🎨 Palette: Improve game responsiveness and visual feedback#18
🎨 Palette: Improve game responsiveness and visual feedback#18aidasofialily-cmd wants to merge 2 commits intomainfrom
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- Centralize UI rendering to provide immediate tactile feedback on input. - Use ANSI colors (Green/Red) and bold text for better visual clarity. - Optimize the game loop using a dynamic poll() timeout for better responsiveness and CPU efficiency. - Ensure the Hard Mode toggle updates in-place without breaking the single-line UI. - Add a clear 'Game Over' banner. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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UX improvements: - Centralize UI rendering to provide immediate tactile feedback on input. - Use ANSI colors (Green/Red) and bold text for better visual clarity. - Optimize the game loop using a dynamic poll() timeout for better responsiveness. - Ensure the Hard Mode toggle updates in-place without breaking the single-line UI. - Add a clear 'Game Over' banner. CI fix: - Replace incorrect Rust workflow with a C++ Build workflow using 'make'. - Add a basic smoke test to the CI pipeline. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
💡 What:
render_uifunction.sleep_forwith a dynamicpoll()timeout for instant responsiveness.🎯 Why:
♿ Accessibility:
PR created automatically by Jules for task 10107469518797870887 started by @aidasofialily-cmd