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@renovate renovate bot commented Mar 8, 2024

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This PR body was truncated due to platform limits.

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
pixi.js (source) ^7.0.0^7.0.0 || ^8.0.0 age adoption passing confidence
pixi.js (source) ^7.4.0^8.0.0 age adoption passing confidence

Release Notes

pixijs/pixijs (pixi.js)

v8.15.0

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npm install pixi.js@8.15.0

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Changed

🎁 Added
  • feat: add unified GC by @​Zyie in #​11786
    • Deprecated TextureGCSystem/RenderableGCSystem in favor of GCSystem.
      // old 
      app.init({
          textureGCActive: true,
          textureGCMaxIdle: 60000,
          textureGCCheckCountMax: 30000,
          renderableGCActive: true,
          renderableGCMaxUnusedTime: 60000,
          renderableGCFrequency: 30000,
      });
      
      // new
      app.init({
        gcActive: true,
        gcMaxUnusedTime: 60000,
        gcFrequency: 30000,
      });
    • feat: Adds auto-GC option to view containers by @​Zyie in #​11810
      • Disable automatic garbage collection for a node.
        new Sprite({
            autoGarbageCollect: false,
        });
  • feat: add unload method to reset GPU data by @​Zyie in #​11762
    • You can now manually unload a node by calling its unload method. This releases any GPU resources associated with the node. The node can still be used afterward—it will be re-created automatically when needed.

      sprite.unload();
      text.unload();
      mesh.unload(); 
    • feat: move GPU context storage to GraphicsContext._gpuData by @​Zyie in #​11763

    • feat: move GPU data to Geometry._gpuData by @​Zyie in #​11772

    • feat: move GPUData to TextureSource by @​Zyie in #​11774

    • feat: move GL/GPU buffer storage to Buffer._gpuData and manage buffers list by @​Zyie in #​11775

    • feat: add descriptive names GCManagedHash by @​Zyie in #​11811

    • feat: update text GPU lifecycle and resolution updates by @​Zyie in #​11781

  • feat: ParticleContainer type improvements by @​unstoppablecarl in #​11708
  • feat: allow RenderTexture.create to accept dynamic option by @​seanzhaoxiaoxiao in #​11767
🐛 Fixed
🧹 Chores

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v8.14.3

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npm install pixi.js@8.14.3

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v8.14.2

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npm install pixi.js@8.14.2

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v8.14.1

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v8.14.0

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Changed

🎁 Added
  • feat: add asset loading strategies by @​Zyie in #​11693
    • Three new loading strategies have been introduced: throw, skip, and retry
      • throw: The default strategy and matches the behavior of previous versions. With this strategy enabled any asset that fails to load will throw an error and the promise will reject.
      • skip: If any asset fails to load not error is thrown and the loader continues to load other assets
      • retry: Allow for multiple attempts at loading an asset before an error is thrown. The number of attempts and the delay between attempts are configurable
    const options: LoadOptions = {
      strategy: 'retry',
      retryCount: 5, // Retry up to 5 times
    };
    await Assets.load('unstable-asset.png', options);
    await Assets.init({
        basePath,
        loadOptions: { strategy: 'skip', onError: (error, asset) => console.log(error, asset.url) },
    });
    
    Assets.addBundle('testBundle', [
        { alias: 'bunny', src: 'textures/bunny_no_img.png' },
        { alias: 'bunny2', src: 'textures/bunny.png' },
    ]);
    
    // only bunny2 is defined and did not throw an error
    const assets = await Assets.loadBundle('testBundle');
  • feat: Adds progress size to asset loading by @​Zyie in #​11699
    • You can provide progressSize when loading assets to get a more accurate loading percentage. If no size is provide the default value is 1.
    const assets = [
        {
            src: [
                {
                    src: 'textures/texture.webp',
                    progressSize: 900,
                },
            ],
            alias: ['bunny-array', 'bunny-array2'],
        },
        {
            src: 'textures/bunny.png',
            progressSize: 100,
        }
    ];
    const res = await Assets.load(assets, progressMock);
  • feat: added rotate to Point math-extras by @​unstoppablecarl in #​11704
      // Basic point rotation
      const point = new Point(10, 20);
      const degrees = 45
      const radians = degrees * (Math.PI / 180)
      const result = point.rotate(radians);
      console.log(result); // {x: -7.071067811865474, y: 21.213203435596427}
    
      // Using output point for efficiency
      const output = new Point(10, 20);
      point.rotate(90 * (Math.PI / 180), output);
      console.log(result); // {x: -7.071067811865474, y: 21.213203435596427}
  • feat: add change guards to TextStyle setters to prevent redundant updates by @​mayakwd in #​11677
🐛 Fixed
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v8.13.2

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v8.13.1

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npm install pixi.js@8.13.1

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v8.13.0

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npm install pixi.js@8.13.0

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Changed

🎁 Added
  • feat: support svg fill rule subpath rendering by @​creativoma in #​11604
  • feat: simplified caching for text by @​Zyie in #​11505
    • Text that shares the same TextStyle will now share the same texture
    const textStyle = new PIXI.TextStyle({ fontSize: 24, fontFamily: "Verdana", fill: 0xffffff });
    const COUNT = 25000; 
    
    for (let i = 0; i < COUNT; i++) {
        const bunny = new Text({ text: 'hello', style: textStyle });
    
        bunny.x = (i % 100) * 105;
        bunny.y = Math.floor(i / 100) * 25;
        container.addChild(bunny);
    }
  • feat: add LRU cache for text measuring by @​Zyie in #​11644
  • feat: suppression and colorization options for deprecation message by @​mayakwd in #​11617
    import { deprecation } from 'pixi.js';
    // Supresses deprecation warnings
    deprecation.quiet = true;
    // Removes color formatting from deprecation messages
    deprecation.noColor = true;
🐛 Fixed
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New Contributors

Full Changelog: pixijs/pixijs@v8.12.0...v8.13.0

v8.12.0

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npm install pixi.js@8.12.0

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Changed

🚨 Behavior Change 🚨
  • lineHeight is now correctly calculated for BitmapText. This change may result in some text elements changing position slightly. See #​11531.
🎁 Added
  • feat: support scaleMode for cacheAsTexture options by @​mayakwd in #​11578
    container.cacheAsTexture({
      scaleMode: 'nearest',
    });
  • feat: Adds max anisotropy passthrough property by @​Zyie in #​11588
    texture.source.maxAnisotropy = 16;
  • feat: use DomAdapter for new Image by @​Zyie in #​11565
    const image = DomAdapter.get().createImage();
    image.src = 'path/to/image.svg';
  • feat: allow sharing device and adaptor with other engine by @​littleboarx in #​11435
    const adapter = await navigator.gpu.requestAdapter();
    const device = await adapter.requestDevice();
    
    const app = new Application();
    await app.init({ gpu: { adapter, device } });
  • feat: Refactors asset parser configuration by @​Zyie in #​11557
    // Old way
    await Assets.load({ src: 'path/to/asset', data: { loadParser: 'loadJson' } });
    // New way
    await Assets.load({ src: 'path/to/asset', data: { parser: 'json' } });
    
    // Name changes
    // 'loadJson' -> 'json'
    // 'loadSvg' -> 'svg'
    // 'loadTxt' -> 'text'
    // 'loadVideo' -> 'video'
    // 'loadWebFont' -> 'web-font'
    // 'loadBitmapFont' -> 'bitmap-font'
    // 'spritesheetLoader' -> 'spritesheet'
    // 'loadTextures' -> 'texture'
    // 'loadBasis' -> 'basis'
    // 'loadDds' -> 'dds'
    // 'loadKtx2' -> 'ktx2'
    // 'loadKtx' -> 'ktx'
  • feat: add WorkerManager.reset by @​Zyie in #​11562
    app.destroy(true, true); // Destroy the app
    WorkerManager.reset(); // Reset the worker pool
🐛 Fixed
🧹 Chores

New Contributors

v8.11.0

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Installation:

npm install pixi.js@8.11.0

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Changed

🚨 Behavior Change 🚨

In this release, we've corrected how textStyle.padding interacts with text positioning when anchor values are set. Previously, padding could incorrectly offset the position of text objects. With this fix, text objects now behave consistently but you may notice some text elements appear slightly repositioned as a result. This is expected and reflects the intended, more predictable layout.

🎁 Added
🐛 Fixed
🧹 Chores

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v8.10.2

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npm install pixi.js@8.10.2

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v8.10.1

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Installation:

npm install pixi.js@8.10.1

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v8.10.0

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Installation:

npm install pixi.js@8.10.0

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Changed

🚨 Behavior Change 🚨

With this release we have fixed the ParticleContainer.removeParticles(startIndex, endIndex) logic to correctly set the endIndex to this.particleChildren.length by default. This now matches the behavior of container.removeChildren()

🎁 Added
  • feat: support trimmed text by @​GoodBoyDigital in #​11456
    • Text can now be trimmed!
    const text2 = new Text({
        text: 'TRIM',
        style: {
            trim: true, // New API
        },
    }); 
    image
  • feat: textStyle filters by @​GoodBoyDigital in #​11282
    • Filters can now be baked into a Text on creation. When setting filters this way, the filter is actually baked into the texture at creation time, rather than having to be calculated at run time, eliminating the runtime cost.
    const blurFilter = new BlurFilter();
    
    const text = new Text({
        text: 'HI',
        style: {
            fontSize: 100,
            fill: 'white',
            filters: [blurFilter], // add some filters to the style
        }
    });
  • feat: support textureStyle options on text rendering by @​GoodBoyDigital in #​11403
    • Text, HTMLText, and BitmapText now all support customising how the texture is generated by passing in the textureStyle object
    const text = new Text({
        text: 'Hello Pixi!',
        style: {...},
        textureStyle: {
            scaleMode: 'nearest',
        }
    });
  • feat: spritesheet option cachePrefix by @​F-star in #​11237
  • feat: add a limits system to WebGL and WebGPU renderers by @​GoodBoyDigital in #​11417
  • feat: allow for autocomplete on cursor strings by @​Zyie in #​11438
  • feat: The build (ShapeBuilder) method should report its success by @​midiusRed in #​11283
  • feat: update Earcut to v3.0.0 by @​LukeAbby in #​11214
🐛 Fixed
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v8.9.2

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v8.9.1

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v8.9.0

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🎁 Added
  • feat: DOMContainer by @​GoodBoyDigital in #​11340
    • Experimental support for integrating DOM elements within the PixiJS scene graph, allowing HTML elements to be positioned and transformed alongside other PixiJS objects.
import 'pixi.js/dom'
import { DOMContainer } from 'pixi.js';

// Create a DOM element
const element = document.createElement('div');
element.innerHTML = 'Hello World!';
	
// Create a DOM c

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