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Repository for the Unity Multiplayer Project using Unity's NetCode Framework which also Facililates Unity's Gaming Services like Relay, Authentication, Lobbies and Matchmaker. It also facilitates Dedicated Server builds using UGS Services

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anoushmistry/UnityMultiplayerFrameworkProject

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Unity Multiplayer Framework

Repository for the Unity Multiplayer Project built using Unity's NetCode Framework, with integration for Unity Gaming Services (UGS) such as Relay, Authentication, and Lobbies.

This project serves as a foundational framework for developing scalable and flexible multiplayer experiences in Unity.

๐Ÿš€ Features:

Unity NetCode Framework

Deterministic multiplayer support.

High-performance networking model.

Client-Server and Dedicated Server architecture.

Unity Gaming Services Integration

Relay โ€“ Enables secure, peer-to-peer connections without requiring a dedicated server.

Authentication โ€“ Manages player identities across sessions and platforms.

Lobbies โ€“ Supports matchmaking and player grouping before entering gameplay.

Modular Design

Extensible system for adding gameplay features.

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Repository for the Unity Multiplayer Project using Unity's NetCode Framework which also Facililates Unity's Gaming Services like Relay, Authentication, Lobbies and Matchmaker. It also facilitates Dedicated Server builds using UGS Services

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