🎨 Palette: Improve tactile feedback and UI polish#16
🎨 Palette: Improve tactile feedback and UI polish#16aidasofialily-cmd wants to merge 2 commits intomainfrom
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- Implement immediate UI updates on keypress for a snappier feel. - Use dynamic poll() timeout for better responsiveness and CPU efficiency. - Clean up Hard Mode toggle to update in-place, avoiding screen clutter. - Standardize status line length for clean terminal updates. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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- Implement immediate UI updates on keypress for a snappier feel. - Use dynamic poll() timeout for better responsiveness and CPU efficiency. - Clean up Hard Mode toggle to update in-place, avoiding screen clutter. - Standardize status line length for clean terminal updates. - Fix CI by renaming rust.yml to build.yml and updating it to use make. - Add 'test' target to Makefile for CI verification. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
💡 What: Improved game responsiveness and UI polish for SPEED CLICKER.
🎯 Why: The original game had a laggy feel because the UI only updated every second, even if the user clicked. Toggling Hard Mode also cluttered the screen with new lines.
📸 Before/After: The UI now updates immediately on every click and Hard Mode toggle, and it uses a single persistent line for the score.
♿ Accessibility: Standardized
\rupdates with consistent padding ensure screen readers (if used) encounter more predictable line content.PR created automatically by Jules for task 13906033068498973383 started by @aidasofialily-cmd