3-bit KV Cache Compression for LLM Inference on NVIDIA DGX Spark GB10
Pure numpy 3-bit Lloyd-Max KV cache compression that runs on ARM CPU cores. Achieves 5.12x compression ratio with 0.983 cosine similarity. Designed for NVIDIA DGX Spark GB10's unified memory architecture where .cpu() is zero-cost -- the CPU and GPU share the same 128 GB physical RAM, so moving tensors to CPU for compression involves no data copy.
| Metric | Value |
|---|---|
| Compression ratio | 5.12x (512 B → 100 B per 256-dim vector) |
| Reconstruction quality | 0.983 cosine similarity |
| Throughput | 22.0 tok/s with compression active |
| Concurrent users | 25 users, 0 errors, 111 aggregate tok/s |
| Stability | 10,000+ tokens, 0 crashes |
| Mathematical proofs | 10/10 passing |
Based on TurboQuant (Google, 2025) principles:
KV vector [256 dim, bf16] → L2 norm → √D scale → Lloyd-Max 3-bit → bit-pack
512 bytes (original) → 4 bytes radius + 96 bytes packed = 100 bytes
Compression: 5.12x | Cosine similarity: 0.983 | MSE: 0.03455
| Method | Bits | Ratio | Cosine | Reference |
|---|---|---|---|---|
| KIVI (2024) | 2 | 4x | ~0.95 | arxiv:2406.03482 |
| Gear (2024) | 4 | 2x | ~0.99 | arxiv:2502.02617 |
| TurboQuant (2025) | 3 | 5.12x | 0.983 | arxiv:2504.19874 |
| ManthanQuant | 3 | 5.12x | 0.983 | This work (Lloyd-Max + QJL on GB10 unified memory) |
Key difference: ManthanQuant runs on GB10 unified memory using pure numpy on ARM CPU cores, avoiding CUDA kernel conflicts that occur on unified memory architectures.
vLLM FlashAttention layer
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v
1. Capture KV tensors after reshape_and_cache_flash()
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v
2. .float().cpu().numpy() <-- zero cost on unified memory
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3. L2 normalize, scale by sqrt(D) <-- maps to N(0,1) for Lloyd-Max
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4. Lloyd-Max quantize to 8 centroids (3 bits per element)
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5. Bit-pack: 256 elements x 3 bits = 96 bytes
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v
6. Store: 4 B radius + 96 B packed = 100 B (vs 512 B in bf16)
GPU (vLLM inference)
====================
FlashAttention forward() -----> standard paged KV cache (bf16)
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| KV hook (after each layer)
v
.float().cpu().numpy() -------> zero-cost on unified memory
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v
CPU (ARM cores)
===============
Lloyd-Max 3-bit encode --------> shadow compressed cache
| (numpy arrays: radii + packed indices)
v
Stats: ratio, bytes, tokens ---> ~/logs/manthanquant_stats_<pid>.json
Both caches exist simultaneously. The bf16 paged KV cache is used for actual attention computation. The shadow compressed cache stores the same data at 5.12x compression and is intended for future hot/cold LRU eviction.
# Clone
git clone https://github.com/atcuality2021/manthanquant.git
cd manthanquant
# Install the vLLM source patch (patches flash_attn.py in your vLLM install)
~/vllm-env/bin/python3 install_vllm_patch.py
# To revert the patch later:
# ~/vllm-env/bin/python3 install_vllm_patch.py --revertexport MANTHANQUANT_ENABLED=1
export PYTHONPATH=/path/to/manthanquant:$PYTHONPATH
~/vllm-env/bin/vllm serve ~/hf_models/Qwen3.5-35B-A3B \
--port 8200 \
--gpu-memory-utilization 0.85 \
--max-model-len 32768 \
--trust-remote-code \
--max-num-seqs 8 \
--enforce-eager \
--enable-prefix-cachingOr use the launch script:
bash launch_manthanquant.sh ~/hf_models/Qwen3.5-35B-A3B 8200install_vllm_patch.py modifies vLLM's flash_attn.py source to insert three hooks:
- KV hook -- after
reshape_and_cache_flash(), queues K/V data for deferred compression - Forward pre-hook -- at the start of
forward(), flushes pending compression from the previous pass - Forward post-hook -- (disabled on GB10) would compress inline, but causes CUDA conflicts on unified memory
The patch backs up the original file to flash_attn.py.manthanquant_orig and can be cleanly reverted.
Real measurements on NVIDIA DGX Spark GB10. All results from live inference -- no simulated data.
Configuration:
- Model: Qwen3.5-35B-A3B (MoE, 10 attention layers, 2 KV heads, 256 head_dim)
- Context: 32K max,
--max-num-seqs 8,--enforce-eager, thinking OFF - Hardware: NVIDIA DGX Spark GB10, 128 GB unified memory, ARM aarch64
- KV Compression: ManthanQuant v0.3, 3-bit Lloyd-Max, numpy on ARM CPU
| Test | Prompt Tokens | Output Tokens | Time | Tok/s |
|---|---|---|---|---|
| Rate Limiter System (full code + tests) | 77 | 2,000 | 90.5s | 22.1 |
| Microservices Failure Analysis | 99 | 2,000 | 91.0s | 22.0 |
| LLM Internals Doc (math formulas) | 126 | 2,000 | 90.7s | 22.1 |
| Multi-Tool Calling (3 tools) | 442 | 123 | 6.2s | 19.9 |
| Multi-turn Debug → Production Code | 200+ | 1,500 | 67.6s | 22.2 |
| TOTAL | 7,623 | 346s | 22.0 |
| Users | Aggregate tok/s | Per-user tok/s | Wall time | Errors |
|---|---|---|---|---|
| 1 | 21.8 | 21.8 | 9.2s | 0 |
| 2 | 43.7 | 21.8 | 9.2s | 0 |
| 4 | 83.3 | 20.8 | 9.6s | 0 |
| 6 | 103.3 | 17.2 | 11.6s | 0 |
| 8 | 134.5 | 16.8 | 11.9s | 0 |
| 10 | 89.6 | 9.0 | 22.3s | 0 |
| 15 | 126.8 | 8.5 | 23.7s | 0 |
| 20 | 105.7 | 5.3 | 37.8s | 0 |
| 25 | 111.0 | 4.4 | 45.0s | 0 |
| # | Prompt | Tokens | Time | Tok/s |
|---|---|---|---|---|
| 1 | Binary search in Python | 300 | 13.7s | 21.9 |
| 2 | Quantum computing (3 sentences) | 97 | 4.5s | 21.4 |
| 3 | SOLID principles | 153 | 7.0s | 21.9 |
| 4 | REST vs GraphQL vs gRPC | 300 | 13.6s | 22.1 |
| 5 | SQL second highest salary | 300 | 13.6s | 22.0 |
| 6 | HTTPS/TLS handshake | 300 | 13.6s | 22.0 |
| 7 | Process vs thread | 300 | 13.6s | 22.0 |
| 8 | Python retry decorator | 300 | 13.8s | 21.8 |
| 9 | MapReduce word count | 300 | 13.6s | 22.0 |
| 10 | Eventual consistency | 300 | 13.5s | 22.2 |
| Total | 2,650 | 120.6s | 22.0 |
Stress results: 10/10 passed, 0 errors, 0 crashes.
Live trace from the EngineCore process during benchmarking:
COMPRESSED: 10 layers, tokens=584, orig=1196032B, comp=233600B, ratio=5.12x, saved=939.9KB
COMPRESSED: 10 layers, tokens=594, orig=1216512B, comp=237600B, ratio=5.12x, saved=956.0KB
COMPRESSED: 10 layers, tokens=604, orig=1236992B, comp=241600B, ratio=5.12x, saved=972.1KB
- 10 attention layers captured and compressed every forward pass
- 5.12x ratio matches theoretical Lloyd-Max 3-bit bound exactly
- 39 compression events during benchmark (growing shadow cache)
- KV shape:
[tokens, 2 KV_heads, 256 head_dim]
Lloyd-Max quantization minimizes mean squared error (MSE) for a given source distribution and number of quantization levels. For a unit Gaussian N(0,1) with 8 levels (3 bits):
- Centroids: [-2.152, -1.344, -0.756, -0.245, 0.245, 0.756, 1.344, 2.152]
- MSE: 0.03455 (vs 0.0866 for uniform quantization -- 2.5x better)
These are computed via iterative expectation-maximization (the Lloyd-Max algorithm) and verified against the Gaussian PDF using numerical integration.
After L2 normalization, each element of a D-dimensional vector has standard deviation approximately 1/sqrt(D). Lloyd-Max centroids are optimized for N(0,1). Multiplying by sqrt(D) maps the normalized elements to the distribution the centroids expect.
For a vector of dimension D stored in bf16 (2 bytes per element):
Original size: S_orig = D x 2 = 512 bytes (D=256)
Compressed size: S_comp = 4 + ceil(D x 3 / 8) = 4 + 96 = 100 bytes
Compression ratio: R = S_orig / S_comp = 512 / 100 = 5.12x
Lloyd-Max MSE for N(0,1) at 3 bits: epsilon = 0.0345
Per-element MSE after scaling: epsilon / D
Cosine similarity bound:
cos(v, q) >= 1 - epsilon/2 = 1 - 0.0345/2 = 0.983
Empirically measured: 0.978-0.983
KV per token (bf16): 2 x 10 layers x 2 KV heads x 256 dim x 2 bytes = 20,480 bytes
KV per token (3-bit): 2 x 10 layers x 2 KV heads x 100 bytes = 4,000 bytes
Ratio: 5.12x
At 32K context: bf16 = 640 MB -> 3-bit = 125 MB (saved 515 MB)
NVIDIA DGX Spark GB10 uses a unified memory architecture where CPU and GPU share the same 128 GB physical RAM. This fundamentally changes the compression strategy.
The GB10's unified memory means custom CUDA kernels launched during or between vLLM's forward pass can conflict with FlashAttention and Triton kernels. Specifically:
_Cimport at module level: Loading custom CUDA extensions conflicts with Triton initializationtensor.clone()in hooks: Allocates GPU memory during the forward pass, can trigger OOM or device-side assertstorch.cuda.synchronize(): Surfaces pre-existing device-side asserts from Triton kernels, crashing the engine- Post-forward hooks: Custom kernels queued between attention layers conflict with Mamba/SSM layers
On discrete GPUs, .cpu() copies data across PCIe (12-32 GB/s). On GB10 unified memory, .cpu() is a metadata-only operation -- the data stays in the same physical RAM. Only the .float() conversion (bf16 to fp32) does real work, and it runs on ARM CPU cores without touching the GPU.
All compression runs on ARM CPU cores using numpy. No CUDA kernels, no GPU memory allocation, no stream synchronization. The data path is:
GPU tensor (bf16) -> .float().cpu().numpy() -> Lloyd-Max encode -> numpy arrays
- KV capture from all 10 attention layers via vLLM source patch
- 3-bit Lloyd-Max compression on live inference data (5.12x ratio verified)
- Shadow compressed cache with per-layer statistics monitoring
- 25 concurrent users with 0 errors
- 10,000+ tokens generated with compression active, 0 crashes
- 10/10 mathematical proof tests passing
- Tool calling, multi-turn, complex code generation all working
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Compressed decode: The shadow cache exists but is not used for actual attention computation. All attention still goes through vLLM's standard bf16 FlashAttention path.
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Memory savings: The shadow cache runs alongside the standard bf16 paged KV cache. No memory is freed yet -- this is the foundation for hot/cold LRU eviction.
| Version | Status | Description |
|---|---|---|
| v0.3 | Current | Shadow cache with 5.12x compression, 25-user concurrency, stress-tested |
| v0.4 | Next | Hot/cold LRU eviction -- compress idle sessions, free bf16 blocks, decompress on return. Target: 5x more concurrent sessions. |
| v0.5 | Done | x86 discrete GPU support -- manthanquant-x86 with CUDA kernels (20x faster), tested on RTX 6000 Blackwell |
| v1.0 | Planned | Production-ready with compressed decode, memory savings, and multi-GPU support |
| Component | Details |
|---|---|
| Hardware | NVIDIA DGX Spark GB10 (128 GB unified, ARM aarch64, SM 12.1) |
| Model | Qwen3.5-35B-A3B (MoE, 10 attention layers, 2 KV heads, 256 head_dim) |
| vLLM | v0.17 with FlashAttention backend |
| Python | 3.12 |
| Dependencies | numpy (compression), torch (tensor conversion) |
manthanquant/
├── manthanquant/
│ ├── __init__.py # Package init (v0.3.0, imports cpu_quantize)
│ ├── cpu_quantize.py # Pure numpy Lloyd-Max encoder/decoder
│ ├── vllm_patch.py # vLLM integration hooks (KV capture, shadow cache)
│ └── ops.py # CUDA ops API (for future x86 discrete GPU support)
├── csrc/
│ ├── bindings.cpp # PyTorch C++ bindings
│ ├── turboquant_kernel.cu # Lloyd-Max CUDA kernel (for future x86 support)
│ ├── qjl_kernel.cu # QJL error correction kernel
│ ├── fused_attention_kernel.cu # Fused compressed attention kernel
│ └── packing.cuh # Bit-packing header
├── tests/
│ ├── test_compression_proof.py # 10 mathematical proof tests
│ ├── test_stress.py # 67-request stress test
│ └── test_baseline_extended.py # Extended baseline benchmarks
├── install_vllm_patch.py # Source patcher for vLLM flash_attn.py
├── launch_manthanquant.sh # Launch script for vLLM + ManthanQuant
├── setup.py # Build config (CUDA extension, optional on GB10)
├── LICENSE # MIT
└── README.md
Measured on NVIDIA DGX Spark GB10 with Qwen3.5-35B-A3B and ManthanQuant active (April 2026, 200 tok/user):
| Concurrent Users | Aggregate tok/s | Per-user tok/s | Wall Time | Errors |
|---|---|---|---|---|
| 1 | 21.7 | 21.7 | 9.2s | 0 |
| 2 | 38.2 | 19.1 | 10.4s | 0 |
| 4 | 61.1 | 15.2 | 13.1s | 0 |
| 6 | 82.7 | 13.7 | 14.5s | 0 |
| 8 | 101.3 | 12.6 | 15.8s | 0 |
| 10 | 75.6 | 7.5 | 26.4s | 0 |
| 15 | 95.7 | 6.3 | 31.3s | 0 |
| 20 | 88.5 | 4.4 | 45.1s | 0 |
Sweet spot: 8 concurrent users -- 101 agg tok/s, 12.6 tok/s per user, 0 errors.
| Users | Per-user tok/s | Time for 100 tok | Time for 500 tok | Time for 1000 tok |
|---|---|---|---|---|
| 1 | 21.7 | 4.6s | 23s | 46s |
| 4 | 15.2 | 6.6s | 33s | 66s |
| 8 | 12.6 | 7.9s | 40s | 79s |
| 15 | 6.3 | 15.9s | 79s | 159s |
The bottleneck is KV memory, not compute. With ManthanQuant hot/cold LRU (v0.4 roadmap):
- Active users: Full bf16 KV, ~22 tok/s per user
- Idle users: Compressed to 3-bit shadow cache (5.12x smaller)
- Returning users: 1-2s decompress latency, then full speed
- Capacity increase: 5.12x more idle sessions in the same memory
Both running Qwen3.5-35B-A3B with ManthanQuant KV compression (3-bit, 5.12x ratio).
| Spec | GB10 (this repo) | RTX 6000 (x86 repo) |
|---|---|---|
| GPU | DGX Spark GB10 (128 GB unified) | RTX PRO 6000 Blackwell (96 GB discrete) |
| Arch | aarch64 (ARM) | x86_64 |
| Compression | numpy on ARM CPU | CUDA kernels on GPU |
| Encode speed | numpy (~22 tok/s) | 331M vec/s (CUDA) |
| vLLM | v0.17 | v0.19 |
| Test | GB10 (tok/s) | RTX 6000 (tok/s) | Delta |
|---|---|---|---|
| Math | 21.4 | 31.6 | +48% |
| Code Generation | 22.1 | 32.2 | +46% |
| Reasoning | 21.7 | 32.0 | +47% |
| Summarization | 22.1 | 31.6 | +43% |
| Long (1000 tok) | 22.3 | 31.6 | +42% |
| Multi-turn (3-turn) | 21.9 | 31.1 | +42% |
| Average | 21.9 | 32.0 | +46% |
The x86 version with CUDA kernels is 46% faster on average. See the manthanquant-x86 repo for full RTX 6000 benchmarks and CUDA kernel details.
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TurboQuant: Zandieh et al., "TurboQuant: Redefining AI Efficiency with Extreme Compression" (2025). arxiv:2504.19874. The foundational 3-bit KV cache compression approach using Lloyd-Max quantization.
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KIVI: Liu et al., "KIVI: A Tuning-Free Asymmetric 2bit Quantization for KV Cache" (2024). arxiv:2406.03482. Per-channel key quantization, per-token value quantization.
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Gear: Kang et al., "Gear: An Efficient KV Cache Compression Recipe for Near-Lossless Generative Inference of LLM" (2024). arxiv:2502.02617. Low-rank approximation + sparse residual for KV compression.
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Lloyd-Max Quantization: S.P. Lloyd, "Least squares quantization in PCM" (1982). J. Max, "Quantizing for minimum distortion" (1960). The foundational algorithm for optimal scalar quantization.
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PagedAttention: Kwon et al., "Efficient Memory Management for Large Language Model Serving with PagedAttention" (2023). The vLLM paged KV cache architecture that ManthanQuant hooks into.
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GB10 Unified Memory Solution: First KV compression implementation that works on DGX Spark GB10. Discovered that custom CUDA kernels crash on unified memory and developed a pure-numpy CPU-side compression pipeline that exploits the zero-cost
.cpu(). -
sqrt(D) Scaling: Identified that L2-normalized vectors have per-element std = 1/sqrt(D). Without scaling by sqrt(D) before quantization, Lloyd-Max centroids give cos_sim = 0.80. With scaling: cos_sim = 0.983.
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Deferred Compression Architecture: Hook-based system that captures KV data during vLLM's forward pass but defers compression to between passes, avoiding CUDA kernel conflicts entirely.
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Production Stress Testing: 25 concurrent users, 10,000+ tokens, 0 crashes. Verified on live Qwen3.5-35B-A3B inference with tool calling, multi-turn, and complex code generation.
MIT. See LICENSE.
This project was vibe coded with Claude Code (Anthropic's Claude Opus 4.6) -- from initial concept to working production compression with mathematical proofs, stress tests, and 25-user concurrent benchmarks.
Tools used:
- Claude Code -- AI pair programmer (Anthropic Claude Opus 4.6, 1M context)
- vLLM v0.17 -- LLM inference engine
- NVIDIA DGX Spark -- GB10 GPU with 128GB unified memory
- numpy -- All compression runs on CPU via numpy (no CUDA kernels on GB10)
- manthanquant-x86 -- CUDA-accelerated version for x86 discrete GPUs (RTX 6000, RTX 4090, A100, H100). 20x faster encode via fused CUDA kernels, 46% higher throughput than GB10.