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Fixes issue where creating Interactables at runtime by using AddComponent<Valve.VR.InteractionSystem.Throwable>() on a GameObject would throw null reference exception due to hideHighlight not being initialized, preventing itself and its children from showing highlighting.

Fixes issue where creating Interactables at runtime by using AddComponent<Valve.VR.InteractionSystem.Throwable>() on a GameObject would throw null reference exception due to hideHighlight not being initialized, preventing itself and its children from showing highlighting.
@keithbradner
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Thanks for the catch, and the PR. This will be in the next release.

@keithbradner keithbradner added the Fixed in next release Fix coming in next release label Feb 9, 2023
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2 participants