🎨 Palette: Instant feedback & dynamic poll timeout#14
🎨 Palette: Instant feedback & dynamic poll timeout#14aidasofialily-cmd wants to merge 2 commits intomainfrom
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- Added instant UI updates on user input for better tactile feedback. - Switched to a dynamic poll timeout for improved responsiveness and CPU efficiency. - Cleaned up the mode toggle to prevent breaking the single-line display. - Added visual polish with clearer mode labels and emoji. - Ensured type safety with static_cast for std::max to avoid compilation issues. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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- Added instant UI updates on user input for better tactile feedback. - Switched to a dynamic poll timeout for improved responsiveness and CPU efficiency. - Cleaned up the mode toggle to prevent breaking the single-line display. - Added visual polish with clearer mode labels and emoji. - Fixed CI by renaming rust.yml to build.yml and updating it for C++/Makefile. - Ensured type safety with static_cast for std::max to avoid compilation issues. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
Implemented a micro-UX improvement for the SPEED CLICKER game.
The changes include:
\r, keeping the game interface clean and focused.poll()with a dynamic timeout, which is more efficient and responsive than a non-blocking poll with a fixed sleep.std::maxto prevent potential compilation errors in different C++ environments.♿ Accessibility/UX:
PR created automatically by Jules for task 2862080965914083619 started by @aidasofialily-cmd