mod_openai_audio_stream is a FreeSWITCH module that streams L16 audio from a channel to an OpenAI Realtime WebSocket endpoint. The stream follows OpenAI's Realtime API specification and enables real-time audio playback directly in the channel.
It is a fork of mod_audio_stream, specifically adapted for streaming audio to OpenAI's Realtime API and playing the responses back to the user via FreeSWITCH and WebSocket.
The goal of mod_openai_audio_stream is to provide a simple, lightweight, yet effective module for streaming audio and receiving responses directly from OpenAI’s Realtime WebSocket into the call through FreeSWITCH. It uses ixwebsocket, a C++ WebSocket library compiled as a static library.
- Use L16 format in your
session.updateto have the audio playback and temporal audio files creation to work properly. The module was tested with OpenAI's Realtime API set on L16 format. - You do not have to worry about the incoming sampling rate, the module resamples the audio to match the channels frame codec.
- Specify the OpenAI Realtime model in the URI using the correct sampling rate (24K), e.g.
uuid_openai_audio_stream ${uuid} start wss://api.openai.com/v1/realtime?model=gpt-realtime mono 24k
To build the module, make sure FreeSWITCH development headers, OpenSSL, Zlib and SpeexDSP development packages are installed on your system.
Depending on your Linux distribution, you can install them like this:
sudo apt-get install -y libfreeswitch-dev libssl-dev zlib1g-dev libspeexdsp-devsudo dnf install -y freeswitch-devel openssl-devel zlib-devel speexdsp-develFor other distributions, please refer to your package manager documentation to install the equivalent packages.
After cloning please execute: git submodule init and git submodule update to initialize the submodule.
If you built FreeSWITCH from source, eq. install dir is /usr/local/freeswitch, add path to pkgconfig:
export PKG_CONFIG_PATH=/usr/local/freeswitch/lib/pkgconfig
To build the module, from the cloned repository:
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
TLS is OFF by default. To build with TLS support add -DUSE_TLS=ON to cmake line.
The following is a simple dialplan example that demonstrates how to use the module to stream audio to OpenAI's Realtime API and play back the responses.
<extension name="openai">
<condition field="destination_number" expression="^.*$"> <!-- match all, change based on your needs -->
<action application="set" data="STREAM_OPENAI_API_KEY=sk-xxxxxxxxxxxxxxxxxx" />
<action application="set" data="STREAM_DISABLE_AUDIOFILES=true"/>
<action application="answer" />
<action application="set"
data="api_result=${uuid_openai_audio_stream ${uuid} start wss://api.openai.com/v1/realtime?model=gpt-realtime mono 24k}" />
<action application="playback" data="silence_stream://-1//"/>
<action application="set" data="api_result=${uuid_openai_audio_stream ${uuid} stop}"/>
<action application="hangup"/>
</condition>
</extension>- Make sure to replace
sk-xxxxxxxxxxxxxxxxxxwith your actual OpenAI API key. - The dialplan answers the call and starts streaming audio to OpenAI's Realtime API using
uuid_openai_audio_stream, so you can try it out and see the OpenAI events in the FreeSWITCH console within themod_openai_audio_stream::jsonevents and other module events. - The playback action with
silence_stream://-1//is needed for audio playback to work properly. For more details, check issue #16.
The getting started example is a basic demonstration of how to use the module. For more advanced usage, we suggest piloting the module from an external application, for example using FreeSWITCH's Event Socket Library (ESL) or other methods to receive events from FreeSWITCH and send commands to control the call flow.
This way you can build more complex applications allowing for function calls, updating instructions, and other interactions with OpenAI's Realtime API. Check out the OpenAI Realtime documentation and API reference for more details on how to structure your requests and handle responses.
The following channel variables can be used to fine tune websocket connection and also configure mod_openai_audio_stream logging:
| Variable | Description | Default |
|---|---|---|
| STREAM_MESSAGE_DEFLATE | true or 1, disables per message deflate | off |
| STREAM_HEART_BEAT | number of seconds, interval to send the heart beat | off |
| STREAM_SUPPRESS_LOG | true or 1, suppresses printing to log | off |
| STREAM_BUFFER_SIZE | buffer duration in milliseconds, divisible by 20 | 20 |
| STREAM_EXTRA_HEADERS | JSON object for additional headers in string format | none |
| STREAM_NO_RECONNECT | true or 1, disables automatic websocket reconnection | off |
| STREAM_TLS_CA_FILE | CA cert or bundle, or the special values SYSTEM or NONE | SYSTEM |
| STREAM_TLS_KEY_FILE | optional client key for WSS connections | none |
| STREAM_TLS_CERT_FILE | optional client cert for WSS connections | none |
| STREAM_TLS_DISABLE_HOSTNAME_VALIDATION | true or 1 disable hostname check in WSS connections | false |
| STREAM_DISABLE_AUDIOFILES | true or 1, disables debug audio files generation in tmp | false |
| STREAM_OPENAI_API_KEY | OpenAI API key, used for authentication with OpenAI's | none |
-
Per message deflate compression option is enabled by default. It can lead to a very nice bandwidth savings. To disable it set the channel var to
true|1. -
Heart beat, sent every xx seconds when there is no traffic to make sure that load balancers do not kill an idle connection.
-
Suppress parameter is omitted by default(false). All the responses from websocket server will be printed to the log. Not to flood the log you can suppress it by setting the value to
true|1. Events are fired still, it only affects printing to the log. -
Buffer Sizeactually represents a duration of audio chunk sent to websocket. If you want to send e.g. 100ms audio packets to your ws endpoint you would set this variable to 100. If ommited, default packet size of 20ms will be sent as grabbed from the audio channel (which is default FreeSWITCH frame size) -
Set
STREAM_OPENAI_API_KEYto have a valid OpenAI API key to authenticate with OpenAI's Realtime API. This is required for the module to function properly. If not set the module will use theSTREAM_EXTRA_HEADERSto pass the OpenAI API key as a header assuming you prepared the headers in the channel variable. NOTE: An OpenAI API key is required for the module to function properly. If not set, the module will not be able to connect to the API. -
Extra headers should be a JSON object with key-value pairs representing additional HTTP headers. Each key should be a header name, and its corresponding value should be a string.
{ "Header1": "Value1", "Header2": "Value2", "Header3": "Value3" } -
Websocket automatic reconnection is on by default. To disable it set this channel variable to true or 1.
-
TLS (for WSS) options can be fine tuned with the
STREAM_TLS_*channel variables:STREAM_TLS_CA_FILEthe ca certificate (or certificate bundle) file. By default isSYSTEMwhich means use the system defaults. Can beNONEwhich result in no peer verification.STREAM_TLS_CERT_FILEoptional client tls certificate file sent to the server.STREAM_TLS_KEY_FILEoptional client tls key file for the given certificate.STREAM_TLS_DISABLE_HOSTNAME_VALIDATIONiftrue, disables the check of the hostname against the peer server certificate. Defaults tofalse, which enforces hostname match with the peer certificate.
The freeswitch module exposes the following API commands:
uuid_openai_audio_stream <uuid> start <wss-url> <mix-type> [<sampling-rate>] [mute_user]
Attaches a media bug and starts streaming audio (in L16 format) to the websocket server. FS default is 8k. If sampling-rate is other than 8k it will be resampled. Passing mute_user delays forwarding caller audio to the Realtime API until you explicitly unmute.
uuid- Freeswitch channel unique idwss-url- websocket urlws://orwss://mix-type- choice of- "mono" - single channel containing caller's audio
- "mixed" - single channel containing both caller and callee audio
- "stereo" - two channels with caller audio in one and callee audio in the other.
sampling-rate- optional, choice of- "8k" = 8000 Hz sample rate will be generated
- "16k" = 16000 Hz sample rate will be generated
- "24k" = 24000 Hz sample rate will be generated
mute_user- optional flag. When present, the module initialises muted and ignores caller audio until an explicitunmute.- IMPORTANT NOTE: The OpenAI Realtime API, when using PCM audio format, expects the audio to be in 24 kHz sample rate. Use the sampling-rate parameter as
24k(or24000) and mono to ensure that the audio is sent in the correct format. From the OpenAI Realtime API documentation: input audio must be 16-bit PCM at a 24kHz sample rate, single channel (mono), and little-endian byte order. Support for exchanging audio with OpenAI in other formats may be developed in the future, which would make the<sampling-rate>and<mono<parameters useful for controlling the output format dynamically.
uuid_openai_audio_stream <uuid> send_json
Sends a json object base64 encoded to the OpenAI websocket endpoint. Requires a valid base64 text and a valid json compliant to the OpenAI Realtime API specification. The reason for base64 encoding is that spaces, new lines and other special characters in the json object can cause issues with the freeswitch API command parsing.
uuid_openai_audio_stream <uuid> stop
uuid_openai_audio_stream <uuid> pause
Pauses audio streaming in both directions. Caller audio stops flowing to OpenAI and any OpenAI playback currently buffering into the channel is halted until resume.
uuid_openai_audio_stream <uuid> resume
Resumes audio streaming in both directions after a pause.
uuid_openai_audio_stream <uuid> mute [user | openai | all]
Keeps the media bug alive while silencing the selected leg. Defaults to user when omitted.
user: block caller audio being sent to OpenAI.openai: block OpenAI playback from reaching the channel.all: apply both mute operations at once.
uuid_openai_audio_stream <uuid> unmute [user | openai | all]
Re-enables the selected audio leg after a corresponding mute. Defaults to user when omitted.
Module will generate the following event types:
mod_openai_audio_stream::jsonmod_openai_audio_stream::connectmod_openai_audio_stream::disconnectmod_openai_audio_stream::errormod_openai_audio_stream::play
Message received from websocket endpoint. Json expected, but it contains whatever the websocket server's response is.
Name: mod_openai_audio_stream::json Body: WebSocket server response
Successfully connected to websocket server.
Name: mod_openai_audio_stream::connect Body: JSON
{
"status": "connected"
}Disconnected from websocket server.
Name: mod_openai_audio_stream::disconnect Body: JSON
{
"status": "disconnected",
"message": {
"code": 1000,
"reason": "Normal closure"
}
}- code:
<int> - reason:
<string>
There is an error with the connection. Multiple fields will be available on the event to describe the error.
Name: mod_openai_audio_stream::error Body: JSON
{
"status": "error",
"message": {
"retries": 1,
"error": "Expecting status 101 (Switching Protocol), got 403 status connecting to wss://localhost, HTTP Status line: HTTP/1.1 403 Forbidden\r\n",
"wait_time": 100,
"http_status": 403
}
}- retries:
<int>, error:<string>, wait_time:<int>, http_status:<int>
The audio playback is handled by the module. OpenAI return JSON object containing base64 encoded audio to be played by the user. The audio delta response may include other fields, but not so important for the audio playback.
{
...
"type": "response.output_audio.delta",
"delta": "BASE64_ENCODED_AUDIO...",
...
}Event generated by the module (subclass: mod_openai_audio_stream::play) will be the same as the data element with the file added to it representing filePath:
This module will still generate audio files in the temp as mod_audio_stream does, every file will be formatted to fit the wav format at openai realtime API sampling rate in raw L16. Use L16 format in your session.update to have the audio playback and temporal audio files creation to work properly.
Can be useful for debugging purposes or other use cases. The STREAM_DISABLE_AUDIOFILES channel variable can be set to true|1 to disable audio files events and generation.
{
"file": "/path/to/the/file"
}
If printing to the log is not suppressed, response printed to the console will look the same as the event. The original response containing base64 encoded audio is replaced because it can be quite huge.
the files generated by this feature will reside at the temp directory and will be deleted when the session is closed.