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4 changes: 4 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,3 +6,7 @@

## 2026-01-09 - Terminal I/O and Blocking
**Learning:** Standard terminal I/O is line-buffered by default. For real-time games, it's essential to use non-canonical mode (raw mode) to capture keypresses immediately. Also, internal journals should be kept clean if they are to be included in the repo.

## 2026-02-03 - Tactile Feedback in CLI
**Learning:** For interactive CLI tools, immediate visual feedback on keypress is crucial for a "tactile" feel. Decoupling the UI refresh from a fixed tick rate and triggering it on every input event makes the application feel significantly more responsive.
**Action:** Always ensure input handlers call the UI render logic immediately after updating the state, rather than waiting for the next game loop iteration.
10 changes: 3 additions & 7 deletions .github/workflows/rust.yml → .github/workflows/build.yml
Original file line number Diff line number Diff line change
@@ -1,22 +1,18 @@
name: Rust
name: C++ Build and Test

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
CARGO_TERM_COLOR: always

jobs:
build:

runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v4
- name: Build
run: cargo build --verbose
run: make
- name: Run tests
run: cargo test --verbose
run: make test
6 changes: 5 additions & 1 deletion Makefile
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Expand Up @@ -25,5 +25,9 @@ run: $(TARGET)
clean:
rm -f $(TARGET)

# Run tests
test: $(TARGET)
echo "q" | ./$(TARGET) | grep "Final Score:"

# Phony targets
.PHONY: all run clean
.PHONY: all run clean test
24 changes: 17 additions & 7 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@
#include <poll.h>
#include <unistd.h>
#include <termios.h>
#include <algorithm>

void render_ui(int score, bool hardMode) {
std::cout << "\rScore: " << score << (hardMode ? " [HARD MODE] " : " [NORMAL MODE] ") << std::flush;
}

int main() {
struct termios oldt, newt;
Expand All @@ -20,20 +25,25 @@ int main() {
auto last_tick = std::chrono::steady_clock::now();
while (true) {
int timeout = hardMode ? 100 : 1000;
if (poll(fds, 1, 0) > 0) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
int wait_time = std::max(0, timeout - (int)elapsed);

if (poll(fds, 1, wait_time) > 0) {
if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break;
if (input == 'h') {
hardMode = !hardMode;
std::cout << (hardMode ? "\n[HARD MODE] Speed x10!\n" : "\n[NORMAL MODE]\n");
} else score++;
} else {
score++;
}
render_ui(score, hardMode);
}
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
now = std::chrono::steady_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
if (elapsed >= timeout) {
score++; last_tick = now;
std::cout << "Score: " << score << (hardMode ? " [FAST] " : " [NORMAL] ") << "\r" << std::flush;
render_ui(score, hardMode);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\nFinal Score: " << score << "\nThanks for playing!\n";
Expand Down