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@Arefu Arefu commented Jun 1, 2017

This PR bring features I think are stable enough 😏 [cough] 😏 to enter the main branch.

It adds the following

  1. basic zone file editor, which can be turned off using the settings.
  2. Converter Button, Similar to World At War, Which will convert all assets instead of on the fly.
  3. VERY BASIC GDT creator for xModels and Images, This is to speed up creation of GDTs for pre-exported assets and not having to load the mammoth known as APE.
  4. Reverted the stupids interns decision to change the Export2Bin icon.
  5. Added devmap dvar that can be used to launch mods to certain maps to test them. (Using SHIPPED MAPS QStringList)

As usual, any questions concerns etc I can help out and trying to explain my logic.

I also noticed Git has "warned" me that there are conflicts, this is to be expected because as #14 shows I knew about it and applied my own fix as soon as I tracked it down. That should be the only conflict anything else I can try resolve for you guys.

But, would be nice to get some feedback before you merge it as I would also like some answers from you guys namely: #13

Johnathon added 30 commits May 6, 2017 13:20
…hen gives the ability to enter a custom one in.
…t you can auto open APE after creating it to fine tune your settings, basically making it easier for people who export models
To make mlMainWindow.* less cluttered, I am seperating my code into seperate Headers and CPP files.
Split up GDT creator to reduce clutter.
I will add comments to my commits and generally improve code quality.
Didn't notice it would stop compilation. I might swap it around later.
I fluffed up Git last night, it broke a lot more than Intended. So here I am back at step one.
Wip
Wip
Ugh, so much code. So Little Time :/. Getting ready to add basic GDT Creator, and working on better syntax highlight for zone editor.But Iam going to split those up soon enough.
Starting to make Zone Editor better.
 I have been doing so much codingon this recently, I am going to need to take a bit of a break :(.
Big
Huge if Big
You can now add files by clicking on them in the zone editor. I will also be improving this a lot this weekend, I will also be finally making the GDT creator, check the git cards to see what I have planned.
This update adds some stuff to the GDT Creator, it sitll doesn't create the GDT file, but it will next commit, I am just creating a dialog that will prompt similar to the zone editor asking what sort of GDT it should create either xmodel or image
But doesn't work at the same time.
Fixed some whack code in my GDT creator. Maybe I should offload this stuff to it's on .h and .cpp, it's going to use a lot of code...
Such is lifein my compile history. This one changes optional rung args to additional compile args for the cod2map stage of compliation.
Base cod2map args, doesn't work as of yet.
Slowly getting there.
Johnathon and others added 7 commits May 23, 2017 20:40
Confering with SE2Dev, I might work on making the arguments read from a JSON file or something similar so it is more user friendly to add more in future.
Annnd that's all I wrote, I'll get it fully working in the weekend.
Just had to move my GDT Creator to it's own file, it's 50/50 atm, I'll move the rest next commit when I get more time. This should make it easier to manage for other people, I'll eventually do the same for my zone editor.
The GDT creation suite is now moved fully, it also now copies and works.
This is a stable build slating what features I deem to be  stable enough to enter the main branch.
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Arefu commented Jun 1, 2017

Conflict resolved.

As I thought, it was the way how the launcher was storing things citing the bug that didn't get tracked.

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Arefu commented Jul 13, 2017

I know time flies when you guys are having fun, but ya' know.

There is a reply button for a reason. but alas I guess the intern forgot how to merge a PR.

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Arefu commented Aug 28, 2017

Did you guys fire the intern, or did he leave?

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