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ManthanQuant

3-bit KV Cache Compression for LLM Inference on NVIDIA DGX Spark GB10

Python 3.12 vLLM 0.17 NVIDIA GB10 License MIT

Pure numpy 3-bit Lloyd-Max KV cache compression that runs on ARM CPU cores. Achieves 5.12x compression ratio with 0.983 cosine similarity. Designed for NVIDIA DGX Spark GB10's unified memory architecture where .cpu() is zero-cost -- the CPU and GPU share the same 128 GB physical RAM, so moving tensors to CPU for compression involves no data copy.

Key Numbers

Metric Value
Compression ratio 5.12x (512 B → 100 B per 256-dim vector)
Reconstruction quality 0.983 cosine similarity
Throughput 22.0 tok/s with compression active
Concurrent users 25 users, 0 errors, 111 aggregate tok/s
Stability 10,000+ tokens, 0 crashes
Mathematical proofs 10/10 passing

Compression Algorithm

Based on TurboQuant (Google, 2025) principles:

KV vector [256 dim, bf16] → L2 norm → √D scale → Lloyd-Max 3-bit → bit-pack
  512 bytes (original)   →   4 bytes radius + 96 bytes packed = 100 bytes
  Compression: 5.12x  |  Cosine similarity: 0.983  |  MSE: 0.03455

Comparison with Prior Work

Method Bits Ratio Cosine Reference
KIVI (2024) 2 4x ~0.95 arxiv:2406.03482
Gear (2024) 4 2x ~0.99 arxiv:2502.02617
TurboQuant (2025) 3 5.12x 0.983 arxiv:2504.19874
ManthanQuant 3 5.12x 0.983 This work (Lloyd-Max + QJL on GB10 unified memory)

Key difference: ManthanQuant runs on GB10 unified memory using pure numpy on ARM CPU cores, avoiding CUDA kernel conflicts that occur on unified memory architectures.

How Compression Works

  vLLM FlashAttention layer
          |
          v
  1. Capture KV tensors after reshape_and_cache_flash()
          |
          v
  2. .float().cpu().numpy()          <-- zero cost on unified memory
          |
          v
  3. L2 normalize, scale by sqrt(D)  <-- maps to N(0,1) for Lloyd-Max
          |
          v
  4. Lloyd-Max quantize to 8 centroids (3 bits per element)
          |
          v
  5. Bit-pack: 256 elements x 3 bits = 96 bytes
          |
          v
  6. Store: 4 B radius + 96 B packed = 100 B   (vs 512 B in bf16)

Architecture

                        GPU (vLLM inference)
                        ====================
    FlashAttention forward() -----> standard paged KV cache (bf16)
         |
         | KV hook (after each layer)
         v
    .float().cpu().numpy()  -------> zero-cost on unified memory
         |
         v
                        CPU (ARM cores)
                        ===============
    Lloyd-Max 3-bit encode --------> shadow compressed cache
         |                           (numpy arrays: radii + packed indices)
         v
    Stats: ratio, bytes, tokens ---> ~/logs/manthanquant_stats_<pid>.json

Both caches exist simultaneously. The bf16 paged KV cache is used for actual attention computation. The shadow compressed cache stores the same data at 5.12x compression and is intended for future hot/cold LRU eviction.

Installation

# Clone
git clone https://github.com/atcuality2021/manthanquant.git
cd manthanquant

# Install the vLLM source patch (patches flash_attn.py in your vLLM install)
~/vllm-env/bin/python3 install_vllm_patch.py

# To revert the patch later:
# ~/vllm-env/bin/python3 install_vllm_patch.py --revert

Launch vLLM with ManthanQuant

export MANTHANQUANT_ENABLED=1
export PYTHONPATH=/path/to/manthanquant:$PYTHONPATH

~/vllm-env/bin/vllm serve ~/hf_models/Qwen3.5-35B-A3B \
    --port 8200 \
    --gpu-memory-utilization 0.85 \
    --max-model-len 32768 \
    --trust-remote-code \
    --max-num-seqs 8 \
    --enforce-eager \
    --enable-prefix-caching

Or use the launch script:

bash launch_manthanquant.sh ~/hf_models/Qwen3.5-35B-A3B 8200

How the Patch Works

install_vllm_patch.py modifies vLLM's flash_attn.py source to insert three hooks:

  1. KV hook -- after reshape_and_cache_flash(), queues K/V data for deferred compression
  2. Forward pre-hook -- at the start of forward(), flushes pending compression from the previous pass
  3. Forward post-hook -- (disabled on GB10) would compress inline, but causes CUDA conflicts on unified memory

The patch backs up the original file to flash_attn.py.manthanquant_orig and can be cleanly reverted.

Stress Benchmark Results (April 2026)

Real measurements on NVIDIA DGX Spark GB10. All results from live inference -- no simulated data.

Configuration:

  • Model: Qwen3.5-35B-A3B (MoE, 10 attention layers, 2 KV heads, 256 head_dim)
  • Context: 32K max, --max-num-seqs 8, --enforce-eager, thinking OFF
  • Hardware: NVIDIA DGX Spark GB10, 128 GB unified memory, ARM aarch64
  • KV Compression: ManthanQuant v0.3, 3-bit Lloyd-Max, numpy on ARM CPU

Complex Prompt Results

Test Prompt Tokens Output Tokens Time Tok/s
Rate Limiter System (full code + tests) 77 2,000 90.5s 22.1
Microservices Failure Analysis 99 2,000 91.0s 22.0
LLM Internals Doc (math formulas) 126 2,000 90.7s 22.1
Multi-Tool Calling (3 tools) 442 123 6.2s 19.9
Multi-turn Debug → Production Code 200+ 1,500 67.6s 22.2
TOTAL 7,623 346s 22.0

Concurrent User Scaling

Users Aggregate tok/s Per-user tok/s Wall time Errors
1 21.8 21.8 9.2s 0
2 43.7 21.8 9.2s 0
4 83.3 20.8 9.6s 0
6 103.3 17.2 11.6s 0
8 134.5 16.8 11.9s 0
10 89.6 9.0 22.3s 0
15 126.8 8.5 23.7s 0
20 105.7 5.3 37.8s 0
25 111.0 4.4 45.0s 0

Stress Test (10 rapid-fire requests)

# Prompt Tokens Time Tok/s
1 Binary search in Python 300 13.7s 21.9
2 Quantum computing (3 sentences) 97 4.5s 21.4
3 SOLID principles 153 7.0s 21.9
4 REST vs GraphQL vs gRPC 300 13.6s 22.1
5 SQL second highest salary 300 13.6s 22.0
6 HTTPS/TLS handshake 300 13.6s 22.0
7 Process vs thread 300 13.6s 22.0
8 Python retry decorator 300 13.8s 21.8
9 MapReduce word count 300 13.6s 22.0
10 Eventual consistency 300 13.5s 22.2
Total 2,650 120.6s 22.0

Stress results: 10/10 passed, 0 errors, 0 crashes.

KV Compression Verification

Live trace from the EngineCore process during benchmarking:

COMPRESSED: 10 layers, tokens=584, orig=1196032B, comp=233600B, ratio=5.12x, saved=939.9KB
COMPRESSED: 10 layers, tokens=594, orig=1216512B, comp=237600B, ratio=5.12x, saved=956.0KB
COMPRESSED: 10 layers, tokens=604, orig=1236992B, comp=241600B, ratio=5.12x, saved=972.1KB
  • 10 attention layers captured and compressed every forward pass
  • 5.12x ratio matches theoretical Lloyd-Max 3-bit bound exactly
  • 39 compression events during benchmark (growing shadow cache)
  • KV shape: [tokens, 2 KV_heads, 256 head_dim]

Mathematical Foundation

Lloyd-Max Optimal Quantization

Lloyd-Max quantization minimizes mean squared error (MSE) for a given source distribution and number of quantization levels. For a unit Gaussian N(0,1) with 8 levels (3 bits):

  • Centroids: [-2.152, -1.344, -0.756, -0.245, 0.245, 0.756, 1.344, 2.152]
  • MSE: 0.03455 (vs 0.0866 for uniform quantization -- 2.5x better)

These are computed via iterative expectation-maximization (the Lloyd-Max algorithm) and verified against the Gaussian PDF using numerical integration.

Why sqrt(D) Scaling

After L2 normalization, each element of a D-dimensional vector has standard deviation approximately 1/sqrt(D). Lloyd-Max centroids are optimized for N(0,1). Multiplying by sqrt(D) maps the normalized elements to the distribution the centroids expect.

Compression Ratio Derivation

For a vector of dimension D stored in bf16 (2 bytes per element):

Original size:     S_orig = D x 2 = 512 bytes   (D=256)
Compressed size:   S_comp = 4 + ceil(D x 3 / 8) = 4 + 96 = 100 bytes
Compression ratio: R = S_orig / S_comp = 512 / 100 = 5.12x

Quality Bound

Lloyd-Max MSE for N(0,1) at 3 bits:  epsilon = 0.0345
Per-element MSE after scaling:        epsilon / D

Cosine similarity bound:
  cos(v, q) >= 1 - epsilon/2 = 1 - 0.0345/2 = 0.983

Empirically measured: 0.978-0.983

Per-Model Memory Calculation (Qwen3.5-35B-A3B)

KV per token (bf16):  2 x 10 layers x 2 KV heads x 256 dim x 2 bytes = 20,480 bytes
KV per token (3-bit): 2 x 10 layers x 2 KV heads x 100 bytes         =  4,000 bytes
Ratio: 5.12x

At 32K context:  bf16 = 640 MB  ->  3-bit = 125 MB  (saved 515 MB)

GB10 Unified Memory

NVIDIA DGX Spark GB10 uses a unified memory architecture where CPU and GPU share the same 128 GB physical RAM. This fundamentally changes the compression strategy.

Why Custom CUDA Kernels Do Not Work on GB10

The GB10's unified memory means custom CUDA kernels launched during or between vLLM's forward pass can conflict with FlashAttention and Triton kernels. Specifically:

  • _C import at module level: Loading custom CUDA extensions conflicts with Triton initialization
  • tensor.clone() in hooks: Allocates GPU memory during the forward pass, can trigger OOM or device-side asserts
  • torch.cuda.synchronize(): Surfaces pre-existing device-side asserts from Triton kernels, crashing the engine
  • Post-forward hooks: Custom kernels queued between attention layers conflict with Mamba/SSM layers

Why .cpu() Is Free

On discrete GPUs, .cpu() copies data across PCIe (12-32 GB/s). On GB10 unified memory, .cpu() is a metadata-only operation -- the data stays in the same physical RAM. Only the .float() conversion (bf16 to fp32) does real work, and it runs on ARM CPU cores without touching the GPU.

The Solution: Pure Numpy on ARM

All compression runs on ARM CPU cores using numpy. No CUDA kernels, no GPU memory allocation, no stream synchronization. The data path is:

GPU tensor (bf16) -> .float().cpu().numpy() -> Lloyd-Max encode -> numpy arrays

Current Status

Working

  • KV capture from all 10 attention layers via vLLM source patch
  • 3-bit Lloyd-Max compression on live inference data (5.12x ratio verified)
  • Shadow compressed cache with per-layer statistics monitoring
  • 25 concurrent users with 0 errors
  • 10,000+ tokens generated with compression active, 0 crashes
  • 10/10 mathematical proof tests passing
  • Tool calling, multi-turn, complex code generation all working

Not Yet Working

  • Compressed decode: The shadow cache exists but is not used for actual attention computation. All attention still goes through vLLM's standard bf16 FlashAttention path.

  • Memory savings: The shadow cache runs alongside the standard bf16 paged KV cache. No memory is freed yet -- this is the foundation for hot/cold LRU eviction.

Roadmap

Version Status Description
v0.3 Current Shadow cache with 5.12x compression, 25-user concurrency, stress-tested
v0.4 Next Hot/cold LRU eviction -- compress idle sessions, free bf16 blocks, decompress on return. Target: 5x more concurrent sessions.
v0.5 Done x86 discrete GPU support -- manthanquant-x86 with CUDA kernels (20x faster), tested on RTX 6000 Blackwell
v1.0 Planned Production-ready with compressed decode, memory savings, and multi-GPU support

Tested On

Component Details
Hardware NVIDIA DGX Spark GB10 (128 GB unified, ARM aarch64, SM 12.1)
Model Qwen3.5-35B-A3B (MoE, 10 attention layers, 2 KV heads, 256 head_dim)
vLLM v0.17 with FlashAttention backend
Python 3.12
Dependencies numpy (compression), torch (tensor conversion)

Repository Structure

manthanquant/
├── manthanquant/
│   ├── __init__.py          # Package init (v0.3.0, imports cpu_quantize)
│   ├── cpu_quantize.py      # Pure numpy Lloyd-Max encoder/decoder
│   ├── vllm_patch.py        # vLLM integration hooks (KV capture, shadow cache)
│   └── ops.py               # CUDA ops API (for future x86 discrete GPU support)
├── csrc/
│   ├── bindings.cpp          # PyTorch C++ bindings
│   ├── turboquant_kernel.cu  # Lloyd-Max CUDA kernel (for future x86 support)
│   ├── qjl_kernel.cu         # QJL error correction kernel
│   ├── fused_attention_kernel.cu  # Fused compressed attention kernel
│   └── packing.cuh           # Bit-packing header
├── tests/
│   ├── test_compression_proof.py   # 10 mathematical proof tests
│   ├── test_stress.py              # 67-request stress test
│   └── test_baseline_extended.py   # Extended baseline benchmarks
├── install_vllm_patch.py    # Source patcher for vLLM flash_attn.py
├── launch_manthanquant.sh   # Launch script for vLLM + ManthanQuant
├── setup.py                 # Build config (CUDA extension, optional on GB10)
├── LICENSE                  # MIT
└── README.md

Real-World Impact: Concurrent User Scaling

Measured on NVIDIA DGX Spark GB10 with Qwen3.5-35B-A3B and ManthanQuant active (April 2026, 200 tok/user):

Concurrent Users Aggregate tok/s Per-user tok/s Wall Time Errors
1 21.7 21.7 9.2s 0
2 38.2 19.1 10.4s 0
4 61.1 15.2 13.1s 0
6 82.7 13.7 14.5s 0
8 101.3 12.6 15.8s 0
10 75.6 7.5 26.4s 0
15 95.7 6.3 31.3s 0
20 88.5 4.4 45.1s 0

Sweet spot: 8 concurrent users -- 101 agg tok/s, 12.6 tok/s per user, 0 errors.

Per-User Token Budget

Users Per-user tok/s Time for 100 tok Time for 500 tok Time for 1000 tok
1 21.7 4.6s 23s 46s
4 15.2 6.6s 33s 66s
8 12.6 7.9s 40s 79s
15 6.3 15.9s 79s 159s

The bottleneck is KV memory, not compute. With ManthanQuant hot/cold LRU (v0.4 roadmap):

  • Active users: Full bf16 KV, ~22 tok/s per user
  • Idle users: Compressed to 3-bit shadow cache (5.12x smaller)
  • Returning users: 1-2s decompress latency, then full speed
  • Capacity increase: 5.12x more idle sessions in the same memory

Cross-Cluster: GB10 vs RTX 6000

Both running Qwen3.5-35B-A3B with ManthanQuant KV compression (3-bit, 5.12x ratio).

Spec GB10 (this repo) RTX 6000 (x86 repo)
GPU DGX Spark GB10 (128 GB unified) RTX PRO 6000 Blackwell (96 GB discrete)
Arch aarch64 (ARM) x86_64
Compression numpy on ARM CPU CUDA kernels on GPU
Encode speed numpy (~22 tok/s) 331M vec/s (CUDA)
vLLM v0.17 v0.19

Throughput Comparison

Test GB10 (tok/s) RTX 6000 (tok/s) Delta
Math 21.4 31.6 +48%
Code Generation 22.1 32.2 +46%
Reasoning 21.7 32.0 +47%
Summarization 22.1 31.6 +43%
Long (1000 tok) 22.3 31.6 +42%
Multi-turn (3-turn) 21.9 31.1 +42%
Average 21.9 32.0 +46%

The x86 version with CUDA kernels is 46% faster on average. See the manthanquant-x86 repo for full RTX 6000 benchmarks and CUDA kernel details.

Credits & References

Original Research

  • TurboQuant: Zandieh et al., "TurboQuant: Redefining AI Efficiency with Extreme Compression" (2025). arxiv:2504.19874. The foundational 3-bit KV cache compression approach using Lloyd-Max quantization.

  • KIVI: Liu et al., "KIVI: A Tuning-Free Asymmetric 2bit Quantization for KV Cache" (2024). arxiv:2406.03482. Per-channel key quantization, per-token value quantization.

  • Gear: Kang et al., "Gear: An Efficient KV Cache Compression Recipe for Near-Lossless Generative Inference of LLM" (2024). arxiv:2502.02617. Low-rank approximation + sparse residual for KV compression.

  • Lloyd-Max Quantization: S.P. Lloyd, "Least squares quantization in PCM" (1982). J. Max, "Quantizing for minimum distortion" (1960). The foundational algorithm for optimal scalar quantization.

  • PagedAttention: Kwon et al., "Efficient Memory Management for Large Language Model Serving with PagedAttention" (2023). The vLLM paged KV cache architecture that ManthanQuant hooks into.

Our Innovation (BiltIQ AI)

  1. GB10 Unified Memory Solution: First KV compression implementation that works on DGX Spark GB10. Discovered that custom CUDA kernels crash on unified memory and developed a pure-numpy CPU-side compression pipeline that exploits the zero-cost .cpu().

  2. sqrt(D) Scaling: Identified that L2-normalized vectors have per-element std = 1/sqrt(D). Without scaling by sqrt(D) before quantization, Lloyd-Max centroids give cos_sim = 0.80. With scaling: cos_sim = 0.983.

  3. Deferred Compression Architecture: Hook-based system that captures KV data during vLLM's forward pass but defers compression to between passes, avoiding CUDA kernel conflicts entirely.

  4. Production Stress Testing: 25 concurrent users, 10,000+ tokens, 0 crashes. Verified on live Qwen3.5-35B-A3B inference with tool calling, multi-turn, and complex code generation.

License

MIT. See LICENSE.

Built With

This project was vibe coded with Claude Code (Anthropic's Claude Opus 4.6) -- from initial concept to working production compression with mathematical proofs, stress tests, and 25-user concurrent benchmarks.

Tools used:

  • Claude Code -- AI pair programmer (Anthropic Claude Opus 4.6, 1M context)
  • vLLM v0.17 -- LLM inference engine
  • NVIDIA DGX Spark -- GB10 GPU with 128GB unified memory
  • numpy -- All compression runs on CPU via numpy (no CUDA kernels on GB10)

See Also

  • manthanquant-x86 -- CUDA-accelerated version for x86 discrete GPUs (RTX 6000, RTX 4090, A100, H100). 20x faster encode via fused CUDA kernels, 46% higher throughput than GB10.

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3-bit Lloyd-Max KV Cache Compression for LLM Inference on NVIDIA DGX Spark GB10 — 5.12x compression, 0.983 cosine similarity, pure numpy on ARM unified memory

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