๐ฏ Software Game Developer
๐ป Passionate about C#, .NET, and Unity
Iโm an embedded software developer transitioning into the world of application and game development.
With a masterโs degree in Physics, I approach programming with a logical, systems-oriented mindset โ whether itโs writing efficient code, simulating real-world behavior, or designing gameplay that feels right.
- Languages: C, C++, C#
- Frameworks: .NET, WPF, Unity
- Tools: Visual Studio, Git, Git Extensions
- Concepts: Clean Code, OOP, Generics, Design Patterns, TDD basics
| Project | Description |
|---|---|
| ๐ Fruit Ninja in Unity | Fruit Ninja clone built in Unity as part of my C# Masterclass learning journey. |
| ๐ Zig Zag in Unity | Zig Zag game remake built in Unity as part of my C# Masterclass learning journey. |
| ๐ Pong Game in Unity | A classic Pong remake built in Unity as part of my C# Masterclass learning journey. |
| ๐ C# Masterclass Progress | My learning repository: cheat sheets, notes, and code samples from the course. |
- Unity scripting & physics
- Game architecture (SOLID, DI)
- .NET desktop apps and API integration
Physics taught me to model the invisible โ programming lets me bring it to life.
Every game mechanic is just another experiment with better graphics. โก
- ๐ผ LinkedIn
- โ๏ธ moraruvictorio@gmail.com
โญ "I like when code behaves as predictably as physics โ and breaks just as beautifully when it doesnโt.โ