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Tweak Creative Impetus Drain Behavior#407

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TheCodex6824 merged 2 commits intoTheCodex6824:stagingfrom
M-W-K:creative-impetus-drain-tweak
May 22, 2025
Merged

Tweak Creative Impetus Drain Behavior#407
TheCodex6824 merged 2 commits intoTheCodex6824:stagingfrom
M-W-K:creative-impetus-drain-tweak

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@M-W-K
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@M-W-K M-W-K commented May 13, 2025

Changes Impetus API to still require the presence and ability to extract requested impetus while in creative mode in order to return true. Now creative mode simply prevents the actual consumption of impetus, rather than allowing impossible drains to happen.

Fixes #406

Behaviors that will change are:

  • Opening Dimensional Fractures & Eldritch Locks will require initially charged gauntlets in creative mode, rather than just requiring the augment to be installed.
  • The Void Shield focus will require an initially charged gauntlet in creative mode, rather than just requiring the augment to be installed.
  • The Impetus Thruster augment will require an initial charge to function in creative mode.

This brings these particular interactions in line with current impetus cannon behavior, where the impetus cannon will not fire in creative mode while completely empty of charge. Alternatively, the impetus cannon could be brought in line with other behaviors and allow firing while empty if the user is in creative mode.

@TheCodex6824
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LGTM, I think this way makes more sense. If it gets annoying having to charge items, we can just add more charged versions of items to the creative menu.

@TheCodex6824 TheCodex6824 merged commit 9f4b3a3 into TheCodex6824:staging May 22, 2025
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@M-W-K M-W-K deleted the creative-impetus-drain-tweak branch May 24, 2025 05:16
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2 participants