Releases: SaladLab/Akka.Interfaced.SlimSocket
Akka.Interfaced.SlimSocket for Unity3D 0.5.3
Changes:
- Sync with Akka.Interfaced 0.5.3
- Add keepOrder to ObserverEventDispatcher.
- Add CloseAllChannels to ObserverEventDispatcher.
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.5.2
Changes:
- Sync with Akka.Interfaced 0.5.2
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.5.1
Changes:
- Sync with Akka.Interfaced 0.5.1
- Merge Channel and SubChannels of Communicator into Channels.
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.5.0
Changes:
- Sync with Akka.Interfaced 0.5.0
- Add StateChanged to IChannel.
- Let Close have valid reason.
- Add IPEndPointHelper to SlimSocket.Base.
- Change address format of gateway.
- Add Address to BoundActorTarget
- Support automatic channel routing.
- Add Tag to ActorBoundChannel.
- Add ObserverRegistry.
- Add Communicator.
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.4.0
Changes:
- Sync with Akka.Interfaced 0.4.1
- Revamp gateway and channel system with new SlimServer.
- Add UdpChannel with Lidgren.Network.
- Add Token connection for TCP and UDP.
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.3.1
Changes:
- Sync with Akka.Interfaced 0.3.1
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.
Akka.Interfaced.SlimSocket for Unity3D 0.3.0
Changes:
- Sync with Akka.Interfaced 0.3.0
This is an Unity3D package. (UniGet compatible)
If you want to have .NET packages, please check out nuget.