A_,,,_A ๐ 4th year MIPT student
((O)V(O)) ๐ผ Intern software developer at 1C
(w\W|W|W/w) ๐ฎ Huge computer graphics & game dev nerd
\v|W|W|v/ ๐ซ Contributor to Charm Quark Engine
"|v|" ๐ฒ Fan of the "f*ck around and find out" method
^ ^ โ ๏ธ Unironious emoji hater...
Not sure why they are considered professional
I'm currently pouring my heart into my thesis project: FleCSibleLua
It's a framework that bridges Lua with the Flecs ECS, featuring:
- A custom interpreter for deeper integration
- Compile-time parser generation because I don't like
flexandantlrquite enough to let them into my project - Enhanced Lua syntax to make it as expressive as possible for game development
Think of it as my attempt to make Lua and ECS play together beautifully for game dev.
Beyond that, my GitHub is a bit of a digital dumpster that is sometimes on fire.
It primarily consists of:
- Game engines & games
- Shaders & visual demos
- Minecraft & other game mods
- Some deeply technical (and possibly boring) experiments
I'll admit, I haven't written READMEs for most of them, can't really bring myself to shove emojis into every project I have.
But the code is there, warts and all!
If FleCSibleLua piqued your interest, or if you stumbled upon something else in my repos that you'd like to talk about - please reach out! I'm always excited to collaborate, discuss wild ideas, or just nerd out about game tech.
Thanks for stopping by! Have an awesome day.
๐ก P.S. Yes, the ASCII owl is my spirit animal.



