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CollectorMono

This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with.

Video Explaination

CollectorMono Showcase

Screenshots

Just the character standing around in the world

What was gonna be the inventory system

A small selection menu for the blocks

Placing and breaking blocks in the world

A zoom out showing the seperate chunks in the world

About

A small 2D top-down sandbox game written in C# and using Monogame. there's a WIP inventory system and you can place and destroy blocks in the world.

Frameworks and libraries used

GUI was rendered using Myra

Originally the code was written in Visual Studio on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together

World generation is created using Open-Simplex noise. Originally I was planning on using my own implementation of Wang-tiles to render connected textures

All the textures in the game other than Lucas from the Mother series were made by myself

Inspiration

The Game was inspired by the Mystery Dungeon Series and Factorio. You can see this in the design document in the git repo

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