you need this? (seeing there's nothing for binding the mouse to the sticks?) If not, let's delete if redundant.
deadzone_mode = scaled_radial
deadzone = 2000
deadzone_scale = 8
deadzone_delay = 16
mouse_scale = 512
mouse_delay = 16
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made all suggested changes and pushed update
ports/harmonist/port.json
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| "gameurl": "https://codeberg.org/anaseto/harmonist", | ||
| "developerurl": "https://codeberg.org/anaseto" | ||
| }], | ||
| "availability": "", |
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| "availability": "", | |
| "availability": "full", |
Changes to be committed: modified: ports/harmonist/README.md modified: ports/harmonist/harmonist/harmonist.gptk modified: ports/harmonist/port.json modified: ports/harmonist/screenshot.png
Changes to be committed:
new file: ports/harmonist/Harmonist.sh
new file: ports/harmonist/README.md
new file: ports/harmonist/cover.png
new file: ports/harmonist/gameinfo.xml
new file: ports/harmonist/harmonist/conf/.gitkeep
new file: ports/harmonist/harmonist/harmonist.aarch64
new file: ports/harmonist/harmonist/harmonist.gptk
new file: ports/harmonist/harmonist/harmonist.x86_64
new file: ports/harmonist/harmonist/harmonist_LICENSE.txt
new file: ports/harmonist/port.json
new file: ports/harmonist/screenshot.png
Game Information
Submission Requirements
CFW Tests
Ensure your game has been tested on all major CFWs:
Resolution Tests
Test all major resolutions:
File Structure
Additional Resources
For an in-depth guide on creating a pull request, refer to: PortMaster Game Packaging Guide