Draws an antialiased grid along the X/Y/Z direction of a mesh. For use with glslify.
Reference from this gamedev post.
npm i glsl-grid -S- vec3 pos The position in world space.
 - vec3 axis The axis to draw a grid for. Set to 1.0 to enable, 0.0 to disable. i.e. vec3(0.0, 0.0, 1.0) will draw only along the z axis.
 - float size Space between grid tiles.
 
#pragma glslify: grid = require(glsl-grid)
varying vec3 vPos;
void main() {
    float lines = grid(vPos, vec3(0.0, 0.0, 1.0), 2.0);
    gl_FragColor = vec4(vec3(lines), 1.0);
}MIT. See LICENSE for details.
