This is a WIP decompilation of The Legend of Zelda: Ocarina of Time 3D. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is the USA version.
It builds the following ROM:
- oot3d.axf
- code.bin
md5: 20c7ec6288ba0af4feb6db646c6cc6d5
Re-building of romfs.bin and oot3d.3ds will be targeted in the future.
Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Website: https://zelda.deco.mp/
Discord: https://discord.zelda.deco.mp
See INSTALL.md for installation instructions.
A variety of useful cmake targets are available. Run cmake --build build -t [target] with the following values of [target]:
- To build
oot3d.axf, set[target]=oot3d - To build
code.bin, set[target]=code - To check matching, set
[target]=check
TODO
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.