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VRExplorer

VRExplorer: A Model-based Approach for Semi-Automated Testing of Virtual Reality Scenes (ASE '25) PDF (Homepage Website Ver.) PDF (ResearchGate Mirror Ver.)

Guideline

  • Unity → Package Manager → Add package from git URL https://github.com/TsingPig/VRExplorer_Release.git
  • Manually set terrain objects (e.g., walls and floors) to Navigation Static and Bake the NavMesh.
  • Add the VRExplorer agent prefab to the Package/Prefabs Folder for the under-test scenes.
  • Adding and Inplement interfaces (Package/EAT Framework/Entity)
  • [Optional] Attach predefined scripts in Package/Scripts/EAT Framework/Mono Folder, or select and implement interfaces.

Cite

@inproceedings{zhu_vrexplorer_ase25,
  author    = {Zhengyang Zhu and Hong{-}Ning Dai and Hanyang Guo and Zeqin Liao and Zibin Zheng},
  title     = {VRExplorer: A Model-based Approach for Semi-Automated Testing of Virtual Reality Scenes},
  booktitle = {Proceedings of the 40th IEEE/ACM International Conference on Automated Software Engineering (ASE)},
  year      = {2025},
  doi       = {10.1109/ASE63991.2025.00047},
  publisher = {IEEE}
}

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VRExplorer: A Model-based Approach for Semi-Automated Virtual Reality Scene Exploration and Testing

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