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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -53,4 +53,4 @@ This game was made with love to Newgrounds and its community. Extra love to Tom
# Other pages

- [Server info](server/README.md) - More info on how to host a server.
- [BUILDING.md](https://github.com/KadeDev/Kade-Engine/blob/master/BUILDING.md) - How to compile/build the game. This points to the BUILDING.md inside the Kade Engine repository.
- [Building](https://kadedev.github.io/Kade-Engine/building) - How to compile/build the game. This points to the Building section inside the Kade Engine website.
2 changes: 1 addition & 1 deletion client/Project.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->

<app title="Friday Night Funkin' Battle Royale" file="FNF Battle Royale" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
<app title="Friday Night Funkin' Battle Royale" file="BattleRoyale" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="BR 1.0.1 || FNF 0.2.7.1" company="ninjamuffin99" />

<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
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4 changes: 2 additions & 2 deletions client/source/onlinemod/Chat.hx
Original file line number Diff line number Diff line change
Expand Up @@ -29,12 +29,12 @@ class Chat

public static inline function PLAYER_JOIN(nickname:String)
{
Chat.OutputChatMessage('$nickname joined the game', systemColor);
Chat.OutputChatMessage('$nickname joined the game, say welcome.', systemColor);
}

public static inline function PLAYER_LEAVE(nickname:String)
{
Chat.OutputChatMessage('$nickname left the game', systemColor);
Chat.OutputChatMessage('$nickname left the game, Awww.', systemColor);
}

public static inline function SERVER_MESSAGE(message:String)
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12 changes: 6 additions & 6 deletions client/source/onlinemod/OnlineNickState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ class OnlineNickState extends MusicBeatState
add(bg);


var topText = new FlxText(0, FlxG.height * 0.25, "Insert nickname");
var topText = new FlxText(0, FlxG.height * 0.25, "Insert nickname.");
topText.setFormat(Paths.font("vcr.ttf"), 64, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
topText.screenCenter(FlxAxes.X);
add(topText);
Expand Down Expand Up @@ -76,16 +76,16 @@ class OnlineNickState extends MusicBeatState
switch (data[0])
{
case 0:
SetErrorText("Nickname accepted", FlxColor.LIME);
SetErrorText("Nickname accepted!", FlxColor.LIME);
FlxG.switchState(new OnlineLobbyState());
case 1:
SetErrorText("Nickname already claimed");
SetErrorText("Nickname already claimed, Choose another one");
case 2:
SetErrorText("Game already in progress");
SetErrorText("Game already in progress. Please wait");
case 3:
SetErrorText("Invalid nickname");
SetErrorText("Invalid nickname! Please choose another one.");
case 4:
FlxG.switchState(new OnlinePlayMenuState("Game is already full"));
FlxG.switchState(new OnlinePlayMenuState("Game is already full, cannot join."));
}
}
}
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