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Pull requests: beyond-all-reason/Beyond-All-Reason
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fix: scripted weapon types support all for experimentalshields values
#6708
opened Jan 21, 2026 by
efrec
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refactor the modoption easytax inputs to make maintainence easier
#6682
opened Jan 16, 2026 by
NortySpock
•
Draft
fix: many issues with attached_con_turret_mex
Bug
Something isn't working
Legion
Issue related to Legion
#6681
opened Jan 15, 2026 by
efrec
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fix: Disable Assist Ally remove Roam states, validate unit orders
#6666
opened Jan 13, 2026 by
efrec
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4 tasks
Idleautoheal/idletime standardisation
Approved
Approved for implementation by the Game Design Team
#6652
opened Jan 11, 2026 by
Mitvit
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Mission API: Add actions NameUnits and UnnameUnits
#6599
opened Jan 7, 2026 by
sorenmarkert
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1 task
Made tweakunits load before tweakdefs and extended available tweakunits/defs slots
#6597
opened Jan 7, 2026 by
goldjee
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4 tasks
Pressing hold fire immediately stops commander attack
#6587
opened Jan 6, 2026 by
ZainMGit
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2 tasks
Fix some proximity priority issues using weaponAimAdjustPriority
Unit Def
Issues with unit definition files
#6556
opened Jan 1, 2026 by
efrec
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Using gadget | Adding SFX to "Set Target" and "Visibility State"
#6537
opened Dec 30, 2025 by
ZainMGit
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feat: napalm/acid work on water with shorter duration
Approved
Approved for implementation by the Game Design Team
Legion
Issue related to Legion
#6513
opened Dec 28, 2025 by
efrec
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What’s not been updated in a month: updated:<2025-12-22.