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🎨 Palette: [UX improvement] Add start prompt, countdown, and UI cleanup#51

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aidasofialily-cmd wants to merge 1 commit intomainfrom
palette-ux-countdown-cleanup-6539115498071985675
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🎨 Palette: [UX improvement] Add start prompt, countdown, and UI cleanup#51
aidasofialily-cmd wants to merge 1 commit intomainfrom
palette-ux-countdown-cleanup-6539115498071985675

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@aidasofialily-cmd
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💡 What:

Added a "Press any key to start" prompt and a 3-second animated countdown before the game begins. Also refactored the UI update logic to remove a redundant print call that was causing flickering.

🎯 Why:

The game started immediately upon execution, which could catch users off guard. The countdown builds anticipation and allows for preparation. The UI refactoring ensures a smoother visual experience without redundant characters or flicker.

📸 Before/After:

Before: Game starts immediately; score updates twice per tick causing flicker.
After: Clear start prompt -> 3-2-1-GO countdown -> Smooth, single-line score updates.

♿ Accessibility:

  • Added clearer status labels (e.g., [NORMAL MODE], [HARD MODE]).
  • Improved timing predictability with the countdown.
  • Reduced visual noise and flicker.

PR created automatically by Jules for task 6539115498071985675 started by @aidasofialily-cmd

- Added a "Press any key to start..." prompt to let the user prepare.
- Implemented a 3-second animated countdown (3, 2, 1, GO!) with ANSI colors.
- Used `tcflush` to ensure a fair start by clearing buffered input during the countdown.
- Cleaned up the score display logic to remove redundancy and prevent terminal flicker.

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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