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UnityWeld.Binding.Internal
Helper class for creating adapters Will resolve with a class marked by WeldContainerAttribute, if there is none it will fall back to using DefaultWeldContainer If there are multiple classes marked with WeldContainerAttribute, its initial setup will throw an InvalidOperationException
public static class UnityWeld.Binding.Internal.AdapterResolverStatic Methods
| Type | Name | Summary |
|---|---|---|
IAdapter |
CreateAdapter(Type adapterType) |
Information needed to bind to a UnityEvent on a component.
public class UnityWeld.Binding.Internal.BindableEventProperties
| Type | Name | Summary |
|---|---|---|
Type |
ComponentType | Type of the component we're binding to. This doesn't account for multiple components of the same type on the same GameObject, but there doesn't seem to be any other easy way of doing that since component instance IDs are re-generated frequently. |
Type |
DeclaringType | The type that the event belongs to. |
String |
Name | The name of the property or field contaning this event. |
UnityEventBase |
UnityEvent | UnityEvent to bind to. |
Data structure combining a bindable property or method with the view model it belongs to. This is needed because we can't always rely on MemberInfo.ReflectedType returning the type of the view model if the property or method was declared in an interface that the view model inherits from.
public class UnityWeld.Binding.Internal.BindableMember<TMemberType>Fields
| Type | Name | Summary |
|---|---|---|
TMemberType |
Member | The bindable member info (usually a PropertyInfo or MethodInfo) |
Type |
ViewModelType | View model that the property or method belongs to. |
Properties
| Type | Name | Summary |
|---|---|---|
String |
MemberName | Name of the member. |
String |
ViewModelTypeName | Name of the view model type. |
Methods
| Type | Name | Summary |
|---|---|---|
String |
ToString() |
Represents an attachment to a property via reflection.
public class UnityWeld.Binding.Internal.PropertyEndPointMethods
| Type | Name | Summary |
|---|---|---|
Object |
GetValue() | Get the value of the property. |
void |
SetValue(Object input) |
Set the value of the property. |
String |
ToString() | |
PropertyWatcher |
Watch(Action changed) |
Watch the property for changes. |
Helper to find bindable properties.
public static class UnityWeld.Binding.Internal.PropertyFinderStatic Methods
| Type | Name | Summary |
|---|---|---|
IEnumerable<BindableMember<PropertyInfo>> |
GetBindableProperties(GameObject gameObject) |
Use reflection to find all components with properties we can bind to. |
Syncrhonises the value between two properties using reflection.
public class UnityWeld.Binding.Internal.PropertySyncMethods
| Type | Name | Summary |
|---|---|---|
void |
SyncFromDest() | Syncrhonise the value from the destination to the source. |
void |
SyncFromSource() | Syncrhonise the value from the source to the destination. |
Watches an object for property changes and invokes an action when the property has changed.
public class UnityWeld.Binding.Internal.PropertyWatcher
: IDisposableMethods
| Type | Name | Summary |
|---|---|---|
void |
Dispose() | |
void |
Dispose(Boolean disposing) |
Helper class for setting up the factory for use in the editor.
public static class UnityWeld.Binding.Internal.TypeResolverStatic Properties
| Type | Name | Summary |
|---|---|---|
IEnumerable<Type> |
TypesWithAdapterAttribute | |
IEnumerable<Type> |
TypesWithBindingAttribute | |
IEnumerable<Type> |
TypesWithWeldContainerAttribute |
Static Methods
| Type | Name | Summary |
|---|---|---|
AdapterAttribute |
FindAdapterAttribute(Type adapterType) |
Find the [Adapter] attribute for a particular type. Returns null if there is no such attribute. |
Type |
FindAdapterType(String typeName) |
Find a particular type by its short name. |
BindableMember1[]` |
FindBindableCollectionProperties(CollectionBinding target) |
Find collection properties that can be data-bound. |
BindableMember1[]` |
FindBindableMethods(EventBinding targetScript) |
Get a list of methods in the view model that we can bind to. |
BindableMember1[]` |
FindBindableProperties(AbstractMemberBinding target) |
Find bindable properties in available view models. |
Watches an component for a Unity event and triggers an action when the event is raised.
public class UnityWeld.Binding.Internal.UnityEventWatcher
: IDisposableMethods
| Type | Name | Summary |
|---|---|---|
void |
Dispose() | |
void |
Dispose(Boolean disposing) |
Static Methods
| Type | Name | Summary |
|---|---|---|
BindableEvent[] |
GetBindableEvents(GameObject gameObject) |
Get all bindable Unity events from a particular component. |