🎨 Palette: Implement persistent high score and UI polish#63
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💡 What: - Added a persistent high score system using `highscore.txt`. - Enhanced the "GO!" message with Bold Green color for better visual feedback. - Updated the in-game UI to display both the current score and the high score in real-time. - Added a "NEW HIGH SCORE!" celebratory message when a record is broken. 🎯 Why: - Provides a sense of progression and gamification, encouraging users to beat their previous records. - Improves the "tactile" feel and visual delight of the game's start and end transitions. ♿ Accessibility: - Uses standardized color macros for consistent visual hierarchy and improved readability. - Provides clear text-based feedback for game states and achievements. ♻️ Ignored `highscore.txt` in `.gitignore` to prevent tracking local user data. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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I have implemented a persistent high score system for the SPEED CLICKER game. This includes loading the high score at startup, displaying it on the welcome screen and during the game, and saving it when a new record is set. I also added some visual polish by coloring the "GO!" message Bold Green and adding a "NEW HIGH SCORE!" celebration at the end of the game. These changes are designed to increase user engagement and provide immediate positive reinforcement. All changes were verified with manual testing and a code review.
PR created automatically by Jules for task 14627681968714643530 started by @aidasofialily-cmd